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Old 12-16-07, 07:47 AM   #2476
bigboywooly
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Aye Wolfling04 1024 is max for SH3 out of the box
KC is correct

Good news Neal
Yes thanx indeed to those who donated
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Old 12-16-07, 07:51 AM   #2477
robj250
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Default Man oh man

I finally got GWX2.0 working and I start out on my first patrol.

It is 0346 and in the external view so I can take a vid, I can't even see my U-boat it is so dark.

I know my monitor was a little bit darker than the other guys, but at that time in the morning I still could see my sub using the "vanilla" SH3. I even think I was able to see my sub at night when using TGW (I think - can't remember, it's been so long ago).

I hope there is going to be a fix for this, cause there is not much use of me playing GWX 2.0 when I can't even see at night.

Yes, I have adjusted my monitor and video card upgrades so I can get the best view as possible.

Also I read somewhere that you're are coming out with a "tail" fix?

Can someone do something about the darkness in GWX 2.0? Please.

I have a Seanix System.

Rob

Last edited by robj250; 12-16-07 at 08:11 AM.
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Old 12-16-07, 08:08 AM   #2478
Fritz Wagner
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Quote:
Originally Posted by Hartmann
remove the radioman from the station, the antenna continues on the bridge , but not rotates. (because there isn´t anybody in the controls)
Beautiful solution! I'll just make him a temporary
watchman.

Thanks,

Fritz Wagner
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Old 12-16-07, 09:55 AM   #2479
Jimbuna
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Quote:
Originally Posted by Neal Stevens
Dec 16 is here, you can download GWX 2.0 here.

To Kpt. Lehmann, privateer, jimbuna, ref, Pen, Danlisa, and all the GWX team: Let me express my appreciation again for what you've done. Over 130 people donated for GWX 2.0 and not only will I not have to worry about the costs of running the website for most of the year, I've had additional RAM added to the forum server. Also, I've sent a Subsim Xmas gift to our key forum moderators, and I made it clear that GWX made it possible. These are the kind of things that make a place like Subsim click, thanks for that.

To all who donated: Thank you. Thank...you. What a great community.

Neal
You are very welcome sir

Thank you for giving us this great forum...without it there would be no community




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Old 12-16-07, 09:57 AM   #2480
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I'd like to keep my vanilla SH3 and GWX 1.03 (installed via MultiSH3) for the time being. I presume I would simply follow the same procedure with MultiSH3 for adding GWX 2.0 to the mix?
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Old 12-16-07, 10:06 AM   #2481
Syxx_Killer
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I got GWX 2.0 downloaded and it is awesome!!! I loved looking at the floating dry docks for some reason. Very cool. I don't remember where I read this, but it was earlier in the week. Someone had mentioned that the British subs in the Museum explode when viewing them. It seemed like some experienced this while some did not. Anyway, I can confirm I do experience this. It appears that it is a single explosion near the rear of the sub. I doesn't seem to happen again unless you click another object in the Museum and then go back to a British sub. I took a couple of screenshots. If this issues has already been addressed, I apologize. I haven't seen it anywhere. I am running a virgin install of SH3 with 1.4b and GWX 2. I am only using some optional mods included with GWX 2. They are:

Alternative Load Screen
English Nav Map & Grid Refs
Enhanced Damage Effects
No Medals on Crew
Das Boot main movie
Merged Campaign
16km Atmosphere






Also, does it seem like an excessive amount of bubbles with these subs? It almost reminds me of a sinking sub.
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Old 12-16-07, 10:22 AM   #2482
bigboywooly
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Only happens in the museum
The museum is odd - doesnt show reflections either
Altering the museum cfg to show the subs at a lesser depth makes no difference

The explosion is due to the fact that the subs are submerged and the damage model is for a surfaced unit
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Old 12-16-07, 10:27 AM   #2483
Kpt. Lehmann
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Wierd... I can't make that happen on mine.

Anyhow, need all available Grey Wolves to come to TS please.

Thanks
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Old 12-16-07, 10:45 AM   #2484
Jimbuna
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I count 7.....where are the rest of you slackers




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Old 12-16-07, 10:51 AM   #2485
bigboywooly
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Sat here

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Old 12-16-07, 11:20 AM   #2486
Packerton
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Im here!
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Old 12-16-07, 11:43 AM   #2487
Kar
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Quote:
Originally Posted by bigboywooly
Altering the museum cfg to show the subs at a lesser depth
So that means that I can put subs in museum on surface ??
If yes, what should I edit ?
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Old 12-16-07, 11:48 AM   #2488
bigboywooly
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Quote:
Originally Posted by Kar
Quote:
Originally Posted by bigboywooly
Altering the museum cfg to show the subs at a lesser depth
So that means that I can put subs in museum on surface ??
If yes, what should I edit ?
Nope
You CAN edit to show the subs surfaced but the game still shows them submerged

Anyway the file is

C:\Program Files\Ubisoft\GWX\data\Museum

Open the Museum.mis in notepad
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Old 12-16-07, 11:54 AM   #2489
robj250
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Quote:
Originally Posted by i_b_spectre
I'd like to keep my vanilla SH3 and GWX 1.03 (installed via MultiSH3) for the time being. I presume I would simply follow the same procedure with MultiSH3 for adding GWX 2.0 to the mix?
I tried that and found that the GWX 2.0 had gone into my other TWG and GWX 1.3

So I had to move the other programes made by the GWX teams onto another drive that doesn't start with Program Files.

It didn't bother my SH3 so I was lucky there.
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Old 12-16-07, 12:02 PM   #2490
Wolfling04
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Thanks for the info on the TC, thought i remembered it being 4096x ohwell thanks gentlemen
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