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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Ocean Warrior
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probably your country blocked on gamefront too..
try to use some tool like this - http://www.anonymox.net
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#227 |
Ocean Warrior
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just tried this new add-on.. works perfect, more better than other add-ons with proxy..
BTW, Russia is blocked on gamefront too.. ![]() ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#228 | |
Navy Seal
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![]() Thought it was fixed, but spoke too fast. If your offer still up to date (and if you have time) i'll try to edit what you'll tell me to make it work exactely like stock GHG. In fact, i would like REM features, but not those messing my hydro ![]() See below, out of Kiel i can get plenty contacts (dashed line) when surfaced. But not with REM, only when i sit at the hydro station. ![]() Last edited by Fifi; 03-05-13 at 12:33 AM. |
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#229 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Fifi, have you enabled the R.E.M. - hydrophone mute for player fix (TDW compatible) after New UI's, IRAI and R.E.M. main mod?
I had a look to the fix, and it got the same MinSensorHeight setting as stock game and New UI's/IRAI. Moreover, before releasing it, Volodya had tested it extensively and didn't notice any discrepancy from expected detection ranges and depths. ![]() Having reduced detection range at shallow depths is normal with this mod, but your hydroman should still be able to detect close contact on surface, especially if you enabled TDW's hydrophone patch, and your crew got some experience points ![]() |
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#230 |
Navy Seal
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Yes, even with hydrophone mute for player fix (TDW compatible) it's not working correctely on surface. No contacts lines
![]() When i sit at the hydro station, i can hear contacts and they are not displaying on maps, and hydro guy says there are no contacts! I tried again with clean install, and generic patcher, without success. With REM deactivated, all is fine though! |
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#231 |
Ace of the deep .
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Unenable real navigation .
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#232 |
Navy Seal
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Not yet, not yet...takes too much time to play this way.
Gap, i'm sure something is corrupting REM in my test list: Generic Mod Enabler - v2.6.0.157 [C:\2eme install\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1_opt Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1 Dynamic Environment SH5 v 2.1 - Winter Hotfix #1 sobers water splash anim SH5 sobers base sky mechanics V1 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_jimimadrids_map_tools NewUIs_TDC_7_1_0_WWIIInterface_by_naights NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Patch_ByTheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA OH II Minefield map for TDWs Ui Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 sobers NO water drops V1 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers hud sounds V1 SH5 sobers no footstep sound mod EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V5 SH5 No Ship Reflections incl EFS 1.2 stoianm pitch&roll for SH5 V1 (normal) TDW Round Fire Button v3 by Torpedo KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 TDW_No_Contact_Colors_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 TDW_No_Color_Dashed_Contact_Line_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 AST_SH5_v2 TDW_Ship_Inertia_1_1_0 Old Style Explosions V1.1 Old Style Explosions Baza_FX (DynEnv compatible) REM by Xrundel and TheBeast REM hydrophone mute for player fix (TDW compatible) MyKey Was testing this list because i deleted FX Update for old style explosions + AST SH5 V2 + TDW ship inertia...i like result so far ![]() |
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#233 |
Navy Seal
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Found the culprit!
It's the IRAI in my list ![]() When i put both REM before IRAI ---> i have contact lines, but no more round loop antenna retractable... When i put both REM after IRAI ----> i have no contact lines anymore, but round loop antenna retractable... When i delete IRAI ----> everything works as i want... but no more IRAI ![]() (and noway for me to play without it!) |
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#234 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#235 |
Ace of the deep .
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You must start a brand new career for half these mods to work properly .
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#236 | |
Navy Seal
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Nevertheless, my previous tries were starting in bunker with the very first save of career ![]() |
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#237 |
Navy Seal
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Still no joy Sober
![]() Furthermore, REM is overwriting SteelViking interior mod with this "room" file...and sitting at the hydrostation is a mess now! Contacts aren't were they should be ![]() I'm clueless with this mod among my list. Gonna try it working with real nav only, if it's supposed to work this way... |
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#238 |
Navy Seal
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![]() ![]() For some unknown computer reason, i got it working again an other way... I deleted all my second install, my SH5 install switcher, and back on first install, i installed new REM fresh download + new R.E.M. - hydrophone mute for player fix (TDW compatible) fresh download, and built up second mep list with both REM. Tried with PQ17 single mission, everything worked a charm! ![]() So started a second career with same list, and for some other strange reason, my U Boot doesn't detect ships all the time!...sometimes it works only with warship, sometimes only with merchants, and sometimes nothing detected... Could it be related to "reworked morale and abilities" or "sobers green crew training V4 SH5" at the start of a career? (meaning the hydro guy is still a noob?...) Just saying, because in PQ17 single mission, my sub crew is set on veteran ![]() |
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#239 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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For sure sonarman experience have a direct impact on how far and how well he would detect contacts. This fact, coupled with the reduced shallow depth detection ranges introduced by REM, is probably causing your "problems" at the beginning of the campaign. Surface detection will probably improve as you progress in the campaign, and Benno becomes more skilled.
I ignore if "reworked morale and abilities" or "sobers green crew training V4 SH5" are affecting low ranking sonarman skills, but it is possible. |
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#240 |
Navy Seal
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Thanks, i'll keep on going like that, and see if it was experience related.
If really so, i can say the interaction of those different mods is just awesome! ![]() |
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