SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-04-10, 11:46 PM | #2851 |
Black Magic
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added the ability to switch TDC modes on the fly for each scope:
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06-04-10, 11:53 PM | #2852 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Wouldn't 'None' be the same as the 'Hide' button?
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06-05-10, 12:05 AM | #2853 |
Black Magic
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06-05-10, 12:09 AM | #2854 |
Ace of the Deep
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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This i like. Good work.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
06-05-10, 12:49 AM | #2855 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
any news about a opening tube sound trigger via script ? ...at current, i use "switching to recharge" event as trigger for playing the new diesel startup procedure, which also commands to recharge the battery`s... maybe it would be possible to devide this, by adding a seperate trigger if engines are switched to diesels ?
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Stormy...... |
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06-05-10, 01:04 AM | #2856 | |
Black Magic
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Quote:
I can add a sound to opening a tube. What's the name of the sound to be used? |
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06-05-10, 02:51 AM | #2857 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
...i will upload the current test version and send you a link for testing.... eta 1 hour. regarding the name, there is a little confusion UBI did, they use currently for closing the tubes: "Torpedo tube opening.wav" ...so for the needed currently missing sound i would prefer "Torpedo tube door" to make it not more confusing... how do you want to play it ? what source do you want to use... play it as menue sound is ony 2D then, for playing with 3D effect like the functional closing one, you can use the crew as sound sources (torpedo or sonar guy for forward tubes, machinist or deck gun crew for the rear one. In this case the sound have to be .ogg but the name in script use no extension... if crew voice, only path below "Speech" path and name of the file without extension. At current, i use the commands.cfg to play the diesel startup sequence, its currently bound to the weapons officer, because i didn`t found the name for the machinist in the diesel room yet... a bit confusing is, that crew names in commands.cfg are different then in phyton scripts. anymway if you can or like connecting the diesel startup also, i would prefer "Start_diesel_engines" played from the machinist in the diesel engine room ...but even if you like 2d menue source only, thats no big problem.
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Stormy...... Last edited by Stormfly; 06-05-10 at 03:10 AM. |
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06-05-10, 03:09 AM | #2858 |
The Old Man
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I think it is, you just have to place everything in the correct sequence for each CMD
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06-05-10, 03:17 AM | #2859 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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what i know regarding "commands.cfg", you can add sounds, keys, and some parameters but not all of them work correctly like this "have delayed execution" parameter... to build a sequence you would need a phyton script.
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Stormy...... |
06-05-10, 04:15 AM | #2860 |
Mate
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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Really sorry to appear like a hair in the soup, but I hope you will take my case in consideration. As a 2 month beginner in SH, I'm not yet a fan of total realism, still needing a lot of practice to fully understand the game. I'm still stuck at 2.5.0 version, being afraid of getting confused by the infinite and awesome possibilities you added in the game.
So my main beg is you will make all delay options parametrable, so I can still play without any delay for commands executing. Can you reassure me? |
06-05-10, 10:20 AM | #2861 | |
Black Magic
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Quote:
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06-05-10, 10:27 AM | #2862 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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That's the best thing about this mod, is that everything is an option! I highly suggest upgrading to 3.0.0 when it comes out, you'll really love it.
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06-05-10, 12:27 PM | #2863 |
Sailor man
Join Date: May 2010
Location: Europe, Netherlands
Posts: 45
Downloads: 127
Uploads: 0
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So when can we expect the v3.0.0 update ??
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06-05-10, 12:54 PM | #2864 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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06-05-10, 01:28 PM | #2865 | |
Helmsman
Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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Quote:
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Tags |
dbrn, favorite, new ui |
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