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07-07-10, 04:55 PM | #2626 |
The Old Man
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Hello everyone!
I have a question/observation about OM. I started my Carreer Aug. 1943 in a Type-IXD2 out of Bordeaux France Atlantic Ocean. My first patrol is in the Indian Ocean off the east coast of Etheopia. I hope I can pass through the canal because that is where I am heading. Currently in the Med looking to refit. The first time I tried to submerge to Periscope depth it took almost 5 minutes and Crash Dive is taking over 2 minutes. Is it supposed to take this long? I thought the Type-IX92 could submerge some where around 30 seconds... Is this something to do with my MOD's? Nothing loading after OM... Please Advise! |
07-07-10, 05:51 PM | #2627 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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07-07-10, 08:03 PM | #2628 |
Watch
Join Date: Oct 2009
Posts: 18
Downloads: 48
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i dont like that planes look like little dots.... that i cant see trail back of my ship.... well line that was behind ship gone..... + ships & planes when that was on map looks almost like active... (poor color choises rly ... ) from time to time its hard for me to understand is that a ship that it is or that was.... well ITS JUST NOT COMFORTABLE FOR PLAY! T_T
& by the way how bout adding enemy subs?;o or if they already added where they can be found =) ? ...or its a bad idea?;o Last edited by Rameses; 07-07-10 at 09:02 PM. |
07-07-10, 08:58 PM | #2629 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Well I'm sorry that you think its to hard Deinstall OMEGUv300 go to OMEGU_v300\Data\Menu\Gui\ delete the Units directory delete DashLine.dds and ContLine.dds re-install OMEGUv300 You will get "some" off what you want, but the rest in impossible to remove without wrecking in mod. |
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07-07-10, 09:15 PM | #2630 |
Watch
Join Date: Oct 2009
Posts: 18
Downloads: 48
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Y! its kinda historical wright & intresting maps butt! ;o for its much more difficult this way! T_T Im kinda still nooby at SH4 and old looking nav-attack maps are better for me now... >_> if i wanna hit ships with torpedoes .... manually *__* at least...
THX for help ^^ By the way... sailing quite a while in west side of england... its may 24 1941... and didnt FIND A BIT ONE LARGE WARSHIP! D: WHY? Where i can find many lagre warships?)) |
07-08-10, 07:36 AM | #2631 |
Commodore
Join Date: Mar 2007
Posts: 604
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There is one problem with OM - you cannot find enemy merchants, convoys and task forces in your proximity. As a result you often come back from patrol without any battle engagement except crush-diving after spotting enemy planes. I personally carried out several such fruitless patrols on Atlantic. The same behavior I found in RSRDC - three patrols on-board S-class sub in 1941-42 (Asiatic Fleet) and only one Japanese destroyer met. In the stock campaign you have much more opportunities to sink enemy vessels because ocean is more "populated".
As for lack of ship's direction mark you can accelerate time for a while and see how dot moves on the navigation map assuming you have automatic map update feature enabled. You can find the course that way. Last edited by Gorshkov; 07-08-10 at 08:04 AM. |
07-08-10, 09:51 PM | #2632 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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07-09-10, 04:11 AM | #2633 | |
The Old Man
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After fudging the numbers around in the NSS_Uboat9d2.sim these are the dive times I was able to obtain. Periscope Depth command time until Tower is submerged = 2 min 5 sec. Dive command time until Towere is submerged = 1 min. Crash Dive command time until Tower is submerged = 33 sec. All times listed above are based on the boat moving at 12 kts (Ahead Standard, Battery's are fully charged). I also adjusted drafts to spec's I could find. Surfaced = -5.4, Submerged = -7.2 total height keel to top of tower = 12.6 meters (I think should be more like 15 meters) The boat sits in the water right at waterline now without speed loss. Not sure if this is all correct but IMO the dive times are far more accurate then before. Now when radar detects a inbound aircraft, I can be submerged before it can get a visual on me. They still drop bombs on me but no where near as accurate as before. Before the change they damaged me every time. Now they damage maybe 25% of the time. |
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07-09-10, 12:03 PM | #2634 | |
The Old Man
Join Date: Jan 2007
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__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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07-09-10, 01:47 PM | #2635 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
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Where can I find list of all ships and planes from the OM?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
07-09-10, 03:46 PM | #2636 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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07-09-10, 05:39 PM | #2637 |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 151
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just running OM basic package. terrific mod.
i like the variety of merchants. is there a fix for the recognition manual alternate view(s) missing? (45 degree angle) or the one's that are blank? just curious. thanks again. *cough* scapa flow |
07-09-10, 06:03 PM | #2638 | |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
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You can find the mod here: http://www.subsim.com/radioroom/show...09&postcount=1 There's a small handful of ships that aren't done (mostly trawlers and such) but that's because they were added after I last updated the mod.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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07-10-10, 11:47 AM | #2639 | |
The Old Man
Join Date: Mar 2005
Location: Poland
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Quote:
Is it possible in next versions of your megamod to fix museum and make possibility for watching all objects in museum?
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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07-10-10, 01:22 PM | #2640 |
Commodore
Join Date: Mar 2007
Posts: 604
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Can you give some idea about time compression's influence over detection of enemy assets in SH4 and/or OM?
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