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03-06-21, 09:16 AM | #241 |
Ocean Warrior
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Does weather affect AI ship speed as it does the players ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-06-21, 10:13 AM | #242 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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03-06-21, 10:32 AM | #243 |
Ocean Warrior
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Thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-06-21, 01:39 PM | #245 |
Machinist's Mate
Join Date: May 2001
Posts: 130
Downloads: 80
Uploads: 0
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Salute, All !!!
The load time for the second patrol of this career was somewhat faster.. I would like to know if I can install the "No Jawohl" mod while at sea. A good obedient crew is important, but the "Jawhol, Herr Kaleun!" every time the Skipper passes gas is just too much !!!! Also, I believe there is a mod to change the Captains order for "Kleine fahrt voraus!" from a whisper to normal voice level. Has anyone tried it, and can it be installed at sea? Thanks! AD |
03-06-21, 02:48 PM | #246 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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when i play gwxonealex, i use the mod "no jawohl" too lol for same reasons as you ^^
I dont know if you can do this change in a save at sea. best is to do that at home base. |
03-06-21, 07:39 PM | #247 |
Machinist's Mate
Join Date: May 2001
Posts: 130
Downloads: 80
Uploads: 0
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Thanks, ericlea !! I'll install it when I get back to port....
AD |
03-06-21, 08:04 PM | #248 |
Weps
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First off, thank you for your Mod, it is the only wide-screen mod that I have been able to run successfully on my SH3 machine. Two questions then:
Looking at the Wilhelmshaven/St Nazaire Mod for GWX at least some of the files (thinking those in the Campaign, Config and Library folder might conflict with Onealex v41. Is there any way to incorporate this mod into yours? What is the trick to using the pre-plotted course through the Kiel Canal in your mod? There is no on-map start point at either end and when selected with the boat at the mouth of the canal, the plot seems to be at least 30-degrees out of skew. Neither of these are major issues but looking forward to any guidance. Thanks in advance. -C |
03-06-21, 08:10 PM | #249 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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You must have messed up something with mods, i can use the autoplot in and out with no issues
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03-06-21, 10:12 PM | #250 |
Ocean Warrior
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Sound mods are usually ok to install anytime, fwiw, but they won't be enabled until you load the saved game file after you exit the game.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-07-21, 01:09 AM | #251 | |
Weps
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Quote:
-C |
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03-07-21, 01:37 AM | #252 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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03-07-21, 04:20 AM | #253 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Campaign correction. The main link has been updated...
https://drive.google.com/file/d/1wir...ew?usp=sharing |
03-07-21, 07:22 AM | #254 | |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Quote:
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03-07-21, 11:16 AM | #255 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 860
Downloads: 360
Uploads: 0
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quick question
Is this campaign correction added by activating it with JSGME ? thanx Jerry
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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