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Old 06-18-10, 06:02 PM   #256
Ducimus
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I've been playing around with this mod, and it is definatly a large step in the right direction.
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Old 06-18-10, 07:07 PM   #257
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Thanks a lot Ducimus, that means a lot considering I was a slave to TMO ;]
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Old 06-18-10, 07:42 PM   #258
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I am pretty picky on which mods i use, but this is one of them. Compared to stock, they definatly ride better on the ocean. So thank you for your hard work!

BTW, I posted some technical info earlier, do with that what you will, i just thought you might like the info. I also did some preliminary work (that i am no longer pursuing) with hydrodynamic drag. You can find the results of that here if your interested and feeling ambitious. Personally i question if the effects on game play is worth the effort involved in implementing it, but at the very least i figure it's worth mentioning.

Keep up the good work!
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Old 06-20-10, 02:26 PM   #259
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I have a question.

After using TDW's New UIs v3.0.5 as well as the twisty periscope things.. my Observation periscope is alot shorter then my attack scope. So much so that my "Snorkel Depth" Command is now my Observation Periscope Depth at 11 Meters

My question is, with the lowering of the periscope depth from 12M to 14M, will I have to remap the key again to 11M?
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Old 06-20-10, 07:15 PM   #260
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Quote:
Originally Posted by Krauter View Post
I have a question.

After using TDW's New UIs v3.0.5 as well as the twisty periscope things.. my Observation periscope is alot shorter then my attack scope. So much so that my "Snorkel Depth" Command is now my Observation Periscope Depth at 11 Meters

My question is, with the lowering of the periscope depth from 12M to 14M, will I have to remap the key again to 11M?
The obs scope in that mod is only a little shorter than stock, the big issue is that the attack scope is like 2m taller than stock! It'd be nice to get a fix for this, but the models themselves (which came with the game) are the wrong lengths...
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Old 06-20-10, 07:27 PM   #261
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Aah.. so will I still have to alter my Snorkel Depth Command?
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Old 07-10-10, 11:31 AM   #262
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Is this mod compatible with TDW UI 3.4.0 ?

Wich one should i install before?

Thanks in advance
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Old 07-10-10, 07:12 PM   #263
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Should be, I'll confirm once finish eating my Nebraska corn ;]
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Old 07-14-10, 11:35 AM   #264
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Quote:
Originally Posted by marleymen View Post
Is this mod compatible with TDW UI 3.4.0 ?

Wich one should i install before?

Thanks in advance
So is it compatible again ?</p>
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Old 07-14-10, 05:29 PM   #265
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Nope, not compatible.
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Old 07-14-10, 06:39 PM   #266
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Quote:
Originally Posted by GMU View Post
So is it compatible again ?</p>
From what I have looked at, I think Install NEWUI's first then UHS last.
TDW adjusted periscope height's in the Uboot_sensors.sim and adjusted the Periscope Dpeth in the CFG files to match.
So installing U-Boat Historical Specifications last shouldn't break anything.
The Dials.dds is just a texture. If it is layed out the same as stock it is also fine.
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Old 07-14-10, 08:02 PM   #267
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Quote:
Originally Posted by TheBeast View Post
From what I have looked at, I think Install NEWUI's first then UHS last.
TDW adjusted periscope height's in the Uboot_sensors.sim and adjusted the Periscope Dpeth in the CFG files to match.
So installing U-Boat Historical Specifications last shouldn't break anything.
The Dials.dds is just a texture. If it is layed out the same as stock it is also fine.
the snorkel depths were changed in the sub's .cfg files. Installing this mod will break the snorkel depth button on the depth bar in the UIs mod.
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Old 07-19-10, 11:43 PM   #268
marleymen
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Can you make this mod compatible with TDW UI 3.5.1 and (edit) IRAI 0.0.11?

I don´t know if it´s yet. Sorry if in fact it is.
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Old 07-20-10, 02:45 AM   #269
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Quote:
Originally Posted by marleymen View Post
Can you make this mod compatible with TDW UI 3.5.1 and (edit) IRAI 0.0.11?

I don´t know if it´s yet. Sorry if in fact it is.
Install IRAI after UHS and skip the warnings, is the way I do and is working perfectly. IRAI brings just improvements to this mod, nothing bad.
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Old 07-22-10, 02:15 PM   #270
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Quote:
Originally Posted by Magnum View Post
Install IRAI after UHS and skip the warnings, is the way I do and is working perfectly. IRAI brings just improvements to this mod, nothing bad.
Been using this mod with TDW's IRAI and UI mods, I had few crashes at first but that could be due to other mod conflicts.

Seems to be pretty stable now, installed UHS first, then the others above.

One thing Ive noticed is the ride height on the VIIB (my current sub) seems just a tad low. The stern is often under water even in light seas and you can't ever see the external tanks (bulges) even when in flat seas. Could use a minor tweak but its not a big deal.

Great work, thank you!
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