SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-06-13, 11:16 AM | #16 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Just some material to give an impression of where they want to take this, don't look at any of it if you're short on cash ;
Economy Death mechanic on Multiplayer, Single Player and Instancing Galaxy map WIP Making the 300i There's a lot more to be found, but lets stick with that.
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Contritium praecedit superbia. |
07-07-13, 09:45 AM | #17 |
Lucky Jack
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Going to be a looooooong wait.
*Starts to install Freelancer* |
07-09-13, 10:38 AM | #18 |
Lucky Jack
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Two logo designs I made for the (possible) Subsim Squadron.
(a bit early, I know ) |
08-02-13, 10:05 AM | #19 |
Lucky Jack
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08-03-13, 04:22 PM | #20 |
Admiral
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Yeah, it was me who started the thread in GT
In any case I have been bitten by a shopping gene, which have generated the following spaceships for a game I DONT HAVE YET!! Aurora Aurora XT i315 Hornet Freelancer Also, have a look at Oculus rift : http://www.oculusvr.com/ PLaying this game with this gear will be aaaaaaaaaaawwwsome
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"I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
08-03-13, 08:18 PM | #21 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.
Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
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08-04-13, 03:43 PM | #22 | |
Admiral
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Quote:
The benefits over its competition is the field of view (120 degrees) and they fixed the lag issues. Valve have enable support for it for the Source code and Chris Roberts have publicly supported Oculus as well. The field tests looks good. Does it mean that we will be able to walk around in the hangar?
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"I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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08-05-13, 02:47 AM | #23 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).
Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
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08-06-13, 06:29 PM | #24 | |
Admiral
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Quote:
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"I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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08-08-13, 12:25 PM | #25 |
Lucky Jack
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I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.
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08-08-13, 12:34 PM | #26 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Too good to be true, really. Maybe we won't get shafted this time, eh?
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08-08-13, 01:02 PM | #27 |
Lucky Jack
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It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.
But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point. What are the top mods for Freelancer these days? |
08-08-13, 03:31 PM | #28 |
Admiral
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Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.
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"I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
08-08-13, 04:52 PM | #29 |
Lucky Jack
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If it's going to fall down anywhere I suspect it will be the Multiplayer, that's a lot of server work that they're promising there, but I expect that the singleplayer experience will be fairly solid, like McBeck said, it's a good team.
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08-09-13, 01:26 AM | #30 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Downloads: 53
Uploads: 10
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Became a bit of a Mr. Roberts fanboi to be honest. The man has literally not said a single thing I disagree with. Even on controversial topics like atmospheric flight, full Newtonian physics and instancing in MP.
The man seems keenly aware of the limits of what's doable in the given time, with the given budget and with the current technology. Not to mention finding that balance between a fun game and "realism".
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