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05-28-10, 12:50 PM | #2641 | |
Black Magic
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Quote:
I found another error in my ship's journal. It deals with the length of the entry and giving python errors. Obviously you all haven't exceeded the length to give the python error so it should be no problem. I'll be issuing a critical bug fix version for this here soon. |
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05-28-10, 12:52 PM | #2642 | ||
Swabbie
Join Date: Aug 2007
Posts: 7
Downloads: 251
Uploads: 0
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Hi TDW
I do like the suggested modifications and additions.. all of them. I'm having a little trouble tallying the 2.9.0 changelog with those of the UserOptions, specifically the sliding of the attack and obs scopes (which doesn't seem to be working for me). Quote:
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05-28-10, 01:23 PM | #2643 | |
Black Magic
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05-28-10, 01:40 PM | #2644 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Quote:
The best idea is turn each mode on when you want wherever you are: Idea of TDC mode selector:
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05-28-10, 02:28 PM | #2645 |
Watch
Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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05-28-10, 03:04 PM | #2646 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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TDW always seems to release versions of his mod when I'm at work and can't "really play" or just as I'm going to bed, thereby making me lose sleep waiting up to download it.
But then after I download and install it and am all happy, I go to sleep, go to work, and by the time I get home to play, NEW VERSION! |
05-28-10, 03:26 PM | #2647 |
Watch
Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
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Periscope bug
Cant lower my attack or observation periscope using this current version, they keep poping up on there own like a randy rabbit I have used the delete and pagedown keys and the periscope icon buttons on the top left hand side of the periscope screen but they just won't stay down. A reload of my saved game has not cured the problem. uninstalling and reinstalling the mod cured it briefly but when i used the obsevation periscope it did exactly the same thing. |
05-28-10, 04:26 PM | #2648 |
Mate
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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Untill an external prog is needed to edit ship logs outside of the game, ie untill we can't export them as text files, I am not interested in the ship log feature. But though, I think there should be a "browse" button in the import popup, instead of having the need to type the entire names of the wanted logs.
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05-28-10, 05:13 PM | #2649 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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05-28-10, 07:31 PM | #2650 |
Mate
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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Yes I do. Admittedly you provide the tool, but it shouldn't be necessary to have a special program to edit a simple text file.
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05-28-10, 07:37 PM | #2651 |
Black Magic
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with IronPython and SH5 yes I do have to. See IronPython's Unicode isn't really Unicode (or if there's a way to encode/decode Unicode correctly I haven't figured out how). So in order to be able to display special characters for different languages I have to save the ship's journal in binary format. Since it's in binary then an external program is needed to read the file and 'translate' the binary to human readable text.
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05-28-10, 07:50 PM | #2652 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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I guess I'll ask here, but is there anyway to have something scale along with the map zoom? Basically I'm interested in two things:
1. Some kind of overlay (draggable hopefully) that shows 40km circle. This is to quickly identify my possible contact range. 2. Some kind of overlay (draggable hopefully) that shows 250km circle. Same as above, but for radio intercept range. If this one could somehow be scaled to the set range in the mod for 1TC radio contacts, that would be beyond glee. Just not sure how you'd do scaling images, can you? Basically I'm after tools to help me plot the most effective course for the most coverage. So I can see at a glance if I travel to point A, I'll be able to cover whatever whole area I was after without drawing infuriating and never correct compass circles. heh |
05-28-10, 09:24 PM | #2653 |
Black Magic
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v2.9.1 released. This is a critical update for the ship's journal. There are also some new features that I was working on for v3.0.0 in this version. The reason some new features made it into a bugfix version is I was working on v3.0.0 until I discovered the severe errors in the ship's journal.
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05-29-10, 05:37 AM | #2654 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Quote:
Is it possible to make this for the TC=1x button too (top right corner)? I mean if TC is reaching value 1 the function is complete and need no more orange highlighting. If TC value bigger than one its something to offer to us (changing TC level to 1 with one click, the button should be highlighted). Thank you. Gruß Echolot. |
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05-29-10, 10:19 AM | #2655 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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It's possible to make a clock gadget like the ingame digital clock for all the other menu pages i.e. net lobby or options pages? It could show the current system time, so i can read the time in fullsreen mode. A little TeamSpeak App would also be nice, that shows me who's speaking or enter the channels. TSO (TeamSpeakOverlay) works not good with win7 64 bit. Maybe it can be done with the menu pages and scripting. Maybe the ingame digital clock can make switchable between showing game time or system time.
Uploaded with ImageShack.us Gruß. Echolot. Movie background: http://www.subsim.com/radioroom/show...77&postcount=5 |
Tags |
dbrn, favorite, new ui |
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