SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-31-10, 12:41 PM | #2356 | |
Watch
Join Date: Dec 2008
Posts: 16
Downloads: 38
Uploads: 0
|
Quote:
If so I just checked and the folders being created are nammed OpsMonsun_V705, OMv704_to_V720, and OMv720_Patch2. I didnt extract the zip files to the mod folder, I extracted them to the SHIV save folder I created on my desktop (as per the UBI forums JSGME tips) then I dragged the extracted folder over to the correct nammed folder under mods. I am going to try something I think what I might have screwed up is I have two folders with the same name as you said under mods. I have the folder I created and the folder that was created when i extracted the mod.
__________________
Kommandant von U-95 86 Vessels Sunk ~ Total Tonnage 277,249 |
|
03-31-10, 12:50 PM | #2357 | |
Medic
Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
|
Quote:
Alright. Check each one and make sure they aren't an extra folder deep. For example, make sure you don't have Operation Monsun_v705 within a folder called Operation Monsun_v705. If so, you'll have to move the files within up a level, otherwise JSGME won't install them correctly. The Data and any support folders should be readily visible within each seperate mod folder. Second, you need to move them into your SH4 install directory, into the MODS folder. JSGME can't see them to install them otherwise. Once they're there, it should just be the process of setting up the load order and okaying any overwrites when the message pops up. It's essential that files are overwritten as that's how the mods are designed to work. |
|
03-31-10, 12:52 PM | #2358 | |
Watch
Join Date: Dec 2008
Posts: 16
Downloads: 38
Uploads: 0
|
Quote:
Things seem to be working now, no longer did V705 create folders of V705 under SHIV main directory but activating V705 to V720 gave me a promp to over write the files that was altered by V705. ~Update~ Well I got all the german careers going back to 1939. Only problem is I get a CTD when I try to go on my next patrol from my last saved mission. I did apply these changes when I was at my base but I guess its a corrupt save now cause I dont have the dual 3cm AA guns on my Type XVIII U-boat but its no big deal I can always start another career.
__________________
Kommandant von U-95 86 Vessels Sunk ~ Total Tonnage 277,249 Last edited by Rusty_S85; 03-31-10 at 01:07 PM. |
|
03-31-10, 03:58 PM | #2359 | |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
Quote:
|
|
04-01-10, 04:42 AM | #2360 |
Medic
Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
|
|
04-01-10, 06:08 AM | #2361 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
Dunno for sure but I think I got 2 of those on my crew
1 of them shot down 2 hudsons and a blenheim down last short trip P.s. what are the end dates for the other subs? |
04-02-10, 05:31 PM | #2362 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
OM v720 Patch 3
All OM patches are roll-ups
Install instructions Only install “in port” Remove old patch Add new patch Readme OM v720 Patch 3 Adjustments to the Merchant Damage model Adjustments to the MAD Sensor Minor bug fixes to the Flotillas.upc file Added Mk24 FIDO to the following aircraft: PB4Y, Liberator V, Catalina Mk1A, Catalina MkIV, PBY5, PBY5A Special Notes about the MK24 FIDO: Because of the system design of SH4, it is “not possible” to create a “true” air launch homing torpedo, therefore the MK24 in OM from a guidance point of view act as a straight run air launch MK13. To emulate the MK24 I made some changes to .sim / .zon files that will make the MK24 a “sub killer” if your submarine is within 30 meters of the surface. The 3D Model is from the MK27 The Mk24 will become available to USN/RAF units in Aug 1943. As far as weapons loadout on the various aircraft, they will have a maximum of 2 Mk24 along with there other on board weapons. Please note that if you fail to take evasive action the Mk24 is going to sink your boat with a single hit. See first post for download link Last edited by lurker_hlb3; 04-02-10 at 08:24 PM. |
04-03-10, 01:25 AM | #2363 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
Dl/ling Somehow I don't know if I'm gonna like this patch FIDO's BRRRR
|
04-03-10, 03:50 AM | #2364 |
Lieutenant
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
|
Wow thanks Lurker you're the best! Best SH4 mod ever!
|
04-03-10, 05:50 AM | #2365 | |
Commander
Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
|
Thank you for your continued (brilliant) work on OM. It's staggeringly good. Much appreciated.
__________________
Quote:
|
|
04-03-10, 09:31 PM | #2366 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
Quote:
|
||
04-04-10, 06:47 AM | #2367 |
Swabbie
Join Date: Feb 2008
Posts: 8
Downloads: 177
Uploads: 0
|
3d ship damage
hi first of all awesome mod fantastic work im loving it so thanks for all the work.
this is what im running in the way of mods RSRDC sh15 v550 RSRDC_V5xx_Patch1 OM v705 OM v720 OM v720 Patch3 OMEGU v300 OMEGU v300 Patch 5A also running kuib english and harder escort. im on windows 7 premium and have icore 5 system 8g ram with an ati 5800 so running the game is not a problem ive got evrything maxed in the graphics option and all the boxes ticked and most importantly got 3d ship damage maxed. however im not seeing holes in the ships when i torpedo them or fire shells into them i play trigger maru aswell and i get the ship damageon that. first of all ami supposed to and if i am obviously any help to get this would be appreciated i'll try a fresh install on a stock copy i keep on my removable drive and see cheers for any help and thanks again for this work |
04-04-10, 07:14 AM | #2368 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
|
04-04-10, 11:46 AM | #2369 | |
Sonar Guy
Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
|
Quote:
I was looking through the Rec Manual on Patrol and saw the hundreds of ships you had added. I was wondering where you had gotten them, at first I thought you guys had constructed them all from scratch. Looking at that now it would have probably taken more man hours than you guys could afford. Good thinking!
__________________
\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy |
|
04-04-10, 06:17 PM | #2370 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 30
Uploads: 0
|
Hello guys,
first sorry for my english, i came from Germany and could better talk then write it ;-) Ok my problems with Operation Monsun (OM): For long times i played SH3 with WAC4.1, was very nice, a bit unstable ok, but very well made. Now i found OM und took out the old dirty SH4 Box, installed it...and yes it looks very fine, but i have no Radio Messages (whats going on in the War, whos my friend und who not...), nothing its completly silent (Sep. 39 it shouldnt be...). Than i looked into the messages txt. in the Campaing Files, its the Stock U-Boat Mission File, which begins 1943... next problem is, there are no Convoys...nowhere and many 0 Byte Files in the: SH4\MODS\OpsMonsun_V705\Data\Campaigns\CampaignGE\ CampaignData Folder, especially the allies_convoys Files are 0 Byte. Is this normal and i only have to search more, or is there somewhere a Problem with my installation, which is like these: Stock SH4 1.5 OpsMonsun_v705 OmV705_to_V720 OmV720_Patch3 DBSM_SH4 DBSM_SH4_Speech_Fix Real_Enviroment Thats all, thanks for your replies... regards Sven |
|
|