SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-11-10, 04:36 AM   #226
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Thanks ill give it a shot right away.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-11-10, 05:09 AM   #227
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by Magnum View Post
True, but it not happens with the stock game, only with UHS installed. I think there is a problem with the sub gravity center. And yeah, I try to play with 100% realism.. so until this problem don't get fixed, I have to uninstall UHS .. or quit the 100% realism

oscar19681, I had the same problem with the depth. I fixed it by editing every *.cfg file in the submarine folder and replacing the depth with the stock values, like this: SurfaceDepth=4.5;meters If you scope height is to low when submerged, change the value back to: PeriscopeDepth=12;meters 12.5

Since then, no deck awash or too low periscope. Try it.
I tried this but it didnt help. By every *.cfg file in the sub folder do you mean Every sinlge submarine including the AI ones to? I did only the playable ones
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-11-10, 05:32 AM   #228
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Did every sinlge cfg file for all subs. No joy. I just cannot seem to find out whats causing this. I considered to uable all the mods and then reanable them to find out what mod is causing this. But since i have the plane mod working now and it only works when starting a new campaing it woul mean starting yet another campaing which i really dont wanna do. I mean its not like the campain has such a huge replayabliaty value and its getting boring to do the objectives over and over again. The strange this is one would think the values in teh Submarines *. cfg file would be loading into the game when starting it up . But it doesnt seem to effect teh game in any way even when loading only in the bunker. This seems to be quite an mysterious problem. If only there was an option to manually trim the boat in-game.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971

Last edited by oscar19681; 06-11-10 at 05:48 AM.
oscar19681 is offline   Reply With Quote
Old 06-11-10, 07:46 AM   #229
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by oscar19681 View Post
I tried this but it didnt help. By every *.cfg file in the sub folder do you mean Every sinlge submarine including the AI ones to? I did only the playable ones
Only those that are changed by the mod, cfg files in the: data/submarine/NSS_Uboat7a then NSS_Uboat7b, NSS_Uboat7c and NSS_Uboat7c41. But if you already did that and you still have problems, then it must be something else. Since I edited these cfg files and returned the stock values, I never had any problems with deck awash or low periscope height. Sorry.
Zedi is offline   Reply With Quote
Old 06-11-10, 09:07 AM   #230
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Yes this is starting to turn into a real obsession as to what might me causing this. Anyway these are the mods i have installen.

Acutate german flags
Mightyfine crew mod 1.2.1 alt w beards
MCCD_1.03_mfcm_1.2.1_compatible
Azs_Caustic_Mod
No damn Bubbles , No Dam Halo Mod
Reboots,s Hot Soup 1.0
Fistfull of emblems
Church,s SHV 1.01 keyboard commands v1.1
OldstyleSHcontrols_1_2_by theDarkWraith
Feared Hunters 2.1
Jd Realistic Depth Charge Damage and shaking
Better Torpedeo Graphics
U-boat killer AI mod
North Atlanitc green 1.1
NewUIs_TDC_2_9_1_bythedarkwraith
NewUIs_TDC_2_9_1_emtguf_rework_scopes
Free Cam Tweak 1.1-regular
Wamphyri,s Plane Mod
Envirorment MOD_2.0
Envirorment 2.3 MOD
U-boat Historical Specifiactions 1.4
NewUIs_TDC_2_9_1_alt_officer_wounded_by_naights
NewUIs_TDC_2_9_1_AltadvspeedGraphics_by_naights
NewUIs_TDC_2_9_1_ColoredShippingChart_byreaper7
NewUIs_TDC_2_9_1_jimima_map_tools
NewUIs_TDC_2_9_1_WWIIInterface_by_naights
Floor Blue
Sobers red ladder mod 2
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-11-10, 10:12 AM   #231
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Ok since this is such a promissing mod i decided to test this out.

test 1

Disbabled all mods and checked to see if sub was riding low.
All was well.

test 2 disabled all mods but UHS sub rides low

test 3 enabled all mods exept UHS
All was well.

test 4 anabled all mods + UHS but returned Submarines cgf files to stock value,s
Sub rides low.

Conclusion it definetly has something do do with UHS itself but i cant figure out what the problem can be. And i did all the tests before start of new patrol (in bunker)

I,m clueless as what it can be! Note that some people speak of "decks awash" but its not that the deck is awash its that the sadle tanks are under the water line about half a meter. UHS Doesnt seem to be conflicting with any of my mods exept Wamphyri's Plane Mod. and this only seems to be affecting the AA guns in some way.

"20mm_C30.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C30_2.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C38_Twin.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C38_Twin_Shield.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"37mmM.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"37mmSA.sim" has already been altered by the "Wamphyri's Plane Mod" mod.

I also tested the VIIB in single missions specificly and there the boat behaves as it should be and doesnt lie to low into the water. But what makes the boats sink meter deeper into the water in the campaing is a mistery to me. Its strange.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971

Last edited by oscar19681; 06-11-10 at 11:17 AM.
oscar19681 is offline   Reply With Quote
Old 06-13-10, 05:03 AM   #232
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


I watched and was wondering why everything about the boats movement looks better then what is available in SH4/5.
Tomi_99 made the Type-VIIC/41 model for SHIII. It is detailed more then the same boat in SH5.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-13-10, 06:29 AM   #233
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Looks nice this GWX addon of water streams coming out from the SH3 limber holes , if the same kind of GWX work with the same GWX degree of accuracy can be added to SH5 water streams holes , the result will be even more Spectacular because SH5 have a basically stock improved water streams limber holes in comparison with SH4 which was like snow coming out from such holes

.
__________________
What we do in life echoes in Eternity

Last edited by tonschk; 06-13-10 at 07:59 AM.
tonschk is offline   Reply With Quote
Old 06-15-10, 12:16 PM   #234
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

http://www.ducimus.net/sh5/ONI220_1.jpg
http://www.ducimus.net/sh5/ONI220_2.jpg
http://www.ducimus.net/sh5/ONI220_3.jpg
http://www.ducimus.net/sh5/ONI220_4.jpg
Ducimus is offline   Reply With Quote
Old 06-15-10, 01:05 PM   #235
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Holy wow! Great information there Ducimus!
__________________

kylania is offline   Reply With Quote
Old 06-15-10, 03:43 PM   #236
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Great figures. I hope they will be incorperated into this mod. Its a shame i cant use it since it makes my sub lay to deep into the water when surfaced. Thats the reason i dont use it . But i hope in the future this will be solved.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-15-10, 06:02 PM   #237
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
Great figures. I hope they will be incorperated into this mod. Its a shame i cant use it since it makes my sub lay to deep into the water when surfaced. Thats the reason i dont use it . But i hope in the future this will be solved.
but the original one lays to shallow, what`s the problem with this, looks good for me
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-15-10, 06:22 PM   #238
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

What do you mean by to shallow? My boat lays to the upper row of dranage holes and the saddeltanks are also submerged That to deep if you ask me. The boat should lay at the dark and grey paint line.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 06-15-10, 11:25 PM   #239
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
What do you mean by to shallow? My boat lays to the upper row of dranage holes and the saddeltanks are also submerged That to deep if you ask me. The boat should lay at the dark and grey paint line.


this was captured after the sub was surfaced for 1 minute, it was a little bit moving from the waves, the screenshot shows only the highest point it reached. Your right, it lays a tiny litle bit to deep. If it could be adjusted to have exactly this dept on the screenshot as the middle (if moving a little bit from waves) that would be perfect (it seams also that the waterline from this pretty skin is a little bit to deep).
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-16-10, 03:11 AM   #240
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Mine lays deeper. You dont even see the sadletanks above the water and the waterline reaches the top row of drainage holes.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Reply

Tags
favorite


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.