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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Rear Admiral
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If she was converted to a training ship and then withdrawn from service and not recommissioned until Dec 1940 it's possible she was still undergoing refit as an operational vessel for some time and the graphics of the mod may well reflect her changing situation as you progress through the war years.
If you are starting out from Willy early in the war you'll also see the Tirpitz and her appearance reflects the fact that she was not ready for action then either (and not even commissioned for a couple years yet IIRC). The first operational info I found for the Leipzig after recommissioning was that she was part of the Baltic Fleet in Sept 1941 but how early she was ready for trials and training as a combat vessel, I don't know. |
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#212 |
Seaman
![]() Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
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@Frau Kaleun
Maybe the appearance of the 'Leipzig' shall reflect her history, but do you really think the germans took away the main armament in 1939 and one year later they installed 3 new 15cm turrets? I don't think so. And if you are looking at the eqp-file you will see that it's not written that there are changes on the main armament during war, that means no progress. I like to see the 'Leipzig' armed, looks better. The armament of the 'Tirpitz' is another thing. To see her progress during war is amazing. Greetz Tom |
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#213 |
Watch
![]() Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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Hey, thanks heaps for this. Sorry if this has been asked before, but Is this in any way compatible with gwx 2.1?
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#214 | |
Eternal Patrol
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That said, GWX3 offers enough improvements over 2.1 that it's really worth your while to make the change.
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“Never do anything you can't take back.” —Rocky Russo |
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#215 |
Chief of the Boat
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Looking forward to the answer.....I;m very curious because even though I've everything GWX2.1 archived I'll probably never install it again.
If there is a problem it'll probably be in the area the ships have been anchored/positioned in the original harbour prior to the terrain changes. It's possible ships could be embedded into buildings etc. |
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#216 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114 thx u man for make this increidible mod ! GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6( i really love this mod , the new wilhelsmhaven have real live but mixed with my mod in JSGME make nuclear explosion) really now the dock have real live with all these movement ! ![]() ![]() |
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#217 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Could anybody tell me what's wronf with FileFront? Tried to dl from there this mod and others but it doesn't work...
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#218 |
Chief of the Boat
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FF is FUBAR'd and v7 is 321MB in size so if you know of a storage site that will allow it to be uploaded I can certainly oblige.
v6 is approx. 180MB in size. |
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#219 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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Best regards. Fubar2Niner |
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#220 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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![]() Best regards. Fubar2Niner |
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#221 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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#222 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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Cloud is a no go, next step my personnal storage, when Virgin gets it's act together
![]() Best regards. Fubar2Niner |
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#223 |
Chief of the Boat
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Yeah, I believe there is a 200MB cap.
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#224 |
Navy Seal
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ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS
Username: Maik Password: Woelfe Look under BIGBOYWOOLY it is there. ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#225 |
Watch
![]() Join Date: Aug 2007
Location: Sussex Coast, U.K.
Posts: 21
Downloads: 65
Uploads: 0
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Hi, I hope I can get some more help from you guys.
I've finally got SH3+GWX+mods up and running with Win7, only it crashes on starting a career (while the red line is going across the mission screen). By process of elimination I've identified "GWX3 Wilhelmshafen, St Naz, Schluese and extra ships v7" as the guilty party and wondered if anyone had had the same problem and if there was a solution? |
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