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Old 02-12-09, 12:02 PM   #256
Penelope_Grey
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To be honest Neal I am starting to think the Deck is a little stacked against Humans here... Or it could be Im simply too thick to be any good at playing this game.... most likely the latter.

I mean the werewolves for all we know are posting as openly as the humans are... during the night at that. During a lynch vote if we discuss it obviously the werewolves are going to save thier own skin by throwing people off the scent.

Also people are putting other people in their RP's and there are multiple actions both from the character and from other characters using a character.

I don't have a fliping clue what the hell is going on... no matter how many times I read and reread the thread.
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Old 02-12-09, 12:35 PM   #257
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The problem in my opinion is that humans are not following the strategy that would be most logic . It needs a bit patience, and at least two nights, but here's the best way to start solving the problem:

Day 1: All humans don't vote lynching anyone, because they can't be sure who is who. Because humans are a majority, nobody will get lynched.

Night 1: The Seer identifies someone. It might be a human, wolf, another Seer or a Guardian.

Day 2: Still no vote to lynch, nobody dies in front of the firing squad.

Night 2: The Seer contacts the person he identified (Unless he was a wolf, obviously) and tells him he knows his identity. That establishes inmediately a relationship based in trust, because the identified one can recognize the Seer, and the Seer is sure of who he has contacted. The following nights, the Seer has to identify and contact more humans, spreading amongst them who he already identified as human. Obviously, any guardian already contacted by the Seer should provide him continuous protection.

Day 3: By now probably well founded votes for lynching can start, as werewolves will have been identified either positively or negatively.

As you see, the problem is that the initiative is in the hands of the seers, and the rest of humans must have patience, even if some of them are dying in the meantime. But none of the two requisites seem to have been met here, hence werewolves -who can't be as organized- are winning
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Old 02-12-09, 12:48 PM   #258
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It is not that easy Hitman...

What Seer knows who are the Humans and who are not ???

What Seer contacts another player knowing exactely that that player is human ???


I have to agree with Pen here, thought the game was a awesome expir. for me,
I never had anybodys contact to do what ever...But offcorse from Neal S. to vote and stuff....

Nobody wants to take a chance, there are some of the players that posted so short posts so far that you have litlle info but the Posts from Neal Stv to follow
or take conclusions...

If you see carefully the people who developed more play and posts were allways the same ones...

I think that everyone should get more involved in the game so that things are easyer for all...
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Old 02-12-09, 12:53 PM   #259
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What if the Seer is murdered on the first day?
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Old 02-12-09, 12:54 PM   #260
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Once the game is over and we can recap what really happened, who did what, etc it will be a lot clearer for you And interesting for you as well, I think.
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Old 02-12-09, 12:59 PM   #261
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Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)
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Old 02-12-09, 01:08 PM   #262
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Quote:
What Seer knows who are the Humans and who are not ???
Theoretically a Seer can see each night the true identity of someone, isn't that so?
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Old 02-12-09, 01:10 PM   #263
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Quote:
Originally Posted by Raptor1
Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)
They're not vulnerable to holy water at all.
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Old 02-12-09, 01:11 PM   #264
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Quote:
Originally Posted by Hitman
Quote:
What Seer knows who are the Humans and who are not ???
Theoretically a Seer can see each night the true identity of someone, isn't that so?
That's right. The problem is, they have to convince others that they are a Seer and they can condemn or support other players.

That's the basis of the whole game--in addition to the role playing, everyone has to determine who they trust by their actions and words.
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Old 02-12-09, 01:12 PM   #265
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Quote:
Originally Posted by Oberon
Quote:
Originally Posted by Raptor1
Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)
They're not vulnerable to holy water at all.


Maybe I should've told ALL of you that story my mother told me about werewolves instead of just Jimbuna on the first night...
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Old 02-12-09, 01:13 PM   #266
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Quote:
Originally Posted by Raptor1
Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)

You can check this ...


http://en.wikipedia.org/wiki/Werewolves
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Old 02-12-09, 01:15 PM   #267
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Aha! Now I'm useless.. unless
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Old 02-12-09, 01:16 PM   #268
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Well I tell you what... if we don't bag a werewolf on this next lynching... Im committing character suicide.
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Old 02-12-09, 01:17 PM   #269
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Quote:
Originally Posted by JCWolf
Quote:
Originally Posted by Raptor1
Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)
You can check this ...


http://en.wikipedia.org/wiki/Werewolves
Yes, I know what it says there, and I was pretty sure they weren't even beforehand, just making sure
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Old 02-12-09, 02:09 PM   #270
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Can I murder a character? Just asking this is a question from XabbaRus forum member not game character.
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