SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-15-23, 08:59 AM | #16 |
Sparky
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Thanks, astvitaliy those additional DDL files from the dxwrapper program may be helpful.
Sorry I don't have a working Koralle link (It's listed in the SubSim Legacy DLs but the link doesn't work). I don't have a backup of it either. Have you tried Floater's Kreigstanz? It has 2 parts: A random mission generator and a developer for both SH2 and DC. It's essential for my DC play. It works Win7 64 and I heard Win10 too. I C/P Floater's Introduction below. __________________________________________________ ___________ Introduction Kriegstanz is a random scenario generator for the Silent Hunter II and Destroyer Command naval warfare simulators. It creates missions that are largely unpredictable with a high degree of randomness. Players will find each generated mission to be vastly different from the previous one, more so than the limited randomness allowed in the one provided with the game. Kriegstanz Developer (or KD for short) is a utility for creating, generating, editing and testing files used by Kriegstanz itself. These files are called “Theatre” files, and specify the date range and possible placements of various groups and units, as well as other factors such as weather. Almost all of the functionality of Kriegstanz is included in KD. So, if you wanted to simulate Operation Drumbeat for example, you would be able create a Theatre for 1941 off the East Coast of the USA, and in it you’d place lone, unescorted merchants on coastal routes, the odd destroyer or two, and a U-boat. If, on the other hand you wanted an Atlantic convoy, you’d have routes crisscrossing the ocean, and a U-boat area in the middle, and set the date range to be something like 1939-1944. In either case, you can set it up to be played as a German submarine or an Allied destroyer, or both. Or, your Theatre could set British subs against German surface shipping, US destroyers against Japanese convoys, and so on. As long as Silent Hunter II and/or Destroyer Command include a nationality, and appropriate units for that nationality, you can use it. The action can take place anywhere in the world, although because of limitations in the game, it can’t span the International Dateline (180E West or East, in the centre of the Pacific). The theatre can be as big or as small as you like (within reason). I extend my heartfelt thanks to FUBAR for creating this help file. He took a huge burden off me (and onto himself) by agreeing to provide this documentation, and his labour has enabled me to concentrate more on the design and programming aspects of KD. All that remained for me was to proof-read and check his work, and to add in a bit of extra explanation here and there – FUBAR had to base his work on a version that was, necessarily, slightly out-of-date. Thanks are also due to more people than can be listed here. Screen-names such as CB, Col7777, Hitman and FUBAR himself deserve to be listed specifically, but many more have helped to suggest, inspire and correct in this project; it would be unfair to attempt to compile a more complete list. I thank you all, unreservedly. Floater _________________________ To be build my own scenarios, I generally use the Kreigstanz developer (KD) to rough-out the scenario I'm building. Then I hand edit the .sdf file to extend it's capabilities and do exactly want. For example I can take well known scenarios like Salvo Island and change ship types, sensors, their positions, weather etc. In short I can test "what ifs scenarios". This is something I use to do with board game miniature groups in the past. |
03-15-23, 02:09 PM | #17 |
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astvitaliy1982
I accidentally found two reference books on the Internet that were once searched for on our website. I'll post it here:
_______________________________________________ Current Doctrine Submarines USF 25(A) https://www.ibiblio.org/hyperwar/USN...oct/index.html ________________________________________________ THE SUBMARINE COMMANDER'S HANDBOOK https://archive.hnsa.org/doc/uboat/index.htm _________________________________________________ |
03-17-23, 12:03 PM | #18 |
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astvitaliy1982
I found this program on mille-sabords.com
It was posted by a user with the name - cool_angevelu. The program installed without problems on my Windows 10, but just in case, I will duplicate his post. - "Accompanied by an important documentation that I was able to collect on the net in the past years. But there remains a problem that has not yet been solved... make it work under win 10! problems with the mscomct2.ocx kind of DLL to insert and especially save with the command cmd or windows powershell ; if 64 bits it must be put in c:\windows\sysWOW64\ and register it via: regsvr32 c:\windows\sysWOW64\mscomct2 .ocx if 32 bits it must be put in c:\windows\system32\ and register it via: regsvr32 c:\windows\system32\mscomct2 .ocх" KORALLE - VERSION 1.0.0 - BETA 2 https://drive.google.com/file/d/1uxG...ew?usp=sharing Last edited by astvitaliy1982; 03-17-23 at 01:02 PM. |
03-17-23, 02:30 PM | #19 |
Sparky
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Thanks astvitaliy, It's great you found this. Much appreciated. I DL and backed-up this time.
For those unfamiliar, Koralle is a SH2/DC editor. It looks and works similar to Kriegstanz Developer(KD) above. Both were developed by talented people using Visual Basic. Here is an excerpt from the Koralle's User Manual introduction describing what it does. "Koralle 1.0.0. Koralle is a scenario editor. It enables you to open, edit and save or create new scenario definition files (sdf) for use with Silent Hunter II and Destroyer Command. It will not create random scenarios, nor is it a dynamic in-game scenario generator."... Andy (aka Ice_in_Houston )2022 |
07-20-23, 10:59 PM | #20 |
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astvitaliy1982
Hey guys!))) Need help. I can't find a photo of the interiors of Sims class destroyers(((( Maybe someone can send a photo or a link to an online museum or website.
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07-22-23, 07:06 AM | #21 |
Sparky
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Hi astvitaliy , I looked through my stuff and couldn’t find interior photos of Sim class DD. However, I did find some schematic draws in the Archive. Interior photos of those early destroyers seem rare.
The Fletcher and Sumner DD classes do have good interior photos available, probably because both were later builds that saw postwar service and survived as floating museums. A really good presentation of photo interiors coupled with schematics of the Sumner class is here: https://www.navsource.org/archives/05/interior.htm I’m curious what your up to. . Is there a reason why your interested in the Sims class specifically? Last edited by Vox165; 07-22-23 at 07:26 AM. |
07-22-23, 08:59 AM | #22 |
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astvitaliy1982
Hi) A month ago I almost finished translating the game DC and SH2 (with patch 1.1) into my native language. Localizations of the game in Russian, which are currently on the Internet, to put it mildly just terrible and contain a huge number of syntax and grammatical errors. And also a huge number of incorrect or mangled names of ships.
All this I have almost managed to dig through and the work continues. In the next phase I want to revise the interior of destroyers and subs in these games. |
07-22-23, 09:01 AM | #23 |
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astvitaliy1982
When the graphics mod is ready, I'll be sure to post it here)
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07-22-23, 10:08 AM | #24 |
Sparky
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That sounds great! Any mods you make are appreciated. I’ll keep looking for interior photos.
A while back I modded the helm interior, opened up the view by adding more circular windows also tried square ones , I also dimmed the red for night and add the side view on both side doors. I also removed the glare from some stations to make night viewing easier. Last edited by Vox165; 07-22-23 at 10:20 AM. Reason: Added info |
08-11-23, 12:38 AM | #25 |
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astvitaliy1982
A few screenshots of the interior of a Sims class destroyer.
http://www.navsource.org/archives/06/154.htm |
08-11-23, 06:07 AM | #26 |
Sparky
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Nice. i especially like the flying bridge and sonar room photos. It seems amazing that DE like this saw active Atlantic convoy duties then rushed across the Pacific to Leyte , then Okinawa as part of the Antiaircraft radar pickets during the Kamikaze blitz.
Last edited by Vox165; 08-11-23 at 06:28 AM. |
08-11-23, 09:14 AM | #27 |
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astvitaliy1982
Hi, I'm asking for help. What "Artillery Fire Control System" was on the Sims class destroyers? I'm a bit confused on the information..... I can't find a reliable answer on my services.
" 1) T1 director (Wilson). 2) The T4 gun director is used with the M1918 3-inch pistol 3)The T6 was built by the Sperry Corporation in 1930 and standardized as the M2 director. 4) The M3 was standardized over the T8 in 1934 5) M4 was standardized in 1939 6) The M5 Gun Director mechanical pistol, an American-made Kerrison predecessor, for use with the M1 37mm and M1 40mm guns 7) M5A1 8) M5A2 9) The M7 director pistol was standardized in 1941 and is similar to the M4, but a power regulator was added to the gun. It is still described as a mechanical system. for use with 90mm cannon 10) M7A1B1 11) M7A1B2 12) T10 is standardized as M9 gun for use with 90mm cannon made by Bell Labs 13) M9B1 14) M10 gun director electrical for use with the M1 120mm gun 15) Mark 1" ____________________________ " In a typical World War II ship the fire control system connected the individual gun turrets to the director tower (where the sighting instruments were located) and the analogue computer in the heart of the ship. In the director tower, operators trained their telescopes on the target; one telescope measured elevation and the other bearing. Rangefinder telescopes on a separate mounting measured the distance to the target. These measurements were converted by the Fire Control Table into the bearings and elevations for the guns to fire upon. In the turrets, the gunlayers adjusted the elevation of their guns to match an indicator for the elevation transmitted from the Fire Control table — a turret layer did the same for bearing. When the guns were on target they were centrally fired. Even with as much mechanization of the process, it still required a large human element; the Transmitting Station (the room that housed the Dreyer table) for HMS Hood's main guns housed 27 crew." " Last edited by astvitaliy1982; 08-11-23 at 12:08 PM. |
08-11-23, 04:51 PM | #28 |
Sparky
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Hi, I’m not surprised your confused I am too. The terminology over laps a-lot. Destroyers were constantly switching-out new technologies. Modifications and tech improvements were continually made in the shipyard and in the field too. It's very hard to pin down specific equipment for a given model but some generalities are possible.
The Mark 37 fire-control director controlled the 5in battery and was introduced with the Sims model . The Mk. 37 could be aimed manually or using radar. The Mark 1 was the computer component of the Mark 37, and was electrically linked to the Mark 37. Mark 37 mounted on top of the bridge and Mark 1 was kept inside somewhere because of it's value and vulnerability. Radar became integral part of fire-control systems Destroyers carried the SC (“ looks like a bed-spring” on top mast), and just below the newer SG radar( convex shaped) In addition to the SC and SG radars, destroyers carried Mark 4 fire-control radar that was the first dual purpose able to engage surface and air targets. Usually the Mark 4 radar was mounted on top of the Mark 37 housing. I'm no expert but hope this helps. In the DC sim, radar directed batteries can be used when radar becomes available in certain models and can be toggled with manual control Last edited by Vox165; 09-28-24 at 06:26 PM. Reason: Corrected Pic |
08-11-23, 09:59 PM | #29 |
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astvitaliy1982
Thank you so much for your reply. It helped me a lot. I will dig for more information in this direction).
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08-12-23, 01:53 AM | #30 | |
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Quote:
I have 1.0.0 beta 1 (the first version) does that help? hopefully this download link works: https://mega.nz/file/xWchkIaI#OePoMe...dx_VafeW4i9sAg |
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