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Old 03-23-11, 10:16 AM   #211
frau kaleun
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If she was converted to a training ship and then withdrawn from service and not recommissioned until Dec 1940 it's possible she was still undergoing refit as an operational vessel for some time and the graphics of the mod may well reflect her changing situation as you progress through the war years.

If you are starting out from Willy early in the war you'll also see the Tirpitz and her appearance reflects the fact that she was not ready for action then either (and not even commissioned for a couple years yet IIRC).

The first operational info I found for the Leipzig after recommissioning was that she was part of the Baltic Fleet in Sept 1941 but how early she was ready for trials and training as a combat vessel, I don't know.
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Old 03-23-11, 10:35 AM   #212
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Default Re:CL Leipzig

@Frau Kaleun

Maybe the appearance of the 'Leipzig' shall reflect her history, but do you really think the germans took away the main armament in 1939 and one year later they installed 3 new 15cm turrets? I don't think so.
And if you are looking at the eqp-file you will see that it's not written that there are changes on the main armament during war, that means no progress.
I like to see the 'Leipzig' armed, looks better.

The armament of the 'Tirpitz' is another thing. To see her progress during war is amazing.

Greetz
Tom
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Old 08-15-11, 01:36 AM   #213
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Hey, thanks heaps for this. Sorry if this has been asked before, but Is this in any way compatible with gwx 2.1?
Regards
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Old 08-15-11, 09:57 AM   #214
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Quote:
Originally Posted by AHS Centaur RIP View Post
Hey, thanks heaps for this. Sorry if this has been asked before, but Is this in any way compatible with gwx 2.1?
Regards
I think it should be. On the other hand it installs with JSGME, so why not just try it and see? If it doesn't work you can easily uninstall it.

That said, GWX3 offers enough improvements over 2.1 that it's really worth your while to make the change.
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Old 08-15-11, 05:14 PM   #215
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Looking forward to the answer.....I;m very curious because even though I've everything GWX2.1 archived I'll probably never install it again.

If there is a problem it'll probably be in the area the ships have been anchored/positioned in the original harbour prior to the terrain changes.

It's possible ships could be embedded into buildings etc.
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Old 08-25-11, 06:45 AM   #216
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6( i really love this mod , the new wilhelsmhaven have real live but mixed with my mod in JSGME make nuclear explosion)
really now the dock have real live with all these movement !
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Old 11-17-12, 09:15 AM   #217
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Could anybody tell me what's wronf with FileFront? Tried to dl from there this mod and others but it doesn't work...
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Old 11-17-12, 10:26 AM   #218
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FF is FUBAR'd and v7 is 321MB in size so if you know of a storage site that will allow it to be uploaded I can certainly oblige.

v6 is approx. 180MB in size.
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Old 11-17-12, 10:52 AM   #219
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Quote:
Originally Posted by CapZap1970 View Post
Could anybody tell me what's wronf with FileFront? Tried to dl from there this mod and others but it doesn't work...
Hi Cap, filefront is doing it's usual thing since they changed their policy. I am uploading GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships v's 5, 6 & 7 to my mediafile acct. will post links when done.

Best regards.

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Old 11-17-12, 11:00 AM   #220
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Quote:
Originally Posted by jimbuna View Post
FF is FUBAR'd and v7 is 321MB in size so if you know of a storage site that will allow it to be uploaded I can certainly oblige.

v6 is approx. 180MB in size.
Just noticed this Jim, mebe cloud? I'll check it out failing that I'm sure Malik will have it, if not I can put it on my ftp

Best regards.

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Old 11-17-12, 11:05 AM   #221
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@Cap v6 here

http://www.mediafire.com/?lqnrg4gj42xzkbh

Best regards.

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Old 11-17-12, 11:15 AM   #222
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Cloud is a no go, next step my personnal storage, when Virgin gets it's act together

Best regards.

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Old 11-17-12, 11:33 AM   #223
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Yeah, I believe there is a 200MB cap.
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Old 11-17-12, 07:57 PM   #224
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ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS

Username: Maik
Password: Woelfe

Look under BIGBOYWOOLY it is there.


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Old 01-21-13, 02:28 PM   #225
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Default Another Problem

Hi, I hope I can get some more help from you guys.

I've finally got SH3+GWX+mods up and running with Win7, only it crashes on starting a career (while the red line is going across the mission screen).

By process of elimination I've identified "GWX3 Wilhelmshafen, St Naz, Schluese and extra ships v7" as the guilty party and wondered if anyone had had the same problem and if there was a solution?
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