I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).
I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?
This mod is awesome, I'm just trying to eek a little more functionality out of it.
I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).
I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?
This mod is awesome, I'm just trying to eek a little more functionality out of it.
Figured it out after some experimentation and wracking my memory and each control on the Attack Disc (front and back) is now independent. If anyone is interested or if Ahnenerbe wants to incorporate it at some point, I've including the modified Dials.cfg file in the spoiler tag below. Please make sure you back up your original before making any changes, as always. If you want to know exactly what changed, just do a find on ;CDEdit; - 2 changes were made to dial controls (originals commented out, not removed). Now I just need to figure out how to get a TDC Autoupdate button on the Attack Scope.
*** Remember to backup your original, I'm not responsible for breakage ***
I am really excited to use this mod, but I cannot seem to make it work. I am running NYGM, and no matter what I do, the resolution does not change. Does this mod have a problem with 2-monitor systems? I disabled the second, but that did not seem to help.
Mod list:
nygm_tonnage_war_v2.15_full_version
NYGM3_new
NYGM3_6F
IABLShipsforNYGM
3rd_Flotilla_mod
nygm_hires_submarines
supplement to V16B1 (JSGME)
Stiebler4C_addon_for_v16B1
Ahnenerbe WideGui 1920x1080 Final
Ahnenerbe WideGui 1920x1080 Final - FILES for NYGM v3.6D
I'm also starting the game with the main .exe in the silent hunter directory.
I can only answer part of your question since I'm not running NYGM. I have 2 monitors though and no problems with the mod rendering (of course SH3 only runs on the main monitor).
I've also run it from the main SH3.exe and from SH3C. No problems with it.
I'm using it on top of LSH2015 right now. Sorry I couldn't be of more help.
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.
All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?
When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.
Can anyone help?
Oh and the flag reference isn't showing up for me either.
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.
All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?
When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.
Can anyone help?
For the range readings, you must multiply the mast height x2 when using the AOB rings. This is how it was in the beginning until some mods started doing the multiplication within the recognition manual itself. This is not the case here. So Mast Height *2, then read the range from the middle disk, and 'yes', measurements are at max zoom.
For speed, I believe the mark is in the wrong spot. Try reading the speed at about 57° on the inner ring. I believe that the lines are not calibrated correctly. - I noted this a couple posts earlier.
Quote:
Oh and the flag reference isn't showing up for me either.
Flag reference is drag not hover IIRC. Did you try dragging it onto the screen from the Flaggen tab? It's possible I'm mistaken since I can't check the UI right now. <- confirmed, didn't want to fire it up since now I won't be sleeping for the next few hours. lol.
Last edited by siege00; 02-29-16 at 10:29 AM.
Reason: For confirmation
I feel like a retard not attempting to drag the flag reference :/.
When calculating speed, do I double the ship's length also? And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
I feel like a retard not attempting to drag the flag reference :/.
When calculating speed, do I double the ship's length also?
Oh don't feel bad, we've all done something like that. Do not double ship's length when calculating speed. Just use the 57 degree mark to read it and you should be good.
Quote:
And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
IIRC, you have to use the whole ships length, so all tick marks. It does vary by mod (well how they have the degree scale set up). This one is 1:1 (height and width) so use the full length of the ship when counting tick marks.
I'm still getting weird AOB results. Here is what I do.
First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.
Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.
The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there.
I'm still getting weird AOB results. Here is what I do.
First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.
Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.
The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there.
I must be doing something wrong here.
That one is my fault, trying to do it from memory. I just checked and it's half the length tics. So I used the tics on the right hand side with the ship locked.
I use the Naval Academy > Torpedo mission to check my calculations. I know the stationary ship is around 800m away and around 36 degrees starboard (green) AOB.
So whenever I'm checking a UI and the rings, that's where I go with it.
No problem. I've been using that same mission to test. I always turn 90 degrees to east and attack the small tanker because I know his speed and heading.
BTW is it just me or do the ships despawn after a while? I've had this happen many times when I'm tracking one of the ships and trying to get ahead of them to establish a good attack position, after a while they just aren't there anymore. Especially if I use time compression.