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Old 10-01-10, 03:39 PM   #2701
Jan Kyster
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Quote:
Originally Posted by Armistead View Post
I would start a sepertate thread called "CovFlagRedCross.dds" not found"
No need... http://www.subsim.com/radioroom/showthread.php?t=165071
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Old 10-01-10, 07:03 PM   #2702
gollum65
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Originally Posted by Jan Kyster View Post
Thanks for the link. You nailed it.
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Old 10-19-10, 09:06 PM   #2703
Bubblehead1980
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hey ducimus, anyway can get the foofighters skins and other optional mods to work with the beta patch for TMO 2.0? I liked having a clean skin when my sub was new or fresh from overhaul then removing it after a patrol two and having the "been there done that look" also miss having stern deck guns in early war.
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Old 10-20-10, 01:49 PM   #2704
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Hi, mates. I have some questions for TMO 2: I read the diverse posts of this thread, but there are some problems I can´t resolve:

- Is the TMO Beta patch compatible with RSRDC and RSRDC 5xxx patch?

- What is the latest or the best ( or more convenient) mod for adjust the medals in TMO, compatible with RSRDC?

- Is there some mod for correct the problem with the stormy weather dresses for the lookouts?

- Is there some mod (similar to SH3´s "Compulsory U-boat headress") for the crew with hats in her heads ever?

Many thanks and regards.

Fitzcarraldo
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Old 10-20-10, 09:14 PM   #2705
Armistead
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Quote:
Originally Posted by fitzcarraldo View Post
Hi, mates. I have some questions for TMO 2: I read the diverse posts of this thread, but there are some problems I can´t resolve:

- Is the TMO Beta patch compatible with RSRDC and RSRDC 5xxx patch?

- What is the latest or the best ( or more convenient) mod for adjust the medals in TMO, compatible with RSRDC?

- Is there some mod for correct the problem with the stormy weather dresses for the lookouts?

- Is there some mod (similar to SH3´s "Compulsory U-boat headress") for the crew with hats in her heads ever?

Many thanks and regards.

Fitzcarraldo
The beta is fine with RSRD.

I've used the Medal fix for 1.5 before and saw no problems, but don't now because not an issue for me


Not sure what you mean about dresswear for storms. All my men have correct heavy rain jackets and headwear.

Didn't understand last one. If you're talking about hats in hand, don't know of any.
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Old 10-21-10, 02:58 AM   #2706
Bubblehead1980
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Anyone notice the Tench didnt upgrade with the new TMO beta patch? No 20 MM on aft deck, no after battery compartment and no "battery recharge fix" officer comes with.No hogans alley either.Any ideas? Sucks because I was going to start a late war career.
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Old 10-21-10, 06:17 AM   #2707
fitzcarraldo
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Quote:
Originally Posted by Armistead View Post
The beta is fine with RSRD.

I've used the Medal fix for 1.5 before and saw no problems, but don't now because not an issue for me


Not sure what you mean about dresswear for storms. All my men have correct heavy rain jackets and headwear.

Didn't understand last one. If you're talking about hats in hand, don't know of any.
Many thanks for the answers.

In some occassions, I have my crewmen without the rain jackets in stormy weather...

I like the mates with her hats. My search is for a mod with crewmen ever with hats.

Regards.

Fitzcarraldo
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Old 10-21-10, 08:25 AM   #2708
Sub Sailor
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Default Optional Mods

I just installed TMO 2.0 and I am looking for the enhancment mods; Diesel Sounds, optics, and any others that will increase my playing experience. I must give Ducimus and everyone else involved in this massive undertaking a huge Bravo/Zulu for a job well done.

Ron Banks MMCM(SS), USN(Ret)
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Old 10-21-10, 11:08 AM   #2709
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Quote:
Originally Posted by Sub Sailor View Post
I just installed TMO 2.0 and I am looking for the enhancment mods; Diesel Sounds, optics, and any others that will increase my playing experience. I must give Ducimus and everyone else involved in this massive undertaking a huge Bravo/Zulu for a job well done.

Ron Banks MMCM(SS), USN(Ret)
D/L this:
http://www.subsim.com/radioroom/show...postcount=2676

And be sure to see the change log. I think you'll like it.
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Old 10-22-10, 03:34 AM   #2710
Lupo
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hi!

sorry for my bad english.........
is this the right way?????
http://img521.imageshack.us/img521/2136/sh4v.png

mfg Lupo!
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Old 10-22-10, 11:31 AM   #2711
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Plz tell me if there any conflicts and/or tle loading order is correct

TriggerMaru_Overhaul_2
MaxOptics IV for TMO_2
TMO_Stock_Gramaphone
TMO_Alternate_JS_Radar_Performance
TMO_20_Beta_update
IJN_Rad_Fix_for_TMO2_beta update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Convoy Routes TMO+RSRD
TMO_Visuals_for_RSRDC
SCAF for RSRDC v502_2.0
Captain Midnights CBS NEWS Sound Mod
Nav Map Make-Over v. 1.2
NMMO Airbase Add-on
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Old 10-23-10, 02:20 AM   #2712
I'm goin' down
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when I tried to dive

when attempting to dive past 400 feet in my gato, I click my cursor on the depth dial that has a max depth of 600 feet. I click it at, say, 500 feet. The cursor disappears. Nothing happens. Anyone experienced this issue? Is there a fix or is it a glitch.

I have activated the following: 2.0, Beta, Easier AI, RSRDC and patch, and some other nodescript mods including Easy Aob and EZ Plot 1.0.
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Old 10-23-10, 03:15 AM   #2713
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Quote:
Originally Posted by Robin40 View Post
Plz tell me if there any conflicts and/or tle loading order is correct

TriggerMaru_Overhaul_2
MaxOptics IV for TMO_2
TMO_Stock_Gramaphone
TMO_Alternate_JS_Radar_Performance
TMO_20_Beta_update
IJN_Rad_Fix_for_TMO2_beta update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Convoy Routes TMO+RSRD
TMO_Visuals_for_RSRDC
SCAF for RSRDC v502_2.0
Captain Midnights CBS NEWS Sound Mod
Nav Map Make-Over v. 1.2
NMMO Airbase Add-on
Let me see here...The best thing to do is place your RSRD files after TMO, since they're both major mods and the other smaller mods after that since they change small things in them. I think you need to run the IJN radar fix and altenate JS radar after RSRD. RSRD has many of it's own sensors and would overwrite those. .

Haven't seen or tried the TMO visuals for RSRD, but doe's it overwrite and change maxoptics or anything else. I assume your gramophone is showing and not being overwritten by RSRD? Also thought TMO2 included the Nav map or airbase mod, but that won't hurt anything.

Just best to place RSRD after TMO and all other mods after that. RSRD may not overwrite those things, but you would see conflicts if it did.
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Old 10-23-10, 03:19 AM   #2714
Armistead
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Quote:
Originally Posted by I'm goin' down View Post
when attempting to dive past 400 feet in my gato, I click my cursor on the depth dial that has a max depth of 600 feet. I click it at, say, 500 feet. The cursor disappears. Nothing happens. Anyone experienced this issue? Is there a fix or is it a glitch.

I have activated the following: 2.0, Beta, Easier AI, RSRDC and patch, and some other nodescript mods including Easy Aob and EZ Plot 1.0.
If I recall, TMO2 includes the 3D interiors and I believe Duc said the interiors overwrite some of his clickable dials, so many don't work. Those that work, you will see it say depth when you place the cursor over it.
However, you can still find other dials that work and at least one 600ft gauge, just have to walk around and test them.

Think that's it
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Old 10-23-10, 12:48 PM   #2715
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Quote:
Originally Posted by Lupo View Post
hi!

sorry for my bad english.........
is this the right way?????
http://img521.imageshack.us/img521/2136/sh4v.png

mfg Lupo!


Your mods are correct!
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