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Old 09-02-10, 06:20 PM   #271
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
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I would love to use this mod, but it gives me warnings about overwriting "NewUIs_TDC_4_2_0" - the mod I'm not willing to quit. The warnings are about just a few files:
- Boot_Sensors.sim
- SS_Uboat7a/7b/7c/7c41.cfg
Any tips on how to use both mods?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-02-10, 06:28 PM   #272
Sudo
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Quote:
Originally Posted by Abd_von_Mumit View Post
I would love to use this mod, but it gives me warnings about overwriting "NewUIs_TDC_4_2_0" - the mod I'm not willing to quit. The warnings are about just a few files:
- Boot_Sensors.sim
- SS_Uboat7a/7b/7c/7c41.cfg
Any tips on how to use both mods?
Most people (including myself) use both mods and load TDW UI after UHS. Not sure what you lose or gain but I've seen no adverse effects.
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Old 09-02-10, 06:35 PM   #273
Abd_von_Mumit
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Quote:
Originally Posted by Sudo View Post
Most people (including myself) use both mods and load TDW UI after UHS. Not sure what you lose or gain but I've seen no adverse effects.
Then the question is: do you see any positive effects of UHS?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-02-10, 06:42 PM   #274
Sudo
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Quote:
Originally Posted by Abd_von_Mumit View Post
Then the question is: do you see any positive effects of UHS?
I remember reading about this in the TDW UI thread and apparently the only thing changed was some periscope height changes, which was a good thing because people coming to periscope depth were still looking under water. I can tell you that my sub is still riding nicely in the water so UHS is doing it's job.
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Old 09-02-10, 06:58 PM   #275
Abd_von_Mumit
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Quote:
Originally Posted by Sudo View Post
I remember reading about this in the TDW UI thread and apparently the only thing changed was some periscope height changes, which was a good thing because people coming to periscope depth were still looking under water. I can tell you that my sub is still riding nicely in the water so UHS is doing it's job.
Perfect. You convinced me to try. Thank you very much.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-02-10, 07:02 PM   #276
Sudo
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Quote:
Originally Posted by Abd_von_Mumit View Post
Perfect. You convinced me to try. Thank you very much.
No problem! They both are really great mods.
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Old 09-02-10, 09:16 PM   #277
DavyJonesFootlocker
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Will try this myself.
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Old 09-02-10, 10:01 PM   #278
Abd_von_Mumit
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Installed it with TDW's "New UIs" aka "Multiple UIs", and it works. Didn't dive deep yet, too shallow waters, but on the surface the boat behaves MUCH better, I can see it at first glance on it - sits deeper, more realistic, leaves bigger wake, waves produce much more foam when hitting hull. Great visual experience compared to stock.

I suppose only (or mostly) eye candy works when these 2 mods are combined, and the technical specs are unchanged, as TDW's mod overwrites the changes made by UHS. I checked fuel and surface speeds - no change at all. That's too bad, but it was still worth to install this mod.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-02-10, 11:13 PM   #279
Capt Jack Harkness
Samurai Navy
 
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TDW's mod mainly changes depth settings for periscope depth, snorkel depth (obs scope depth) and modifies telegraph settings. Draft may or may not be affected, but the UI mod should have no effect on speeds or ranges as those are in the SIM files.
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Old 09-03-10, 04:26 AM   #280
Nufsed
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Quote:
Originally Posted by Abd_von_Mumit View Post
Installed it with TDW's "New UIs" aka "Multiple UIs", and it works. Didn't dive deep yet, too shallow waters, but on the surface the boat behaves MUCH better, I can see it at first glance on it - sits deeper, more realistic, leaves bigger wake, waves produce much more foam when hitting hull. Great visual experience compared to stock.

I suppose only (or mostly) eye candy works when these 2 mods are combined, and the technical specs are unchanged, as TDW's mod overwrites the changes made by UHS. I checked fuel and surface speeds - no change at all. That's too bad, but it was still worth to install this mod.
U Boat Historical also fixes the depth holding problem, I install this before TDW UI and TDW AI mod.
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Old 10-09-10, 09:55 AM   #281
schnorchel
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Hi All, I just found that VIIC cannot maintain the depth at 1knot if deeper than 180M. Can it be fixed by tweaking the submerge displacment in sim file? need help. Have not have a chance to try VIIC41. seems each type of boat has a depth value which the depth cannot maintained if deeper than.
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Old 11-14-10, 10:09 PM   #282
milky
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Do i HAVE to install the Keyboard mod inorder for this mod to work correctly?
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Old 03-15-11, 09:22 PM   #283
Vympel
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Interesting mod , any updates planned?
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Old 03-16-11, 01:36 AM   #284
stoianm
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Quote:
Originally Posted by Vympel View Post
Interesting mod , any updates planned?
install this mod for here:

http://www.subsim.com/radioroom/showthread.php?t=174511
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Old 03-16-11, 03:19 AM   #285
Zedi
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FX has nothing to do with this mod, UHS is a "patch" for the sub behaviour and management as IRAI is a "patch" for the AI and FX for general ship behaviour and fx effects.
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