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Old 05-17-10, 11:58 AM   #2221
TheDarkWraith
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and the language dependency problem is now fixed You will get the mast height now when you ID a target no matter what language you use:

In this screenie I was using the Polish language and it's reporting the mast height as 36.0m which is just what the rec manual says for this ship:
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Old 05-17-10, 12:04 PM   #2222
PL_Cmd_Jacek
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great job, waiting for the fix

by the way do you know why "following the target" icon is not active ?

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Old 05-17-10, 12:18 PM   #2223
TheDarkWraith
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
great job, waiting for the fix

by the way do you know why "following the target" icon is not active ?
It should from the looks of things. Try lowering your scope all the way down and then back up and see if that works.

EDIT:

I see why. You don't have a currently selected officer......how's that? You have an order category bar visible.....?? Click on WEPS to select him again and see what happens.

Did you experience the strange bug some versions back where you weren't able to select an officer?
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Old 05-17-10, 12:55 PM   #2224
PL_Cmd_Jacek
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Quote:
Originally Posted by TheDarkWraith View Post
It should from the looks of things. Try lowering your scope all the way down and then back up and see if that works.

EDIT:

I see why. You don't have a currently selected officer......how's that? You have an order category bar visible.....?? Click on WEPS to select him again and see what happens.

Did you experience the strange bug some versions back where you weren't able to select an officer?
I selected WEPS several times without any effects on the icon. In the past it worked good. I am not able to tell you if it was before the bug or after (probably before). I've checked some previous version of your mod. 2.2.1 (the same behaviour).

Unfortunatelly older one were for 1.1.5, and now with patch 1.2 I received CTD after installing them

I test your mod without any other one.
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Old 05-17-10, 01:02 PM   #2225
TheDarkWraith
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
I selected WEPS several times without any effects on the icon. In the past it worked good. I am not able to tell you if it was before the bug or after (probably before). I've checked some previous version of your mod. 2.2.1 (the same behaviour).

Unfortunatelly older one were for 1.1.5, and now with patch 1.2 I received CTD after installing them

I test your mod without any other one.
I'm looking into something that might be causing the problem.
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Old 05-17-10, 02:29 PM   #2226
UF582151
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I'm not sure but I seem to have lost some tool tips on some of the buttons in the officer menus. I think in previous versions they all had one. Is it only me?

I might have a conflict with some other mod. If you can point out what file these tool tips are in I could check if I've somehow overwritten them although I sort of doubt it 'cause then I shouldn't have no tool tips at all.

anyhow, thanks for the great mod and keep up the good work!
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Old 05-17-10, 02:32 PM   #2227
TheDarkWraith
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Quote:
Originally Posted by UF582151 View Post
I'm not sure but I seem to have lost some tool tips on some of the buttons in the officer menus. I think in previous versions they all had one. Is it only me?

I might have a conflict with some other mod. If you can point out what file these tool tips are in I could check if I've somehow overwritten them although I sort of doubt it 'cause then I shouldn't have no tool tips at all.

anyhow, thanks for the great mod and keep up the good work!
which ones are missing? The strings are referenced from \data\Menu\menu.txt
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Old 05-17-10, 02:46 PM   #2228
UF582151
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Quote:
Originally Posted by TheDarkWraith View Post
which ones are missing? The strings are referenced from \data\Menu\menu.txt
Ok wierd...the game had been running for more than 24h or so...restarted it and tooltips are back.

Sorry about that.

Curious bug though...maybe something goes haywire when you minimize the game once too much or just leave it running too much...not that it would be an easy bug to reproduce.
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Old 05-17-10, 03:21 PM   #2229
TheDarkWraith
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Quote:
Originally Posted by Monte View Post
I know it when I click on my moving officer to open the dialog window. In the top right corner theres a red text 'wounded' and the orders are greyed out (I´m not able to chose an order). I thought that the officer icon would change when this happens.
Think I finally tracked down the bug for this. I'm sending it out to some people for testing and am awaiting their feedback on it.

I would still like some more people to test this bug. If your officer icons never show wounded when the associated officer is wounded and you would like to test this please PM me.

Last edited by TheDarkWraith; 05-17-10 at 03:38 PM.
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Old 05-17-10, 06:41 PM   #2230
TheDarkWraith
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added a new user option that lets you control the visibility of the TAI map at game start. Also added a toggle that controls the visibility of the TAI map to the map tools bar:


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Old 05-17-10, 06:46 PM   #2231
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
I would still like some more people to test this bug. If your officer icons never show wounded when the associated officer is wounded and you would like to test this please PM me.
You mean the total opposite of this:

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Old 05-17-10, 06:49 PM   #2232
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Not sure if this is a bug with your mod or just the game but I had SH5 CTD when I clicked Identify from the torpedo officers menu when I was locked on to what looked like a troop ship.

Since then I've clicked identify on troop ships again with no crash (it's just called them a Troop Ship) but those have been ordinary 'Huge European Liners' on visual confirmation.

Unfortunately I wasn't able to visually identify the ship that made me CTD but the convoy make up looked like it might have been one of the armed merchant cruisers like the Rawalpindi. (was just the troop ship and another transport, no escorts. From memory the last time I saw a convoy like that the troop ship was definitely a Rawalpindi)

Win 7, 64 bit. Version 2.41, Minimal Dials SH5 UI.
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Old 05-17-10, 09:13 PM   #2233
Seefer
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POSSIBLE BUG

When I click on the Impact or Magnetic detonation switch I get two verbal confirmations for each mode as well as two combat log entries Same goes for Salvo or Single Tube switch. The switches seem to function fine other than this.
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Old 05-17-10, 09:14 PM   #2234
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Quote:
Originally Posted by kylania View Post
You mean the total opposite of this:

LMAO

Now that's one sorry-looking bunch of amigos. I foresee a mutiny in the making
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Old 05-17-10, 09:33 PM   #2235
TheDarkWraith
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Quote:
Originally Posted by Seefer View Post
POSSIBLE BUG

When I click on the Impact or Magnetic detonation switch I get two verbal confirmations for each mode as well as two combat log entries Same goes for Salvo or Single Tube switch. The switches seem to function fine other than this.
normal. It happens in this mod
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