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Old 12-21-22, 01:46 PM   #16
Tonci87
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Episode 6
The day gets a lot more explosive than I thought
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Old 12-28-22, 01:50 PM   #17
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Episode 7
Bad Weather causes issues
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Old 12-29-22, 05:40 AM   #18
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well done
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Old 01-04-23, 03:44 PM   #19
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Episode 8
Our target surprises us
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Old 01-11-23, 05:57 PM   #20
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Episode 9
A Tutorial on how to use the historical Ausdampfverfahren
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Old 01-18-23, 04:03 PM   #21
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Episode 10
We depart on our 4th war patrol
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Old 01-21-23, 12:31 PM   #22
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well done. keep going.
any word on a JGSME release of just follow orders ?
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Old 01-25-23, 01:22 PM   #23
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EP 11: Finally we get to engage a Convoy

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Old 01-25-23, 05:50 PM   #24
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Default Ice cool

I have to admire your cool, I've never dared to sail right into a convoy on the surface. To then mess about lining up the perfect shot is even more admirable. Just like a real ace.
To quibble, I've been told off about using "decks awash" on this forum. I understand it was too risky as it could make the boat dive suddenly, particularly if travelling at any speed. Perhaps it was correct that it gave you trouble. I've heard of allied ASW people speculating about Uboats "well trimmed down" but not from the German end.
All the searchlights on the merchants can't be right, especially when they have no guns. I believe they would not show lights under attack. There's a mod to disable the merchant searchlights which you (and OneAlex!) should take a look at. I have heard of complaints (in Middlebrook's book I think) about merchants firing starshells too much later in the war - these would make more sense, but still not a good idea.
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Old 01-26-23, 04:43 PM   #25
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Staying on the surface has advantages.
-Much better situational awareness
-Higher speed
-Better maneuverability

So whenever I can, I try to stay surfaced. Might have to take a look at that mod you mention.
I agree that freighters most likely wouldn´t use their lights, UNLESS they think they spotted something in the water.
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Old 02-01-23, 05:00 PM   #26
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Episode 12
Does our luck run out? We become the hunted
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Old 02-02-23, 04:10 AM   #27
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Default Well done

Excellent episode, things are warming up nicely after a slow start. Narrative pacing would call for a couple of boring ones now...
Number of depth charges is discussed here https://www.subsim.com/radioroom/sho...d.php?t=254413. Two unknowns - number carried in real life was very variable and not sure how it is captured in the game. Escorts do run out eventually but they keep up attack runs until they lose contact, which while realistic is very annoying late war.

I find going to flank speed draws escorts from across the whole convoy. They don't seem to talk to each other and if deep 4 knots is enough for dodging. More difficult in only 100 metres of water!
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Old 02-08-23, 01:48 PM   #28
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Episode 13
We intercept a convoy in the worst imaginable weather conditions
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Old 02-17-23, 05:18 PM   #29
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Episode 14
Another daring surface attack on a convoy!
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Old 02-22-23, 12:10 PM   #30
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Episode 15
The attack on the convoy continues, but there is a destroyer sized problem
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