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Old 03-21-07, 05:52 AM   #16
sergbuto
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Why not just rename or add something to the title of the mod to make it clearer for people. I guess many players would want deadlier escorts.
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Old 03-21-07, 06:07 AM   #17
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Yes, what sergbuto says. Don't be all sore skinned and withdraw stuff at the slightest hint of criticism. Who cares? They are perfectly welcome to not download and use it, I'd very much like tougher escorts. Ta very much. Please.
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Old 03-21-07, 06:19 AM   #18
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Quote:
Originally Posted by Immacolata
Yes, what sergbuto says. Don't be all sore skinned and withdraw stuff at the slightest hint of criticism. Who cares? They are perfectly welcome to not download and use it, I'd very much like tougher escorts. Ta very much. Please.
Maybe I'll rename it and do a repost.
 
Old 03-21-07, 09:13 AM   #19
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Hope I wasn't the cause of this.. my "critisim" was more of a question.. I don't know much about WW2 and ASW in the atlantic, I only knew what I read here.
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Old 03-21-07, 10:38 AM   #20
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Well I think this is both a realism and a balancing issue. With the default sensors, especially early on, I found that the escorts aren't so much incompetent as just impotent. Set your speed to slow and silent running, and you're never going to be detected. This gives a very exploitable advantage to the player, and I don't think it reflects all the nuances of reality. GWX does a far better job of making a player more susceptible to errors, that's all there's to it really.
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Old 03-21-07, 10:40 AM   #21
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Wait, nooo! I didn't get a chance to get the file!



I wish you'd left it. It'd give other people a better ground to work off.
I also can't believe people wouldn't consider something produced from GWX to be at least reputable.

Again, I emphasize: SHIV sensors do need a mod!
The default is fine for beginning players who might not know all the ins and outs; for experienced players, it's not going to work out very well. I'm personally from the school of thought that realism should assume realistic cause-and-effect relations.

I imagine that SHIV escorts are more or less akin to SHIII escorts between 1939-1941. Ask yourself how you would fare against enemy ASW in GWX with a boat of lesser diving depth in 1939-1941, and I think you'll have a pretty good idea. Then ask yourself how well this corresponds to the 18% of submarines and approximately 1 in 5 submarinecrew lost by US forces during world war II. I think for an experienced player, GWX-style sensors will do a pretty good approximation of that.
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Last edited by CCIP; 03-21-07 at 10:52 AM.
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Old 03-21-07, 11:25 AM   #22
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I didint play Sh4 yet so i cant say how the Ai is but from what i have read the Japanese ASW was nowhere near the allied one, so with that in mind we cant make the SH4 AI to difficult.
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Old 03-21-07, 08:34 PM   #23
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To be honest, I think it's way too early to be modifying the game's internal mechanics such as the sensor values. Let's let the devs patch/update the game before we start monkeying around too much with stuff like this.
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Old 03-22-07, 09:02 PM   #24
CCIP
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Grah, thank you guys who made nvdrifter take off the mod

I've been playing more and I absolutely NEED a mod like this. I know Japanese ASW is considered inferior to allied ASW - but this is ridiculous! I have NEVER been detected by anything while submerged. My last straw was sinking a Takao cruiser, leisurely reloading my torpedoes, coming back up, and sinking another Takao cruiser while the 6 escorting destroyers searched for me to no avail.

This is what happens when unwarranted whining interferes with modding.

PLEASE release this again. I can't play a game where I can do whatever I feel like without opposition.
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Old 03-22-07, 09:41 PM   #25
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I have to agree with CCIP I have just done a single mission and I had Japanese destroyers practically running over me DOING nothing......Shesh I even had my scope up.....It's like there totally BLIND..Yeah i know that the Japanese were always 2 steps behind with ASW technology, but this is ridiculous.

So in the mission that i was in.....I had to surface before any of the destroyers actually started hurling shells at me...

On a better note, i have just started my career and upon leaving Manilla i was almost bombed outta the water using The more lethal plane mod....I Love how the whole boat gets knocked about sideways.....The damage control took some figuring out....I'm not sure though ..Does an item/comtrol in red mean that it's wasted?
If it does then i have lost both pumps....I better not dive....Yikes....

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Old 03-22-07, 10:26 PM   #26
nvdrifter
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I will re-release it again as soon as I update the files to the SH4 v1.1 patch.

**edit** ugh, first I have to redo one of my AI tweak files again to edit. Might take a few minutes...

Last edited by nvdrifter; 03-22-07 at 10:38 PM.
 
Old 03-22-07, 10:29 PM   #27
nvdrifter
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Quote:
Originally Posted by Deep Six
I have to agree with CCIP I have just done a single mission and I had Japanese destroyers practically running over me DOING nothing......Shesh I even had my scope up.....It's like there totally BLIND..Yeah i know that the Japanese were always 2 steps behind with ASW technology, but this is ridiculous.

So in the mission that i was in.....I had to surface before any of the destroyers actually started hurling shells at me...

On a better note, i have just started my career and upon leaving Manilla i was almost bombed outta the water using The more lethal plane mod....I Love how the whole boat gets knocked about sideways.....The damage control took some figuring out....I'm not sure though ..Does an item/comtrol in red mean that it's wasted?
If it does then i have lost both pumps....I better not dive....Yikes....

Deep Six
Deep Six, you are right. Vanilla SH4 escort AI is totally innefective. I have played with this sensor mod and it makes a big difference, but it is still possible to lose the enemy escorts ... just not too easily. This mod doesn't turn escorts into Terminator robot killing machines.

Last edited by nvdrifter; 03-22-07 at 10:49 PM.
 
Old 03-22-07, 10:40 PM   #28
CCIP
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Hey nvdrifter, being impatient, I actually partially built a tweak file myself and adjusted some of these values. I'll wait for yours though - if it's helpful, here's the sensors I got as a tweak...

Quote:

[1]
DropDownName=AI_Radar
absolute,single,133,MinRange
absolute,single,144,MaxRange
absolute,single,156,MinHeight
absolute,single,168,MaxHeight
absolute,single,17A,MinBearing
absolute,single,18E,MaxBearing
absolute,single,1A2,MinElevation
absolute,single,1B8,MaxElevation
absolute,single,1CA,MinSurface
absolute,single,1DF,Sensitivity

[2]
DropDownName=AI_Visual
absolute,single,2C0,MinRange
absolute,single,2D1,MaxRange
absolute,single,2E3,MinHeight
absolute,single,2F5,MaxHeight
absolute,single,308,MinBearing
absolute,single,31B,MaxBearing
absolute,single,330,MinElevation
absolute,single,345,MaxElevation
absolute,single,358,MinSurface
search,Sensitivity,2,single,>2,Sensitivity

[3]
DropDownName=AI_Hydrophone
absolute,single,451,MinRange
absolute,single,462,MaxRange
absolute,single,474,MinHeight
absolute,single,486,MaxHeight
absolute,single,499,MinBearing
absolute,single,4AC,MaxBearing
absolute,single,4C1,MinElevation
absolute,single,4D6,MaxElevation
absolute,single,4E9,MinSurface
search,Sensitivity,3,single,>2,Sensitivity

[4]
DropDownName=AI_Sonar
absolute,single,5DD,MinRange
absolute,single,5EE,MaxRange
absolute,single,600,MinHeight
absolute,single,612,MaxHeight
absolute,single,625,MinBearing
absolute,single,638,MaxBearing
absolute,single,64D,MinElevation
absolute,single,662,MaxElevation
absolute,single,675,MinSurface
search,Sensitivity,4,single,>2,Sensitivity
They might be incomplete, it's the first time I tried building a tweak
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Old 03-22-07, 10:54 PM   #29
nvdrifter
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Quote:
Originally Posted by CCIP
Hey nvdrifter, being impatient, I actually partially built a tweak file myself and adjusted some of these values. I'll wait for yours though - if it's helpful, here's the sensors I got as a tweak...

Quote:

[1]
DropDownName=AI_Radar
absolute,single,133,MinRange
absolute,single,144,MaxRange
absolute,single,156,MinHeight
absolute,single,168,MaxHeight
absolute,single,17A,MinBearing
absolute,single,18E,MaxBearing
absolute,single,1A2,MinElevation
absolute,single,1B8,MaxElevation
absolute,single,1CA,MinSurface
absolute,single,1DF,Sensitivity

[2]
DropDownName=AI_Visual
absolute,single,2C0,MinRange
absolute,single,2D1,MaxRange
absolute,single,2E3,MinHeight
absolute,single,2F5,MaxHeight
absolute,single,308,MinBearing
absolute,single,31B,MaxBearing
absolute,single,330,MinElevation
absolute,single,345,MaxElevation
absolute,single,358,MinSurface
search,Sensitivity,2,single,>2,Sensitivity

[3]
DropDownName=AI_Hydrophone
absolute,single,451,MinRange
absolute,single,462,MaxRange
absolute,single,474,MinHeight
absolute,single,486,MaxHeight
absolute,single,499,MinBearing
absolute,single,4AC,MaxBearing
absolute,single,4C1,MinElevation
absolute,single,4D6,MaxElevation
absolute,single,4E9,MinSurface
search,Sensitivity,3,single,>2,Sensitivity

[4]
DropDownName=AI_Sonar
absolute,single,5DD,MinRange
absolute,single,5EE,MaxRange
absolute,single,600,MinHeight
absolute,single,612,MaxHeight
absolute,single,625,MinBearing
absolute,single,638,MaxBearing
absolute,single,64D,MinElevation
absolute,single,662,MaxElevation
absolute,single,675,MinSurface
search,Sensitivity,4,single,>2,Sensitivity
They might be incomplete, it's the first time I tried building a tweak
Thanks for posting that. Unfortunately, these numbers are the same as my old tweak file for v1.0 of SH4. But V1.1 changed the AI_sensors.dat file, so I have to go back, check and change each absolute number with a hex editor. I'm already on AI Visual sensor settings now.
 
Old 03-22-07, 10:59 PM   #30
CCIP
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Okay, good luck!

..strange, I was editing v1.1 with this :hmm:
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