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Old 11-06-18, 12:12 AM   #16
bigboywooly
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Quote:
Originally Posted by Jeff-Groves View Post
I see some of the issues listed in my Vanilla install.
I'll have to download this and see if I get all the same results.
It's pretty much the same as Jaesens from back in the day but a useful tool all the same
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Old 11-06-18, 05:44 PM   #17
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
I did not understand anything of the above.
You are not alone. Sometimes i read here also posts that i cant understand.

But hopefully i can enlighten it a bit. As an first example i use this line:

"CDAAPlatform.cfg;E:\SilentHunterIII\data\Roster\S outhAfrica\Land\CDAAPlatform.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName"

This is one line taken out the result from my Tool above, used from my old SH3-DVD-install. Vanilla without any Mods installed. I can not say, if the same will be found on youre Reworked-Rus Mod.

Look in Roster\SouthAfrica\Land Drawer there is CDAAPlatform.cfg located. Look into this file. Maybe you will see that there is no AppearanceDate no DisappearanceDate and no DisplayName.

On my Install it looks so:
8<------

[UnitClass]
ClassName=CDAAPlatform
UnitType=404
FirstAppearanceDate=19380101

[Unit 1]
Name=CDAAPlatform
DOC=19380101
DOD=19480101
8<------

This is not really a big problem to this specific file, since (to my knowledge) this CDAAPlatform (AA Defense) from SouthAfrica ist not used anywhere in the original SH3-Campaign files. But there may be other files that may be anyhow related to the Campaign. So the Tool tries to check all files.
You will see whats wrong with this file, if you open the Missioneditor ME and try to import this AA Defense (from SouthAfrica) into the Campaign_LND.mis. First you may notice the "UnitName" and the "Unit new name" looks ugly. On my sytem it is "8÷ ". (3 digits in hex 38 F7 18) This cant be right. The reason is no DisplayName entry in the file. The ME seems to use some uninitialised Memory to display the Name.
Next try to change the Date in FirstAppearanceDate to something different. Maybe change only the Year from 19380101 to 19390101. You may then reload ME. You may see that there is no difference in the "Entry Date" entry. ME seems to use something default only. The reason is the FirstAppearanceDate has to be in fact to work propperly AppearanceDate.
So my Tool says "==Entry not found== AppearanceDate..." and the other entries which are not there.


As a second example i use this line:

"DDSomers.cfg;E:\SilentHunterIII\data\Roster\Ameri can\Sea\DDSomers.cfg;==Line:59 "[Unit 11]" Sequential Order=="

Go to Roster\American\Sea\DDSomers.cfg Line 59. There you may find a second entry of "[Unit 10]". The Units are not sequential ordered. My Tool says "==Line:59 "[Unit 11]" Sequential Order==".
The effect for the game may be probably only a waste of space, but i do not know for shure what other effect this will have.


"==not (or Err) in AirLndOrdSeaSub (or Roster)=="
can be mean two things. Either this Entry is not in AirLndOrdSeaSub (or Roster) or there is an Quirk in the AirLndOrdSeaSub (or Roster) files found.

The first one (==not in...) can be risky when these also used in the Campaigne.


Hope this helps.
Greetings.
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Old 11-12-18, 01:03 PM   #18
Hebe Vollmaus
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[Bump]
Update to v1.7a

added some more Checks to makeDBs
(2DCompartments, AirGroup, Squadron, Loadout)

Thank you.
Greetings.
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Old 11-12-18, 01:17 PM   #19
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Quote:
Originally Posted by Hebe Vollmaus View Post
[Bump]
Update to v1.7a

added some more Checks to makeDBs
(2DCompartments, AirGroup, Squadron, Loadout)

Thank you.
Greetings.
It seems you forgot to place a download link.


http://www.subsim.com/radioroom/down...o=file&id=5022
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Old 11-12-18, 02:39 PM   #20
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
It seems you forgot to place a download link.


http://www.subsim.com/radioroom/down...o=file&id=5022

Thanks Anvar1061!
Post #1 updated.

Greetings.
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Old 11-17-18, 04:46 PM   #21
Hebe Vollmaus
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[Bump]
Update to v1.7b

Added Type and Origin only (without Class specified) Check to CampaigneCheck. Needed for almost all in *RND.

So my Tool is now at a state that i want it, and this mass Updates comes to an end (hopefully when no more heavy Bugs found).

Have fun.
Greetings.
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Old 11-24-18, 02:14 PM   #22
Hebe Vollmaus
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Uhm.
Somewhere on one of the last versions i lost the ability to search for Docked Units in the Campaign-Check, so one more version is underway.

In the meantime here my Test-files for the Messages-Check, the messages-file and a SingleMission-file that i use.

OK - means the message is shown ingame.
NOP - means NoOperation, the message is not shown ingame.

messages_de.txt
8<--
#Date (Begin Transmision);Time (Begin Transmision);Date (End Transmision);Time (End Transmision);Message Type (0=transmit once, 1=until received);Probability (%);Retransmision Interval (min.);Message content
;Test received or not - [ ok] or [NOP]
19410302 0 19430110 500 1 100 60 @TEST@^Msg^|0001 [ OK]
19410302 1 19430110 500 1 100 60 @TEST@^Msg^|0002 [ OK]
19410302 2 19430110 500 1 100 60 @TEST@^Msg^|0003 [ OK]
19410302 3 19400110 500 1 100 60 @TEST@^Msg^|0004 [NOP] 2ndDate less
19410302 4 19410302 500 100 10 @TEST@^Msg^|0005 [NOP] MessageType none (1st)
19410302 5 19410301 2200 1 100 10 @TEST@^Msg^|0006 [NOP] 2ndDate less
19410302 6 19410302 4 1 100 10 @TEST@^Msg^|0007 [ OK] 2ndTime less after Mis-start
19410302 7 194100102 6 1 100 10 @TEST@^Msg^|0008 [ OK] 2ndDate 1more digit
19410302 8 19410301 0 1 100 10 @TEST@^Msg^|0009 [NOP] 2ndDate less and 2ndTime less
19410302 9 19410302 8 1 100 10 @TEST@^Msg^|0010 [ OK] DateTime equal
19410302 10 19430110 2000 1 1002 0 @TEST@^Msg^|0011 [ OK] big(%) - Zero Retrans
19410302 11 19430110 500 1 100 60 @TEST@^Msg^|0012 [ OK]
19410302 12 19430110 500 1 100 60 @TEST@^Msg^|0013 [ OK]
19410302 13 19430110 500 1 100 60 @TEST@^Msg^|0014 [ OK] with last NewLineChar onEnd|
19410302 14 19430110 2200 100 60 @TEST@^Msg^|0015 [NOP] MessageType none (2nd)
;next Msg No Message 0016 [NOP]
19410302 15 19430110 500 1 100 60
19410302 16 19430110 500 1 100 1 @TEST@^Msg^|0017 [ OK] Retrans 1digit small
19410302 17 19430110 500 1 100 1000 @TEST@^Msg^|0018 [ OK] Retrans 4digit big
19410301 1831 19410301 500 0 100 60 @TEST@^Msg^|0019 [NOP] 2ndTime before Mis-start 0=transmit
19410301 1832 19410301 500 1 100 60 @TEST@^Msg^|0020 [NOP] 2ndTime before Mis-start 1=transmit
19410301 1831 19410301 2330 0 100 60 @TEST@^Msg^|0021 [ OK] 0=transmit once
19410301 1832 19410301 2330 1 100 60 @TEST@^Msg^|0022 [ OK] 1=transmit until
19410302 19 19430110 500 1 100 60 @TEST@^Msg^|0023 [ OK] END Messages
8<--


T_Funktexte-test.mis
8<--

[Mission]
Title=T_Funktexte-test
MissionType=0
MissionDataType=0
Year=1941
Month=3
Day=1
Hour=18
Minute=30
Fog=0
FogRand=1
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=0
WindHeading=270
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=8
SeaType=0
Briefing=StartDate 19410301|MessageBeginDate 19410302 0000|Test for Funk or not|Times from 0000 every minute

[Unit 1]
Name=Type VIIB#1
Class=SSTypeVIIB
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380625
GameEntryTime=0
GameExitDate=19430304
GameExitTime=0
EvolveFromEntryDate=false
Long=1218710.000000
Lat=6521494.000000
Height=0.000000
Heading=40.702599
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=1219670.000000
Lat=6522610.000000
Height=0.000000

[EditorParams]
InitLongOff=1119370496.000000
InitLatOff=-203098496.000000
ZoomIndex=0
8<--


Greetings.
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Old 12-03-18, 02:08 PM   #23
Anvar1061
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Your version 1.7b does not save English(German)Names--NrCheck.cfg
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Old 12-04-18, 06:21 PM   #24
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
Your version 1.7b does not save English(German)Names--NrCheck.cfg
When no Quirks found, there is no need for an identical copy of the Names.cfg. If something found, the file is saved (not deleted).

Please be more specific. Is WinMerge opened with Differences found?
Yes? You can also save out of WinMerge then. Or, as long as WinMerge is open, use your filemanager to make a copy of this *NrCheck.cfg.

Greetings.
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Old 12-06-18, 03:43 PM   #25
Hebe Vollmaus
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Anvar1061
and all other Users interested in:

The "EnGeNames Check" will Abort its job, when the file are prior already checked and contains "--CHECK--"-lines. These lines are only hints.
EnGeNames--NrCheck.cfg is not a real EnGeNames.cfg-file and therefore should not used as a standard EnGeNames.cfg-file.

Look in Reworked-Rus-Lite/Air/GermanNames.cfg. Lots of --Check--Lines on the end...

I'm thinking about to rename the *NrCheck.cfg to *.txt. Time will tell.

Greetings.
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Old 12-07-18, 02:16 AM   #26
Anvar1061
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@Hebe Vollmaus
Thank you for Your support. Yes. it's my fault. I was going to add these lines, but obviously I'll do it later.
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Old 09-27-19, 06:41 AM   #27
Anvar1061
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Quote:
Originally Posted by Hebe Vollmaus View Post
Uhm.
Somewhere on one of the last versions i lost the ability to search for Docked Units in the Campaign-Check, so one more version is underway.
What's new?
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Old 09-28-19, 03:57 AM   #28
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
What's new?
You may read this: https://www.subsim.com/radioroom/sho...&postcount=209

To all other users: i have not vorgotten my word. It still needs more time than i expected.
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Old 09-28-19, 10:17 AM   #29
Anvar1061
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Quote:
Originally Posted by Hebe Vollmaus View Post
You may read this: https://www.subsim.com/radioroom/sho...&postcount=209

To all other users: i have not vorgotten my word. It still needs more time than i expected.
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Old 10-13-19, 11:13 AM   #30
Anvar1061
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Hebe Vollmaus, I cannot send you a PM due to privacy settings.
Could you give an email address?
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