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Old 05-22-10, 09:34 PM   #2401
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by stoppro View Post
this mod is the best dw I have been playing for the last 3 hours. I am using shv style no tdc,just to get used to things.just now when i click on the middle of the bearing ribbon the round compass appears behind the officers bar. and i can't drag it out from behind to use it anyone having this happen?
the officer's bar is draggable also so try dragging it out of the way. Screenshot?
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Old 05-22-10, 09:47 PM   #2402
stoppro
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I was afraid you were going to ask for that. my skills were maxed out inslalling the mod. but I'll give it a shot.thanks for the reply. i'llsee if ican't get dial out of there first. I hate to quit the game right now. i doing pretty good
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Old 05-22-10, 09:55 PM   #2403
stoppro
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I was afraid you were going to ask for that. my skills, were just about maxed out installing the mod but I will give it a shot.I hate to quit the game right now I doing pretty well---ok moved officers bar, i can get to the compass dail now although its a little low. thanks for replying. i know busy you are [as does everyone]
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Old 05-22-10, 09:55 PM   #2404
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by stoppro View Post
I was afraid you were going to ask for that. my skills were maxed out inslalling the mod. but I'll give it a shot.thanks for the reply. i'llsee if ican't get dial out of there first. I hate to quit the game right now. i doing pretty good
There is a hotkey for the dial - the 'C' key. That will toggle it's visibility. Shift + C will toggle it's mode.

Take a screenshot by pressing Ctrl + F11
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Old 05-22-10, 10:12 PM   #2405
kylania
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How about integrating RemoveLogoIntroTheDarkWraith with this mod?
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Old 05-22-10, 10:13 PM   #2406
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
How about integrating RemoveLogoIntroTheDarkWraith with this mod?
you mean the one that removes the intros?
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Old 05-22-10, 10:15 PM   #2407
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
you mean the one that removes the intros?
Yup, I imagine by the time someone installs this mod they'd have already seen, or know how to find again, those videos. One less mod to install. heh
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Old 05-22-10, 10:57 PM   #2408
kylania
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Journal bug:

When you enter edit mode it "pauses" the game. However, in my keymap I have backspace mapped to "Pause", so when I went to correct a misspelling it unpaused the game, then all my character strokes started counting for command input.

So if you type a key that's mapped to "Pause" it'll unpause while still in journal entry mode.
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Old 05-22-10, 10:58 PM   #2409
stoppro
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Well i got the screen shot,but being as i never posted one I have no idea how to do it. i went back on the forum to dowly's post on how to but it is all xed out. anyone can helpe? thanks i know its pain in the ss but i won't know till someone tells me thanks again
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Old 05-22-10, 11:10 PM   #2410
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Journal bug:

When you enter edit mode it "pauses" the game. However, in my keymap I have backspace mapped to "Pause", so when I went to correct a misspelling it unpaused the game, then all my character strokes started counting for command input.

So if you type a key that's mapped to "Pause" it'll unpause while still in journal entry mode.
use the arrow keys to 'step backwards'. When I have a misspelling I use the left arrow key to go back and correct it.

Not much I can do about the keymaps. I pause the game when you edit or add an entry and I disable the hotkeys used by the mod. I can't disable hotkeys/keymaps outside of the mod though. I can try something to see if it will work....but that'll have to wait till tomorrow.

Note: when entering a new entry or editing an existing entry, the max characters allowed per entry is 255
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Old 05-22-10, 11:13 PM   #2411
kylania
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Anyone else not seeing ships that are there on the map? I noticed when I was coming back from patrol that the harbor seemed empty, but my watch crew kept calling out ships? I was also getting a lot of client lag when ships were being revealed. Related to the new contact code perhaps?



This is with Map Contacts on. Some ships are showing though...

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Old 05-22-10, 11:15 PM   #2412
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by stoppro View Post
Well i got the screen shot,but being as i never posted one I have no idea how to do it. i went back on the forum to dowly's post on how to but it is all xed out. anyone can helpe? thanks i know its pain in the ss but i won't know till someone tells me thanks again
the screenshot has to be less than 1200 X 1200 to post on subsim. So resize it if it's bigger than that. To add a picture to a post click on the yellow mountain looking thing in the top toolbar of the reply to thread box. A popup will appear and you put the link to your screenshot in it. That's it. You'll have to find a place to host your screenshots so you can acquire links to them though. Subsim can host pictures/screenshots.
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Old 05-22-10, 11:17 PM   #2413
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Anyone else not seeing ships that are there on the map? I noticed when I was coming back from patrol that the harbor seemed empty, but my watch crew kept calling out ships? I was also getting a lot of client lag when ships were being revealed. Related to the new contact code perhaps?
doubtful. There's really no new code for that. The new code deals with radio contact reports and the ship's journal.
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Old 05-22-10, 11:28 PM   #2414
stoppro
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OK I'll get on it I have no photo program on this machine it's stripped down[ gaming only]. buti'll put one in i am sure i will need it. it will be awhile, thanks for helping
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Old 05-22-10, 11:43 PM   #2415
Echolot
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Default Hello Sir

Sorry for my poor english and thank you for your wonderful mods...
but with the new versions (after 2. ..) i cant get it working.
The only thing i edit in the ...options.py is CurrentUIStyle=SH3Style.

Ingame i get this message by pressing Strg/Ctrl:



When i end the mission i get this (clicking on "FORTSETZEN"):




What do i wrong?

I want to combine your mod with a mod of the commands.cfg.
With i.e. TDW...1.8.0 i had not that problems.
It would be nice to use your mods here, but i dont know how.
Can you see anything in the screenshots?

Thank you very

Echolot
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