SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-22-10, 12:58 PM | #2326 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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thanks
Thanks. I may be what I needed. I enabled both and sailed off to the battle of Midway in '42. The mission froze right when I had a destroyer in my sights and was thumbing through the ship log to ID it to take an SCAF reading. I use the Attack Map to confirm the accuracy of the TDC settings.
Something froze the machine, and hopefully the combination of the two SCAF mods was the cause. I have all my mods enabled, but I haven't hit a target yet. I had a few torpedoes run underneath targets, but the Attack Map shows that my TDC settings are incorrect. Hopefully, I will get it straight with Easy Aob and gutted's Solution Solver. Saw lots of planes though, and I had one anti aircraft gunner injured. Neither he nor his replacement hit anything. |
05-22-10, 02:26 PM | #2327 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've had the request from a couple people for a patch for the T class submarine for TMO.
could you make such a patch ? thanks keltos T class Submarine v 1.73 : http://www.mediafire.com/file/njdqr1...ant_T_class.7z |
05-22-10, 08:33 PM | #2328 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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green light, Kill Flags and one other mod ?
TMO1.9 and RCRDC, along with a variety of mods. Jamminadrids Green Light Mod, brass coated ship dials, and my Kill Flags Gato with embem do not work. Any suggestions?
Also, what is the mod labelled OPCVv1 TMO stand for? Their is a version for TMO1.52 also. Some versions say SCAF instead of TMO, etc. |
05-27-10, 05:52 PM | #2329 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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External camera view question
Hello. I recently got this mod installed. I'm unable to use the external camera veiw for some reason now. Has it been reloacted? The normal menu button and f button don't work anymore.
Thanks for any assistance. |
05-27-10, 06:36 PM | #2330 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Quote:
Open the TMO1.9 folder. Ducimus provides instructions on how to get the camera back in the frequently asked questions sections. This question has been asked and answered in this thread I believe. Try searching camera anf free camera, also. |
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05-27-10, 06:58 PM | #2331 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Check your realism settings. If in a career, check the radio on the shelf to the left in the office.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
05-27-10, 07:06 PM | #2332 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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Thanks I'll take a look into it. Thanks again all.
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05-27-10, 11:29 PM | #2333 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I do not think that is the solution to the camera issue. I checked the "radio" on the shelf, and it does not help. Ducimus provides instructions on how to restore the cameras by deleting the semi colons in the cfg files, items 50 and 51 I believe. If I am wrong, kindly correct the post.
Last edited by I'm goin' down; 05-28-10 at 12:23 AM. |
05-28-10, 01:58 AM | #2334 |
Ace of the Deep
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Ducimus, thanks for a challenging game! Whoot!!!!!
I am waiting for 2.0 or whatever...
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05-28-10, 06:40 AM | #2335 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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05-29-10, 07:50 PM | #2336 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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Yes I wasn't able to use the external camera as per default SH4. I still try those suggestions though.
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05-30-10, 09:23 AM | #2337 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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I started a new TMO campaign on easy setting but I still can't activate the external camera view. What am I missing? According to the directions the easy setting is supposed to leave the external camera enabled. I also checked my settings in my office using the radio and camera is activated from what I can tell. Is there a config file I need to get into to reactivate it? Thanks.
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05-30-10, 11:07 AM | #2338 | |
Stowaway
Posts: n/a
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Quote:
Questions? First Check FAQ in the following location of the mod: TriggerMaru_Overhaul_19\Support\FAQ.RTF I use > and < for camera next and previous unit. It's a free cam but it will only work if you change the command.cfg (see the faq) |
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05-30-10, 12:18 PM | #2339 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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Well I might have been hitting the wrong button. When editing the next/previous section in the config as per the faq, I noticed that somewhere it said something about F12. I guess it was moved. I went in game and my external camera is there using F12. However now the next/previous buttons won't work though I've removed the semi colons.
Oh well at least I got my external view back. I'll go back and fiddle with the other if needs be. Thanks everyone for the help. |
06-01-10, 12:10 PM | #2340 | |
Stowaway
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