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Old 03-31-10, 12:41 PM   #2356
Rusty_S85
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Quote:
Originally Posted by ShadowWolf Kell View Post
It sounds like you extracted them and it placed each one in a directory with the same name as the compressed file. In turn, within that directory is probably a similar directory for use with JSGME.

This is a common occurance with .RAR files if you use WinRAR to extract them. Though I could see it happening to .7z files if you use WinRAR for that as well.
You mean the folders it created under the SHIV main folder?

If so I just checked and the folders being created are nammed OpsMonsun_V705, OMv704_to_V720, and OMv720_Patch2.

I didnt extract the zip files to the mod folder, I extracted them to the SHIV save folder I created on my desktop (as per the UBI forums JSGME tips) then I dragged the extracted folder over to the correct nammed folder under mods.

I am going to try something I think what I might have screwed up is I have two folders with the same name as you said under mods. I have the folder I created and the folder that was created when i extracted the mod.
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Old 03-31-10, 12:50 PM   #2357
ShadowWolf Kell
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Originally Posted by Rusty_S85 View Post
You mean the folders it created under the SHIV main folder?

If so I just checked and the folders being created are nammed OpsMonsun_V705, OMv704_to_V720, and OMv720_Patch2.

I didnt extract the zip files to the mod folder, I extracted them to the SHIV save folder I created on my desktop (as per the UBI forums JSGME tips) then I dragged the extracted folder over to the correct nammed folder under mods.

Alright. Check each one and make sure they aren't an extra folder deep.

For example, make sure you don't have Operation Monsun_v705 within a folder called Operation Monsun_v705. If so, you'll have to move the files within up a level, otherwise JSGME won't install them correctly. The Data and any support folders should be readily visible within each seperate mod folder.

Second, you need to move them into your SH4 install directory, into the MODS folder. JSGME can't see them to install them otherwise. Once they're there, it should just be the process of setting up the load order and okaying any overwrites when the message pops up. It's essential that files are overwritten as that's how the mods are designed to work.
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Old 03-31-10, 12:52 PM   #2358
Rusty_S85
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Quote:
Originally Posted by ShadowWolf Kell View Post
Alright. Check each one and make sure they aren't an extra folder deep.

For example, make sure you don't have Operation Monsun_v705 within a folder called Operation Monsun_v705. If so, you'll have to move the files within up a level, otherwise JSGME won't install them correctly. The Data and any support folders should be readily visible within each seperate mod folder.

Second, you need to move them into your SH4 install directory, into the MODS folder. JSGME can't see them to install them otherwise. Once they're there, it should just be the process of setting up the load order and okaying any overwrites when the message pops up. It's essential that files are overwritten as that's how the mods are designed to work.
Thats what it was, all the mods were within a folder that I created under MODS so I moved them out and just under mods and deleted the folders I created. I am in the process of using JSGME to install the mods in order right now.

Things seem to be working now, no longer did V705 create folders of V705 under SHIV main directory but activating V705 to V720 gave me a promp to over write the files that was altered by V705.

~Update~

Well I got all the german careers going back to 1939. Only problem is I get a CTD when I try to go on my next patrol from my last saved mission. I did apply these changes when I was at my base but I guess its a corrupt save now cause I dont have the dual 3cm AA guns on my Type XVIII U-boat but its no big deal I can always start another career.
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Last edited by Rusty_S85; 03-31-10 at 01:07 PM.
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Old 03-31-10, 03:58 PM   #2359
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Quote:
Originally Posted by lurker_hlb3 View Post
The system is telling you that it can't find a "valid mission". You just had the bad luck of returning at the wrong time. The last valid mission for the Type IID is 07-31-41.

For your Type VII to continue with a valid mission

To fix, go to c:\Documents and Settings\xxxx\My Documents\SH4\data\cfg\SaveGames\

find your last save and open CareerTrack.upc with wordpad

find the following entry

PlayerCurrentObjectiveCode=WAP_Coastal_2
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1

and change to

PlayerCurrentObjectiveCode=WesternApproach
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID256
Worked like a charm.. now a short trip to get me a full crew and then off into the deep
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Old 04-01-10, 04:42 AM   #2360
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Originally Posted by looney View Post
Worked like a charm.. now a short trip to get me a full crew and then off into the deep
Just make sure you don't take Bernard with you.
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Old 04-01-10, 06:08 AM   #2361
looney
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Dunno for sure but I think I got 2 of those on my crew

1 of them shot down 2 hudsons and a blenheim down last short trip


P.s. what are the end dates for the other subs?
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Old 04-02-10, 05:31 PM   #2362
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Default OM v720 Patch 3

All OM patches are roll-ups

Install instructions
Only install “in port”

Remove old patch
Add new patch

Readme


OM v720 Patch 3

Adjustments to the Merchant Damage model

Adjustments to the MAD Sensor

Minor bug fixes to the Flotillas.upc file

Added Mk24 FIDO to the following aircraft: PB4Y, Liberator V, Catalina Mk1A, Catalina MkIV, PBY5, PBY5A

Special Notes about the MK24 FIDO:

Because of the system design of SH4, it is “not possible” to create a “true” air launch homing torpedo, therefore the MK24 in OM from a guidance point of view act as a straight run air launch MK13. To emulate the MK24 I made some changes to .sim / .zon files that will make the MK24 a “sub killer” if your submarine is within 30 meters of the surface. The 3D Model is from the MK27

The Mk24 will become available to USN/RAF units in Aug 1943. As far as weapons loadout on the various aircraft, they will have a maximum of 2 Mk24 along with there other on board weapons. Please note that if you fail to take evasive action the Mk24 is going to sink your boat with a single hit.

See first post for download link

Last edited by lurker_hlb3; 04-02-10 at 08:24 PM.
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Old 04-03-10, 01:25 AM   #2363
looney
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Dl/ling Somehow I don't know if I'm gonna like this patch FIDO's BRRRR
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Old 04-03-10, 03:50 AM   #2364
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Wow thanks Lurker you're the best! Best SH4 mod ever!
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Old 04-03-10, 05:50 AM   #2365
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Thank you for your continued (brilliant) work on OM. It's staggeringly good. Much appreciated.
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Old 04-03-10, 09:31 PM   #2366
lurker_hlb3
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Quote:
Originally Posted by GlobalExplorer View Post
I only had some minor gripes with the 11th Flotilla.

According to u-boat.net 11th Flotilla was based in Bergen from 05/42, not in Kirkennes.
you should have read the OMv600 readme that is in Support\OM_Readme_files, you would have seen this

Quote:
You will see that even though the 11th / 13th Flotillas were headquartered at Bergen / Trondheim, the vast majority of the patrols started and end at Kirkenes, Hammerfest, Harstad and Narvik. When you start a career you with see one of the following Flotilla ID’s 11th Flotilla (Forward), 13th Flotilla (Forward), 14th Flotilla or FdU Norway. A special note about FdU Norway, before the 11th Flotilla was established in July 1942, all Uboats sent north from various front line flotillas were under their operational control.
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Old 04-04-10, 06:47 AM   #2367
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Default 3d ship damage

hi first of all awesome mod fantastic work im loving it so thanks for all the work.
this is what im running in the way of mods
RSRDC sh15 v550
RSRDC_V5xx_Patch1
OM v705
OM v720
OM v720 Patch3
OMEGU v300
OMEGU v300 Patch 5A
also running kuib english and harder escort. im on windows 7 premium and have icore 5 system 8g ram with an ati 5800 so running the game is not a problem ive got evrything maxed in the graphics option and all the boxes ticked and most importantly got 3d ship damage maxed. however im not seeing holes in the ships when i torpedo them or fire shells into them i play trigger maru aswell and i get the ship damageon that. first of all ami supposed to and if i am obviously any help to get this would be appreciated i'll try a fresh install on a stock copy i keep on my removable drive and see cheers for any help and thanks again for this work
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Old 04-04-10, 07:14 AM   #2368
lurker_hlb3
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Quote:
Originally Posted by sarofax69 View Post
however im not seeing holes in the ships when i torpedo them or fire shells into them
As designed, These ships came from SH3 and they will not show damage like the "stock" SH4 ships
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Old 04-04-10, 11:46 AM   #2369
Dutch
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Quote:
Originally Posted by lurker_hlb3 View Post
As designed, These ships came from SH3 and they will not show damage like the "stock" SH4 ships
Wow thats pretty cool.

I was looking through the Rec Manual on Patrol and saw the hundreds of ships you had added. I was wondering where you had gotten them, at first I thought you guys had constructed them all from scratch. Looking at that now it would have probably taken more man hours than you guys could afford. Good thinking!
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Old 04-04-10, 06:17 PM   #2370
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Hello guys,

first sorry for my english, i came from Germany and could better talk then write it ;-)

Ok my problems with Operation Monsun (OM): For long times i played SH3 with WAC4.1, was very nice, a bit unstable ok, but very well made. Now i found OM und took out the old dirty SH4 Box, installed it...and yes it looks very fine, but i have no Radio Messages (whats going on in the War, whos my friend und who not...), nothing its completly silent (Sep. 39 it shouldnt be...). Than i looked into the messages txt. in the Campaing Files, its the Stock U-Boat Mission File, which begins 1943...

next problem is, there are no Convoys...nowhere and many 0 Byte Files in the: SH4\MODS\OpsMonsun_V705\Data\Campaigns\CampaignGE\ CampaignData Folder, especially the allies_convoys Files are 0 Byte. Is this normal and i only have to search more, or is there somewhere a Problem with my installation, which is like these:

Stock SH4 1.5
OpsMonsun_v705
OmV705_to_V720
OmV720_Patch3
DBSM_SH4
DBSM_SH4_Speech_Fix
Real_Enviroment

Thats all, thanks for your replies...

regards
Sven
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