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Old 02-03-09, 07:13 PM   #226
Task Force
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Think il stick with 1.0.
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Old 02-03-09, 07:46 PM   #227
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got the sod now was using f/fox and totaly forgot about getright loaded em up and bingo..no probs
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Old 02-03-09, 11:06 PM   #228
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I have it now as well. I thought it interesting that they included a B29 that drops nukes.

Also, the White Sun Blue Sky campaign is really turning out great.
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Old 02-04-09, 03:01 AM   #229
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I'm using bittorrent and still haven't got it yet.
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Old 02-04-09, 05:46 AM   #230
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I managed to get it just fine without BT a couple of hours ago
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Old 02-05-09, 06:47 AM   #231
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Oh they are getting a bit pissy about the torrent over at that site.

I can't see what their problem is. Banning people for seeding the mod.

Smacks of toys and prams here.
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Old 02-05-09, 11:48 AM   #232
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Lol yeah I just read that post

If they had arranged proper download servers from the beginning there would have been no need for a torrent. As it stands now the new UI was extremely hard to download succesfully for several days after the release. Then again it wouldn't have been a bad idea to set up their own torrent right from the beginning.
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Old 02-05-09, 01:09 PM   #233
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I don't want to risk getting banned so I won't ask questions. They do seem a bit dictatorial if not childish with some things.

Anything O/T will get deleted and it seems very easy to get banned.
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Old 02-05-09, 01:13 PM   #234
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I simply use it as a mod info and download site, not a forum worth spending much time in. Their torrent statement confirms that feeling.
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Old 02-05-09, 02:25 PM   #235
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+1

My impression on the place is exactly the same as yours.
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Old 02-05-09, 03:07 PM   #236
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Same here, only use it to download mods. I think I've posted max. 5 posts all questions regarding modding.
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Old 02-05-09, 03:12 PM   #237
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I posted with an interest to modding some new units like buildings and vehicles. Not very helpful.

They have this daft policy regarding the FMs of existing planes hta have been made playable. They won't tweak them even if they are unflyable the Kate springs to mind.
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Old 02-22-09, 02:24 PM   #238
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Does anyone know why they are so anal on the policy of not tweaking FMs for existing planes, they are afterall the de facto mod it could be done with no problems.
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Old 02-22-09, 11:07 PM   #239
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Quote:
Originally Posted by XabbaRus
Does anyone know why they are so anal on the policy of not tweaking FMs for existing planes, they are afterall the de facto mod it could be done with no problems.
Because the tweaked FM can be used on an online server.
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Old 02-23-09, 01:13 AM   #240
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I've been running a supermod pack for IL2 that's pretty good:

IL2 Ultr@PAck Version 1.6 Release Date: 13-01-2009

Main web-page:
Back-up:

Ultimate Sound Mod by Tiger_33 & Jafa's sound-mod:



All new engine & weapon sounds + new flyable planes included now with cockpits (not authentic cockpits) ....

New Flyables.. formerly controlled by AI
P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3_Wa
MS406
MS410
MS-Morko
Bf-110C-4B
N1K1-J
N1K1-Ja

AAA AIRCRAFT MOD PACK Version 2.6 for IL-2 1946

A5M4
AR-196A3
B17D
B17E
B17F
B17G v6.3 *UPDATE*
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
C47
DB_3B
DB_3F
DB_3M
DB_3T
FW-189_A-2
FW-200_C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI_200_1
MACCHI_200_7_AND_7FB
MACCHI_202
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PBN-1
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS

All with Cockpits, Bombsights & Gunners (where applicable).


New aircraft (not formerly AI)

Allies:

American:

B29 Silverplate by AAA. (I've added it only for on-line compatibility. This plane is pretty much without

interest for serious on-line usage such as on-line wars).

TBM-1 Avenger, 1942 = Early version with Unreliable Mk 13 Torpedo. New Cockpit, Working Bombsight & authentic

Topgunner position. By (Josse, Maraz, Gitano & Char Aznable.)

F4U-2 & F4U-5N by Ranwers & Chameleon @ Avia Skins.

British:

Beaufighter MkI with Hercules III engines by (Chap)

SeaHurricane by (Chap)

Hurricane MK1b.A 100 octane variant and Spit MKI boost by Chap

Hurricane tropical versions by GCT_Veltro

Hurricane IIa, 1940 = 8 machinegun version of Hurricane II, slightly better flight characteristics than b as a

result by Chameleon

Spitfire Va, 1941 = Early 8 machinegun version of Spitfire V by Chameleon

Seafire MKII and MKII LF by Veltro & Gitano

Spitfire MkVc FB CLF & CLF CLP and MKVIIIFB and VIIICLPFB.( Veltro & Gitano).

Seafire 1b by GCT_Veltro

Spitfire MkXII early and late (Griffon Engine) by uf_josse.

Tempest 11lb and 13lb boost variants by UF_Josse (Engine model & Load outs) & Hunnin (FM).

Spitfire MK1 by PeaceLovinHippy (Class file editing, Him file edit & mesh hack)
Zeppo (Skin) Hunin (Flight Model) Vpmedia (Skin Pack) AAA Team (Research)

Mosquito Mk B XVI by PeaceLovinHippy (Class file editing, Him file edit & mesh hack) Zeppo (Skin) Hunin (Flight

Model) Vpmedia (Skin Pack) AAA Team (Research)

Bristol Beaufighter Mk.X by by PeaceLovinHippy (Class file editing, Him file edit & mesh hack) Zeppo (Skin)

Hunin (Flight Model) Vpmedia (Skin Pack) AAA Team (Research)

TYPHOON by Ranwers (3dmodel) & Chameleon (New Slot-Class edit).

Tigermoth by Ranwers and Chaps (new slot)

BlenheimIf by AAA.


French:

H75A2, by uf_josse

Curtiss Mohawk IV by uf_josse

Polish:

RWD8 by Rawners

P_24b, e, f, g by Ranwers.

Soviet planes:


I-153 with 2 BS 12.7mm/.50" MG, at Aviaskins site

I-153 with 2 SHKAS 7.62/.330" and 1 BS 12.7mm/.50" MG, at Aviaskins site

I-15 M-22, 1934 & I-15 M-25, 1937 = Early fixed wheeled I15's. (Blitz)

I-16 Type 5, 1935, I-16 Type 10, 1937, I-16 Type 17, 1938, I-16 Type 18 (2xBS), 1939, I-16 Type 27, 1939,
I-16 Type 28, 1939 = 6 more Polikarpov variants. (Blitz)

Yak-1 PF, 1942 = Yak-1 produced with M-105PF engine from spring 1942. Production ended winter 1942/43 by

Chameleon

Yak-1 PF Light, 1942 = Special light modification of Yak-1 PF. Weight is reduced by 173 kgs, by removing

machineguns/radio etc. Produced 20 aircrafts. 520 and 512 IAPs equipped in the summer of 1942 by Chameleon

Yak-1B early, 1942 = first modification of Yak-1B produced in autumn 1942. Poor flying parameters in Comparison

with Yak-1B (late, in game) by Chameleon

Yak-9M early, 1944 = first Yak-9M(winter-spring 1944) equipped with M-105PF engine. (In game Yak-9M -
latest, has M-105PF2 engine.) by Chameleon

Yak-9U early, 1944 = first Yak-9U's equipped with M-105PF2 engines because of shortfall in M-107 engine

Production. By Chameleon

Lagg Series 1, 1941 = First production run Lagg without Rocket Load outs by BY_Rudy

Lagg Series 11, 1941 = Lagg with Load out options with Nose VYa-23Cannon by BY_Rudy

La-5F early, 1942 = Early La-5F with M-82F engine. By Chameleon

Yak-9DD, 1944 = Yak-9DD long-range version of Yak. range ~2200 km, used for escort of long-range bombers, for

example allied B-17 shuttle raids. Production 400 aircraft. By Chameleon

MiG-3 field mod, 1941 = MiG-3 (1941) with wings of first series and shifted blister by Chameleon.

Yak 3N Naval by Chaps


Axis Planes:

German:

FW190 A2 by uf_josse.

Bf-109F-1 with 1 MG-FF and 2 MG-17, at Aviaskins site

Fw-190A-5U14, torpedo-jager, at Aviaskins site

Bf-109 Jabos V1.1 by 1SMV_Gitano

Bf109's G4 & G2t,G4t & G6t (tropical) versions. (Ranwars:- Tropical filter) (GCT_Veltro aircraft classes &

load outs) (Hunn-in-the-Sun G4 modifications) (Chap, all holes solved integration)

Ju88A4 Torpedo variant.
( 6S.Maraz - reworked meshes and main 3D stuff:- _1SMV_Gitano - new slot, FM, cockpits, char_aznable - hier.him

editing, new default skin )

FW-190 G8. This version can carry a 1000KG bomb. By Chameleon.

Bf-109G-10 orig, 1944 = Gustav-10 with correct weapons (no MK108 by default) and standard cannon

MG-151/20.(Chameleon) (made compatible with All Holes Solved (Hunn in the Sun), Chap)

Bf-109G-14 orig, 1944 = Gustav-14 with correct weapons (no MK108 by default) and standard cannon

MG-151/20.(Chameleon) (made compatible with All Holes Solved (Hunn in the Sun), Chap)

***NOTE***
Both Bf-109G-14 orig & Bf-109G-10 orig planes do not offer anything more than an option for MG-151/20

cannon(than the default MK-108). I know that in the stock BF's 10G&14G there is also the option for MG-151/20

cannon. I only added them for compatibility so if someone selects any of them you will be able to see it.(and

not some ghost-plane)

He-111H-16, 1943 = Later version of Heinkel with improved load out options,Jumo211 F2 engine and improved Mg

armament. (this is actually the aircraft from which the stock H6 incorrectly takes most of its load out

options.) By BY_Rudy

He-111H-21, 1944 = Later version of Heinkel with Jumo213 E1 engine with MW50. Final large production run, 600

produced. This variant actually has the power to carry the larger bombloads. Impressive altitude performance.

Chaps added the PC1000RS into the load out as a 'poor'mans FritzX (these where tested using Heinkels) by Chap

Me-410 Hornisse by (PeaceLovinHippy, Hunin, AAA team)

BF-110G4 Wildesau by (PeaceLovinHippy, Hunin, AAA team)

BF-109 K14 by (Waggle, Hunin, Flushy, PeaceLovinHippy, Zorin, Howlin )

Fw190 A3 Updated. (AAA version. by; Waggle, Hunin, Flushy, PeaceLovinHippy, Zorin, Howlin )

FW190 D11 & D13, 1945= Very limited production final models ('46 add on really). Note the rocket assisted

PC1000RS bomb.
FatDuck & DrJones (3d Conversion) Waggle (Skin, Textures) Hunin (Class work & Fm)
Flushy (Cockpit Textures) Zorin (New 3D & Missions & new Weapons) PeaceLovinHippy (New 3D) Fucida (Class Work)
Cpt Farrel (Texture work.)

Fw-190A-7 & A7STURM by uf_josse at Check-six http://www.checksix-fr.com/

Hs-123 by Ranwers (3d models) & Chameleon (New slot).

Me-262V-3 by Slow (3dmodel) & Chamleon (New Slot-class editing)

MsMorko410 by Chameleon.

Ar-234B-2NJ Night Fighter by AAA.

It adds correct engine model and performance (1700HP instead of Eastern-Versions of 1460HP) for the Western

front FWs': FW-190A4, FW-190A5, FW-190A5 1.65ATA, FW-190A6. All the FWs' come in a NEW SLOT and you can

distinguish them from the small letter a instead of the capital A. For example FW-190-a4, a5, a6, etc... All the

other Flying parameters, gun characteristics and Models damage are the SAME with Oleg's FWs'. The only thing

that differs is the Engine Performance. Research, engine data-model and extensive testing from 4S_Vega. Java

class edit, New slot&FM integration of engine by I/ZG52_HaDeS.

BF-109s F/Jabo tropical versions by Gitano. Wing holes solved for BFs' integration by I/ZG52_HaDeS


Finnish:

I-153 Finnish modification, 4 Browning 7.7mm MG, at Aviaskins site


Italian Aircraft:

Cant.1007bis new and works as a 3 engined aircraft ! by Chaps
Two variants,
Cant Z1007bis Level bomber variant
Cant Z1007t A torpedo bomber version

Breda ba65 bis, by Chaps

Re2000 by Chaps.


Romanian:

Complete IAR80 and IAR81 series by uf_josse


Aerobatics:

(Pseudo) Su26 by uf_josse. It has the FM model of the well-known aerobatic plane but the plane itself is the

IAR80. Very nice addition for aerobatic maneuvers.


Cockpits:

Repaint Cockpits for the Whole BF-109 series by Freddy:
(Corrected the bugs concerning the damaged Revi, fixed the non-functional compass of Emils by keeping the

original one. Added Mirrors)
Repainted cockpits for the whole FW190 series by Capt Flushgarden.
Repainted cockpits for the Hurricanes by Avala.
Ju87 repaints by der-blaue-max
P-39 Re-colored cockpit.
Ki61 re-colored by mane
SPit Vb, Vc and Seafire MKIII by Avala.
Spit MKI by PeaceLovinHippy.
Mosquito Cockpits retextured (Fly Zo)
U2VS Cockpit by (AAA Kumpel)
He-111 cockpit re textured by der Blaue max
Mitsubishi A6M5a Cockpit by Der Wurstenfuchs
i16 Cockpit re textured by VP-Media , instruments by Mangas
Yak 1 Cockpit re textured by Mangas
P47 Cockpits re textured by Taurus & Poncho
F6F Cockpits re textured by Fly Zo
P51DNA Cockpit re textured by Freddie
P40B & C Cockpits by bolox
B-29 - B-29SP New cockpit & textures by Ranwers
Ki-84b & c Cockpit by 200th Sakagawa


Gun sights:

New gun-sights for most of the German, USA, British and Japanese planes thanks to 312_Jura (Sojka), HUNIN,

Poncho, Catahoulak9, MAHA, Fly-Zo.
P38 Gun sight by (Poncho)
New aiming reticule for the upward firing cannon in Bf110G4 by (Maggot)
P47 gun sights Version 1.3 by (Poncho)

ASCANIA Gun-sight for FW-190D9 Late and TA-183

Effects:

Reworked and more realistic Lights / Smoke / Effects and louder ground explosions....
New Mgun hit effects by Maven.
New Smoke Fire Fuel and Contrail Mod by Th!rdeye.
New Weapon Hit Effects Mod + Rocket Trail v1.3 by Th!rdeye.
Gore2 Effect Or (Blood + Bullet Holes) uppdated! by stuka_40
New curving bullet trail effect by stuka_40
High altitude clouds by vpmedia
High Rez oil blotch by fly_zoo
cloud Mod by Flushy
Buildings in fire + New bomb explosions mod (Updated)! By stuka_40
Il2 prop color killer mod beta v2 by Willy
lower cloudheight MOD by josse.
New and more realistic bullet-holes and gore effects.
New Gunfire flash Effects 2.1 by Vpmedia
Intermittent fire with smoother heavy black color smoke rendering and New Blackout Version V5 by HolyGrail
AI lights off by uf_Josse. Updated by (Chap).
New propellor textures, by stuka_40
All-in-One...fabian's destruction mods & LaL_Rone Destruction Mods

Bomb Bay Doors Version 2:- (Fireball)
***This now works for all aircraft with bombdoors !***
Map your power 10% key and it opens and closes your bombdoors.
(This is ON by default but you can turn it off with a conf.ini entry)

Objects - Graphics

Retextured trains, hangars, infantry by LAL_Rone.
Various new map objects by Cannon, vpmedia and fisneaky.
Train Mod by LAL_Rhone
New fortifications by LAL_Rhone
Lots of new trenches, tents, emplacements and bunker objects for different environments.
Updated 'Artillery' CoastalBunkers for Summer/winter/desert using LAL_Rhone's skins by Chap
New Trucks and Civilian vehicles (LAL_Rhone textures) (Chap java and ini file integration). vailable as moving

and as stationary objects.
FireEngine, FireTender. NAAFI wagon, RAF and new US Bus. Civilian Trucks and Cars. Fiat Truck (dessert camo)
3 new Italian Columns added (truck column, HQ and Supply), Japanese truck Co. & engineers, Proper German

Motorcycle recon Column(ColumnK, 4XBMW bikes with sidecars). (Chap).
New Coastal Defence Artillery added by (Chap)
CoastBunker_PTO and ETO. Extremely tough coastal emplacements with 8" naval guns.
CoastBunker_ETO2 Heavy Coast bunker with 15" Naval Gun.
(These use existing bunker models (although the PTO bunker does have a large gun added. These CoastBunkers are

REALLY tough..and the Russian R1 & R2 bunkers have been made much more resistant to air attack. Be careful how

you use these, they have the capability to sink warships and will require a naval taskforce or precision heavy

ordinance to reliably knock them out. DO not use them in place of normal bunkers).

Various stuff:

64 Player CO-OP function enabled. by FC & LesniHU Added as a separate add-on.
Josse's Weapons Mod (Selectable through JSGME, it is OFF by default)
Josse's weapons failure mod, selectable through JSGME. This add a more realistic malfunction parameter for

Bombs, Torpedoes and Rockets. Bombs have a slightly chance of detonate prematurily when hit ground, or not

detonate at all. The same for rockets. Torpedoes have a slight chance of become "dud". A lot more realistic

than the 100% weapons accuracy we have now. It is OFF by default.
Weapons failure mod by uf_josse (This add a more realistic malfunction parameter for Bombs, Torpedoes and

Rockets. Bombs have a slightly chance of detonate prematurily when hit ground, or not detonate at all. The same

for rockets. Torpedoes have a slight chance of become "dud". A lot more realistic than the 100% weapons

accuracy we have now. It is OFF by default.)
Tougher bridges, by chaps
Static Aircraft installer ver1.5 by PeaceLovinHippy
Trouble shooting of maneuver code by Chap.
P51D?s mirror added by PeaceLovinHippy & Lt Wolf
AerMacchi MC.200 Serie 1 corrected by char_aznable.
P-47 Engine ReTexture + Wheel Hub Reskin by Th!rdeye.
Spit Vc cockpit lowered to correct position by total-spoon
F6F F5 & Hellcat Mirror by PeaceLovinHippy
MkII gyro gun sight for Spits 44+ by PeaceLovinHippy
QMB+ by Fatcat. Added as a separate add-on.
FMB+ by MicroWave. Added as a separate add-on.
20mm cannon default load outs for the G10 & G14 with Mk108 as optional. by Tommik
New wheels on 109?s and 190?s by Capt Farrell
New Axis Bomb Skins 1.0 by 4./JG53_Badger
"Fw 190 bar solved" MOD by Fucida.
Me109 All-Holes-Solved mod with Me109-F4 Mistel by HunInTheSun.
Carrier Takeoff mod - version b4 by Fireball.
TankPack 1.0 by Charlie_Chap.
Ship pack 2.0 and Increased sink time by FatCat.
QMB Plus Mission Pack 1 & 2 by Eldon45
New default skins by vpmedia.
New tank textures by Boser
New GUI by fly_zo
F6F Droptank retextured by 4./JG53_Badger
BF109 DropTank & WingPods retextured by Cannon
New more realistic flack explosions and sounds by Buffy.
ew engine flames, dust, wheel screech, gear sounds by Slipry.
Retextured 75 Gal USSAF Drop Tanks by Phas3e
New more realistic bullet Tracers by Th!rdeye.
New 80 liters Soviet TANK for LAGG & La by LAL_Rone
A6M2 (-21) fuel tank corrected color by Mangas
Ki-21II Ventral gunner repositioned with Japanese gun by chap
H8K Gunner positions correctly named by Chap
Improved Mosquito Spinners on all Mosquitoes by PeaceLovinHippy
Glass nose position and Norden Bomb sight added to Blenheim IV by =BY=Rudy
Vc cockpit position fixed for Spits by totalspoon.
Radar Antennae for Bf-110 G4 by Ranwers
Highly detailed German bombs by Zorin
AAA guns on trains and in Columns no longer use the old German 20mm (lag inducing) and have been updated to the

new versions by Chaps
MBR Gunner positions correctly names. Russian gun in top turret. (Chap)
DB3's,il4 & SBM100's:- Gunner positions named correctly and positions updated with Russian guns. Glide
parameters, joystick sensitivity settings and Stall characteristics added to create player FMs. (Chap)
***Note*** these only had 3 crew so the top gunner also mans the belly gun, make sure you put the top turret on

Auto before switching. Nose gunner remains ai in SBM100's.
DB3M runway Spawn Bug Fixed by (Chap)
Updated rear gunner position for B5N2 Kate & B6N2 Jill by Chaps.

Flight Models Section:

***NOTE***
This is ONLY for FORMERLY AI aircraft and Player-Made aircraft! Oleg's Original aircraft Flight Model Is Fully

Respected and NOT touched here!

More advanced AI flight model:

Blenheims, Me210's HS129, B17's, B24, Fw200, A5M4, H8K, PBNY, MBR, AR196, TBF TBM B5N2 & B6N2 ai made flyable s

have more advanced player flyable FM's. Research and Implementation by Chaps
Improved FM for TBF & TBM by Chaps
Improved FM's for RWD8, U2VS & TigerMoth by (Chap & AAA Kumpel)
Me210's & Me410's Low speed characteristics updated (you have to take off & land faster 215kph + by (Chaps)
Me410's FM updated, weight corrected BY (Chaps)
Improved FM for B5N2 Kate & B6N2 Jill by Chaps.
Corrected Maximum Speed for BF-110C4 series. Now it is to 700 km like BF-110G2, by I/ZG52_HaDeS

INNOVATION:

Advanced engine management - AOC V 1.b. By II/JG51-Lutz and the French Community:
http://www.checksix-forums.com/showthread.php?t=147704

This is OFF by default, you can enable and disable it like other add-ons using JSGME.
This is a true innovation and it will extend IL2's life even longer.
This is the A version, so the players will have the opportunity to test it, explore it and evaluate it. It may

be the standard add-on for future on-line events.

What this does:-

Engine warm up sequence:-
Ensure that you have turned magnetoes on. Start engine and idle for several minutes until your engine gets up to

temperature (about 50o C). If you do not do this, you will see an 'Underheat' warning and will suffer engine

damage.

Advanced Engine Torque:-
Planes are effected a lot more realisticaly by engine Torque.

Neg G engine damage:-
Aircraft performing negative G manouvres over sustained periods will get an 'oilpressure' warning and then will

start to suffer engine damage.
(although WWII aircraft often had pressurised fuel systems and injection, the same was not true for the oil

systems.)

Advanced engine management does not directly change Olegs FM's. It creates an overlay in effect that implements

the above features. We could add it permanently in the long run (which would be more efficient.) however this

method gives us the opportunity to test and evaluate without permanent commitment.
(P.S.)
There may be a slight FPS decrease when using AOC.

Maps:

New re-textured maps by vpmedia (2.7 Version)
New Sinai map by delvpier
New Finsgulf by Kapteeni
New Malta map by 6S.Maraz
The Slot map by FA_Cheech
The Kt-Channel map by Kapteeni
The Battle of Britain Map by CannonUK still a beta
The Tab-Ardennes winter map by tab_flettner
The Italy ,Greece, Africa map by RedFox59/Sov_Volperossa
Sardegna map by Redfox59
The Historic Midway by panzerkeil
The Darwin Map by Neil Lowe
The LYBIA N-E aka Tobruk by JV69_BADA
The Thailand-East Burma-Indo-China map by fabianfred
Lybia N E map (Tobruk) by LAL_Bada
ffb_Thailand-EastBurma_Indo_China Map by FabianFred
dlv_Phillipines delviper
BP_Midway by Panzerkeil
The SLOT Updated to version 1.3
Hangar pack 2.0 by LAL_Rhone
Central med map by 6S.Maraz
Slovakia Winter map by may-bug
Slovenia Map by Zuti
Detailed Philippines location names:- 352ndOscar from 352nd Virtual Fighter Group
Slot update 1.3 by Team Pacific
Kiev Retextured at Avia.skins
Makin Atoll & Kwajalein at via.Skins
GW winter pack.

Bugs fixed from previous version:

Fixed the throttle issue with FW-190 A4. Now you can reach 110% Engine power instead of 100%

Fixed the AI navigation lights at night. Now the AI will properly shut-down their navigation lights when

attacked.

The FW-190 G8 model has been removed because it will be added later using all data available.

It fixes the maps which could not load.

It fixes the cockpit transparency in BF-109E series.

It fixes the cockpit problem for Tempest in CRT=2 mode.

It fixes duplicates names for planes and/or ammunition.

It gives full name for maps in Full Mission Builder.

The BF-109Z is flyable again.

It removes the incorrect Campaign entries by Jasta V that were accidentally included.

Adds missing skin folders.

Known Bugs of the 1.5 Version:

a) The BF-109 K14 has not been made compatible with All Holes Solved mod by HunInTheSun. As a result, the

in-cockpit view is a bit corrupted. Its not fun to actually fly this aircraft. I've only included it for

compatibility so if a player chooses it you will be able to see it (and not get attacked by a "ghost-plane")

b) The wide in-cockpit view of BF-190 E1 has a front visual problem. When you switch to the gun-sight view the

problem disappears. Again this is All related with the All Holes Solved mod by HunInTheSun. It has not been made

compatible with this mod yet, but I'm quite sure it will be in the very near future.

c) The Tiger Moth and the Hs-123 cannot get destroyed. The planes will cut-off and crash-down if get hit but you

cannot “die” or get an “enemy aircraft destroyed”message because a central part of fuselage remains intact. It

wll get fixed in a future add-on.

D) Wrong spawn-point in some DF servers using carrier-like runways. Will be fixed in the next version.

P.S.
I surely did not mention all people involved in creating this mods. If you don't find your name in the list

please do notify me and I'll add it asap.

For Bugs-Questions please visit:
I'll be more than glad to help you.

Modding Sites:

Fusion Site: (French)

Check-Six Site (French)

Avia Skin: (Russian)
http://aviaskins.com/
The Italian modding-pages:

Last edited by HunterICX; 02-23-09 at 04:42 AM. Reason: Removing links towards MOD sites
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