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Old 06-09-10, 06:47 AM   #2926
TheBeast
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Default TUTORIAL VIDEO: Advanced Firing Solution using Sonar only

Here is a really good TUTORIAL VIDEO: Advanced Firing Solution using Sonar only by WernerSobe

ENJOY!
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Old 06-09-10, 08:32 AM   #2927
kylania
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Quote:
why are you using such an old version of the mod? That screenshot shows a very old version of the mod.
I don't, that's just the best screenshot I had of the overlay.
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Old 06-09-10, 08:40 AM   #2928
Der SchattenJager
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The bearing overlay that Kylania posted is an essential mod to me. If it could be incorporated into TDW's mod, that would be pure sex.

The overlay in that mod is kind of fuzzy, though. I could redraw it as vector art if you need it. Anything to help. Another thing I don't like about that overlay mod is the overlay at the two closest zoom levels (the only two it's available at) is too big for the TAI, and as you can see from Kylania's screenshot of it, it cuts it off, making it hard to use.

If it could be available at all zoom levels (toggleable would be awesome!) in addition to being the proper size for the TAI and scaled correctly at all zoom levels, this would make TDW's mod nearly perfect.
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Old 06-09-10, 09:02 AM   #2929
Meldric
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Hi TDW!

What I would love to see in 3.0.0 (or a later version) would be that the GUI elements (like officers) remember their position. I need to move the officers around even after each load of a savegame... It is not a major thing... but still annoying.

And I realized that the two buttons to completly raise and lower the scope do not show in my GUI, although a click at the place where they should be visible results in the same effect. So the buttons work, but are not visible...

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Old 06-09-10, 09:25 AM   #2930
TheDarkWraith
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Originally Posted by Meldric View Post
Hi TDW!

What I would love to see in 3.0.0 (or a later version) would be that the GUI elements (like officers) remember their position. I need to move the officers around even after each load of a savegame... It is not a major thing... but still annoying.

And I realized that the two buttons to completly raise and lower the scope do not show in my GUI, although a click at the place where they should be visible results in the same effect. So the buttons work, but are not visible...

Meldric
If the buttons aren't visible then you have a mod that has overwritten the PeriscopeBasicPanelGE.dds file located in \data\Menu\Gui\Layout

I'm going to include some code to remember the position of draggable items and save them to a file so they can be repositioned at game start. Just haven't gotten to it yet.
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Old 06-09-10, 09:31 AM   #2931
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I have Conus' Graphics mod installed. I suspect this mod to override the buttons...

Thank you very much!
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Old 06-09-10, 11:13 AM   #2932
TheDarkWraith
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TAI map bearing overlay working correctly now as far as rotation and staying with sub. Still doesn't scale to zoom level though - that's going to be a tricky one......New button for controlling the visibility of the bearing overlay has been added to bottom right corner of TAI. I switched the bearing overlay used to the one suggested some posts ago.
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Old 06-09-10, 11:22 AM   #2933
Gato76
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Very nice,this mod is the only reason i still play SH5,i hope you release this update soon
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Old 06-09-10, 12:29 PM   #2934
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..."remember the position of draggable items"

thats nice !
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Old 06-09-10, 03:40 PM   #2935
dem
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Quote:
Originally Posted by TheBeast View Post
Here is a really good TUTORIAL VIDEO: Advanced Firing Solution using Sonar only by WernerSobe

ENJOY!
nice if you have sonar
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Old 06-09-10, 09:19 PM   #2936
kylania
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Toggle Bearing Overlay button is directly over the "Close Mission Briefing" button while in port.

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Old 06-09-10, 09:35 PM   #2937
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Toggle Bearing Overlay button is directly over the "Close Mission Briefing" button while in port.

while in port? Ok, that's an easy one to fix. I'll just disable it until you are 'in mission'. I'll do the same with center on sub (as they should be done already ). Thanks for the heads up
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Old 06-09-10, 10:01 PM   #2938
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The Bearing Plotter overlay is not scale propperly making the 100 meter concentric rings usless. Currently the overlay covers the entire map.
The overlay should stay to scale and as you expand your view the overlay should get smaller. The overlay is really not required on map with zoom level range legend greater then 6000 meters.
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Old 06-09-10, 10:05 PM   #2939
kylania
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It's very handy to place accurate bearings without having to do the three step + math method of using the protractor at larger scale map zooms.
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Old 06-09-10, 10:19 PM   #2940
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
The Bearing Plotter overlay is not scale propperly making the 100 meter concentric rings usless. Currently the overlay covers the entire map.
The overlay should stay to scale and as you expand your view the overlay should get smaller. The overlay is really not required on map with zoom level range legend greater then 6000 meters.
Quote:
Originally Posted by kylania View Post
It's very handy to place accurate bearings without having to do the three step + math method of using the protractor at larger scale map zooms.
We're going for functionality currently. The big questions are: does it work? does it work properly (stay with sub, rotate with sub, etc.). Scaling is going to take some thought on my part on how to do it correctly. It might take me some time to figure it out also.

@kylania - there was more than just the toggle bearing overlay still visible on that mission briefing map I've disabled everything now on the nav map until you are 'in mission' at sea.
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