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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
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![]() ![]() But your right, when i saw the Yamato for the first time i freaked & was annoyed i had no torpedos left! If i see this ship 5/6 times when on patrol i think it will be no big deal. It will be Yeah wippy do, the Yamato Huh! ive sunk her 3 times now... been there done that. |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Spot on, beery!
The problem is that they went to some trouble to make the waypoint paths for the campaign layers, but the actual ships they chose were cookie cutter. They almost exclusively used the "generic" option. There are 4(5) BBs in game, so every single TF has a few BBs, each with a 20-25% chance of being Yamato. And they spawn a new TF for each TF instance every 2 weeks (times maybe 8 TFs not counting scripted stuff). So at any given time there are at least half a dozen or more Yamatos at sea. Makes seeing her mean nothing as beery says. If they made Shinano that's all it would be, another "GENERIC Carrier" in the .mis files. tater |
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#18 | |
Swabbie
![]() Join Date: Apr 2007
Location: Over here.
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Not that my preparations did me any good...I fired all six tubes: 5 hits, one dud, no sinkage. ![]()
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#19 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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We know where Yamato berthed at Kure and her voyages, major engagements and final demise off Okinawa. So if your sub's mission is to sink her and she does not sink, the 300+ aircraft are not effective in bombing and torpedoing her, then she could be off the reservation so to speak as random deployment. On the other hand, if one had all the classic ships restricted to their historical tracks all one would need is some accurate WWII documentation to "always" be in the right place at the right time. I'm up for historical accuracy, but randomness might be fun too, just not every deployment for BB1, the pride of the Japanese Navy. Just my two cents. - Interesting discussion, but I agree that random spawns get old quick for "key capital ships." [UnitClass] ClassName=BBYamato UnitType=11 AppearanceDate=19411216 DisappearanceDate=19451231 DisplayName=JP BB Yamato [Texture 1] TextureName=data/Sea/NBB_Yamato/NBB_Yamato_T01.tga LightmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_O01.tga NormalmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_N01.tga StartDate=19140101 EndDate=19451231 Frequency=1 [Unit 1] Name=IJN Yamato DOC=19411216 DOD=19450407 [Unit 2] Name=IJN Musashi DOC=19420805 DOD=19431024 Last edited by sqk7744; 04-19-07 at 10:49 PM. |
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#20 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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The problem is that there are 65 Battleships in the 34 groups in the Jap_TaskForce.mis files. Each Battleship has a 50% chance of appearing in a task force, so that means that in effect every task force encountered will have a Battleship in it and every fifth battleship is a Yamato, so that means about every fifth task force a player sees will have a Yamato in it.
I think if the percentage chance of a Yamato being in a group was dropped to about 5% that would make the game a bit more believable - you'd maybe see a Yamato once in every couple of careers.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-19-07 at 11:42 PM. |
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#21 |
Mate
![]() Join Date: Mar 2007
Location: ...Let me get back to you on that
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Haven't even seen it yet.....then again I still haven't completed a patrol and I've had this game since the day after it's release:rotfl
![]() It needs to be modded so it's more realistic.....I don't care about destroyers and stuff but something like the Yamato needs to be historically accurate because its such an important target, plus it's a friggin beast.It should be nerve wracking when you come across it, not routine ![]()
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Silent Hunter-Napalm.86 |
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#22 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
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A 5% chance sounds ideal. I'll be playing this game until SH5 so I should sink it a few times but not often enough for me to treat it like a tanker.
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#23 |
Ace of the deep .
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groundhog day
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#24 | |
The Old Man
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#25 |
Ace of the Deep
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You said it all Berry........
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#26 |
Navy Seal
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Location: New Mexico, USA
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Note that in the cfg you posted about it has the correct date for Yamato was registered. She never left the inland sea until Midway, however. So that means there are about 6 months where she is appearing (has a chance to appear) in every single TF that asks for a Generic BB (which is all of them that ask for a BB).
It's not just Yamato, though, it's every single warship. There were not many of ANY BB Class. Or CVs total. From her TROM: YAMATO, the world’s mightiest battleship, remains at Truk as a “hotel” from 29 August 1942 until 8 May 1943. So we know where to find her for over 8 months in the middle of the war. Anchored at Truk. 5 days after that she's back in Japan for 3 months. |
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#27 | ||
XO
![]() Join Date: Apr 2005
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^^^^^^^^^^ WHAT HE SAID!!! . . . . . . . . |
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#28 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I've just taken a closer look at the Japanese battleships in the game. Three Kongo class ships were missing so I added them into RFB. That should cut down sightings of the Yamato by about a third, so that's a start (for players who use the mod). I'm also wondering if it might be an idea to remove Yamato for the periods when she was undergoing refits?
Were there any other Japanese Battleships that aren't in the game? If so, do they look like any class that is in the game (i.e. could I sneak them in as another existing type)?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#29 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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In my experience the best times I've had in a game have been when one of those once in a lifetime opportunities comes up. In Red Baron II it was flying in an SE5a and spotting von Richthofen during a campaign; in SH1 it was seeing the Yamato emerge out of a fog bank. These occurrences only give the player that rush of adrenaline if they happen rarely. Too frequent and they become boring - too rare and they become frustrating.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#30 | |
Lieutenant
![]() Join Date: Jun 2005
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