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Old 03-06-21, 09:16 AM   #241
John Pancoast
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Quote:
Originally Posted by Onealex View Post
The highest speed of U-boat type II is 13 knots so you can intercept the ship with speed 9-11 knots without problems when calm water. I don't see any trouble. It is realism...
Does weather affect AI ship speed as it does the players ?
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Old 03-06-21, 10:13 AM   #242
Onealex
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Quote:
Originally Posted by John Pancoast View Post
Does weather affect AI ship speed as it does the players ?
Yes of course. Speed 10 knots (see editor). But the real speed of the ship is 8 knots due to wind 13m/s.



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Old 03-06-21, 10:32 AM   #243
John Pancoast
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Quote:
Originally Posted by Onealex View Post
Yes of course. Speed 10 knots (see editor). But the real speed of the ship is 8 knots due to wind 13m/s.
Thanks !
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Old 03-06-21, 01:17 PM   #244
La vache
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Thanks for your work



FuMO 30 / 61 without FuMB Ant Samoa?

A new model with Samoa would be nice



greetings
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Old 03-06-21, 01:39 PM   #245
Andrewsdad
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Salute, All !!!


The load time for the second patrol of this career was somewhat faster.. I would like to know if I can install the "No Jawohl" mod while at sea. A good obedient crew is important, but the "Jawhol, Herr Kaleun!" every time the Skipper passes gas is just too much !!!!


Also, I believe there is a mod to change the Captains order for "Kleine fahrt voraus!" from a whisper to normal voice level. Has anyone tried it, and can it be installed at sea?


Thanks!


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Old 03-06-21, 02:48 PM   #246
ericlea
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when i play gwxonealex, i use the mod "no jawohl" too lol for same reasons as you ^^


I dont know if you can do this change in a save at sea. best is to do that at home base.
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Old 03-06-21, 07:39 PM   #247
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Thanks, ericlea !! I'll install it when I get back to port....


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Old 03-06-21, 08:04 PM   #248
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First off, thank you for your Mod, it is the only wide-screen mod that I have been able to run successfully on my SH3 machine. Two questions then:

Looking at the Wilhelmshaven/St Nazaire Mod for GWX at least some of the files (thinking those in the Campaign, Config and Library folder might conflict with Onealex v41. Is there any way to incorporate this mod into yours?

What is the trick to using the pre-plotted course through the Kiel Canal in your mod? There is no on-map start point at either end and when selected with the boat at the mouth of the canal, the plot seems to be at least 30-degrees out of skew.

Neither of these are major issues but looking forward to any guidance. Thanks in advance.

-C
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Old 03-06-21, 08:10 PM   #249
Kumando
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You must have messed up something with mods, i can use the autoplot in and out with no issues
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Old 03-06-21, 10:12 PM   #250
John Pancoast
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Quote:
Originally Posted by Andrewsdad View Post
Thanks, ericlea !! I'll install it when I get back to port....


AD
Sound mods are usually ok to install anytime, fwiw, but they won't be enabled until you load the saved game file after you exit the game.
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Old 03-07-21, 01:09 AM   #251
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Quote:
Originally Posted by Kumando View Post
You must have messed up something with mods, i can use the autoplot in and out with no issues
Nope, it's a stock Onalex 41 installation with no mods added. v 39 and v40 were the same with regards to the Kiel Canal plot. I suspect that it might be related to my monitor but wanted to see if anybody else had a similar issue.

-C
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Old 03-07-21, 01:37 AM   #252
Onealex
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Quote:
Originally Posted by Randomizer View Post
Nope, it's a stock Onalex 41 installation with no mods added. v 39 and v40 were the same with regards to the Kiel Canal plot. I suspect that it might be related to my monitor but wanted to see if anybody else had a similar issue.

-C
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Old 03-07-21, 04:20 AM   #253
Onealex
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Campaign correction. The main link has been updated...
https://drive.google.com/file/d/1wir...ew?usp=sharing
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Old 03-07-21, 07:22 AM   #254
Kumando
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Quote:
Originally Posted by Onealex View Post
Campaign correction. The main link has been updated...
https://drive.google.com/file/d/1wir...ew?usp=sharing
What was the change?
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Old 03-07-21, 11:16 AM   #255
Doolar
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Is this campaign correction added by activating it with JSGME ? thanx Jerry
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