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08-04-10, 05:16 AM | #16 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
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Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises
Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing Best Regards R |
08-04-10, 06:46 AM | #17 | |
Loader
Join Date: Aug 2009
Posts: 89
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looks great! I'll check it out immediately. Could you post your modlist, please? Might help us to decide which mods go well together and which not.
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H.H. Gute Jagd! |
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08-04-10, 10:01 AM | #18 | ||||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed. Range to end is the total distance to the last waypoint. Quote:
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Any resolutions over this and thing's start to get out of position and shrink below recommended levels. While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions. I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod. Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning. Quote:
If anyone wants to do a german menu.txt send it in for inclusion. Quote:
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08-04-10, 10:36 AM | #19 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some . Maybe the wrong Obs script made it into the packaged mod. I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done. EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html |
08-04-10, 12:04 PM | #20 | |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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But thanks for your answer.
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U-552 Tiger IDF |
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08-04-10, 12:09 PM | #21 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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HiDef 3D Replacement Scopes Released:
These are replacment Periscope Graphics for the UI Mod. Simply extract using JGSME and select ok to overwrite the existing files. Download from Link in second post: |
08-04-10, 12:15 PM | #22 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Awesome! I can't wait to take a look out of em.
Reaper7, I also cannot reproduce the obs scope rising by itself, everything seems fine to me.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-04-10, 12:27 PM | #23 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I have a feeling that maybe they are making them rise using the commands under the XO Orders. That or the Mod has been installed over another that may be causing the problem. Any luck getting permission to update your Interior Mod V1.1 I keep finding new things all the time I look around . |
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08-04-10, 12:43 PM | #24 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yeah, I expect it will literally take a month or more of playing for folks to notice all the changes, that is how detailed I made it.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-04-10, 01:29 PM | #25 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Is this compatible with TDWs UIs Mod?
Why I'm asking is that I've been using his for a while now, and while your UI Mod is amazing it just seems foreign to me. However, what has intrigued me with this mod, and if I understand correctly, is the clickable TDA. If I understand correctly do we need to, in this mod, gather data from the scopes and then exit scope and input the data in the TDA in the conning tower?
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08-04-10, 01:39 PM | #26 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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No the TDC Panels are Hidden/Shown by use of buttons at the bottom of the screen. You can hide/show them in any order you wish to display.
This Mod re-introduces the SH3/4 style of playing to SH5. These are the orders available from the officers clipboard. Captain Crew_control Crew_control_ForSpecialAbilities XO Propulsion_standard Propulsion_recharge Rig_for_silent_running Secure_from_silent_running Rise_snorkel Lower_snorkel Periscope_depth Snorkledepth_depth Rise_whole_periscope Lower_whole_periscope Rise_whole_obs_periscope Lower_whole_obs_periscope Watchman WP_Target_nearest_ship WP_Target_nearest_warship WP_Target_nearest_merchant WP_Target_recommended Report_nearest_visual_contact WP_Identify_target Watch_crew WP_Take_photo Navigator Navigation_map Report_time_to_turn Report_time_to_course_end Report_range_to_course_end Get_depth_under_sub_keel Report_weather Engineer Page Subsystems Radioman Radio_messages Radar_one_sweep Radar_continuous_sweep Sonar_ping Sonar_pong Report_nearest_radio_contact Send_contact_report Send_weather_report Send_patrol_report Soundman Hydrophone_normal_sweep Report_nearest_sound_contact Report_nearest_warship_sound_contact Follow_nearest_sound_contact Follow_nearest_warship_sound_contact Estimate_range_to_contact Precise_range_to_contact Motorman Knuckle_port Double_knuckle_port Knuckle_starboard Double_knuckle_starboard Deploy_decoys Crash_dive Emergency_surface Order_maintain_depth Heading_to_view View_to_heading Torpedoman WP_Identify_target WP_Solution_to_target WP_Solution_on_map WP_Compute_solution WP_Fire_torpedo Page Guns Gunner WP_Identify_target Page Guns (Torpedo Page) WA_Engage_target Man_the_deck_gun Man_the_flak_gun Man_the_deck_and_flak_guns DGuns_Fire_at_will DGuns_Hold_fire DGuns_Short_range DGuns_Medium_range DGuns_Long_range DGuns_Aim_hull DGuns_Aim_cmd_deck DGuns_Aim_weapons DGuns_Aim_waterline AAGuns_Fire_at_will AAGuns_Hold_fire AAGuns_Short_range AAGuns_Medium_range AAGuns_Long_range AAGuns_Aim_fighters AAGuns_Aim_bombers AAGuns_Aim_any AAGuns_Closing_targets AAGuns_Any_targets Bosun (Page Gramophone) (Page Radio) Cook N/A |
08-04-10, 01:44 PM | #27 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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Ahh ok.
What I assumed was that you had to manually input the data on the TDC panel in the Conning Tower
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08-04-10, 04:38 PM | #28 | |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Try lowering it by hand - then go to the conning tower and use the UZO for a minute or two - if you have the problem when you drop the UZO and look at the Observation scope it should have risen up abot half way
Also I still cant find the dept under keel order via navigator am I missing something Regards Rascal Quote:
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08-04-10, 04:46 PM | #29 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Just been checking things - I cant find the officers clipboard - I can see the new perment station icons but no clipboard - have I missed it or could it be its been corrupted when installed
Rascal |
08-04-10, 07:39 PM | #30 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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It is on the top right where the old reports button was. You can now get to the old reports screens through the logical corresponding officer.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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