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Old 04-13-10, 11:12 AM   #2206
Ducimus
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Traffic was redone. Obviously.

Singe merchants, you'll find closer inshore.

Those entries you see there, are just the singles, and have a chance to spawn every 2 days.


Merchant convoys you want see much of early war. The Japs didn't start to implement those tell later. The way the traffic is arranged, youll see mostly singles at the beginning of the war and mostly convoys at the end.


>>750 feet in an S-18! gotta love those tiny lil boats

If you were 750 feet in an S boat, you were already dead.


As an aside, i'm glad im at the point where im doing some patrols before i release the final version to make sure everything is ok, because i can't handle this anymore


edit:
There was an error with the S boat, it's crash speed was set way too low. Thats fixed now.
Also noticed that contact reports on convoys is turned off for some reason. I don't know why, but im fixing it.

EDIT:
Belay that, i know why i did that now. The maru code. It wasn't broken tell a few months into the war.

edit:
Yup, just looked it up again. The maru code wasn't broken tell November 1942 if my information is correct. So until then, you wont recieve any radio reports.

edit:
I should know better then to 2nd guess myself.

Last edited by Ducimus; 04-13-10 at 12:02 PM.
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Old 04-13-10, 12:07 PM   #2207
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Ok here's the status report on TMO 2.0

It will be released when..........

I run a career game from december 1941, to 1943. However long that takes me. Since this is the final version, i need to take my time about this, and there are some transitions i need to see first hand to make sure they're working correctly.


Here's the changelog thus far (this includes the patch):
Quote:
-- format wordwrap


// ------------ Player sub/torp/sensor

- Depth running problems for the MK 14 and MK 23 torpedo will be resolved at the end of aug 1942, as is historically correct. This means your fish will run at the correct depth starting in sept 42.

- crew should now properly repeat orders for directional and depth changes.
- slightly decreased the effects of darkness and rough seas effecting your watch crews ability to spot targets.

- Damage zones for diesal and electric engines increased from 200 to 400 hit points
- reworked how SJ radar behaves. See manual.
- Added Interior overhauls by vickers03.
- tench now comes with twin 5/25' deck guns.
- Tambor/gar now comes with 5/51 caliber deck gun.
- Tambor gar now stern deck gun mounts only due heftyness of 5/51
- changed periscope zoom levels from 1 and 4 to 1.5 and 6
- removed fuel ballast passive ability from officers.
- adjusted sub fuel to account for fuel ballast and flat map projection
- fixed S boat recharge time
- fixed error in S boat crash speed.


// --------------- campaign changes

- increased dynamic mission requirements minimum fuel percentage from 35% to 40%. Extra missions assigned after sending a status report should now be more limited (Feel less like an endless loop of missions) and not ask you to go someplace when low on fuel.

- Removed all volitale cargo from single merchants. (No more unescorted Kaboom)
- removed all ammo cargo from convoys. Shipping containing Fuel/oil, still remain. (Still get Kaboom)

- slighly increased range at which radio contacts will be recieved
- added extra messages by danurve
- good patrol rating renown requirements from 500 to 600
- Added Sofu Gan (Lot's wife) by aanker
- expanded aleution patrol assigments
- increased spawn rate on aluetion convoys
- added tokyo express
- renamed the Div 2 flotilla to task force. Moved the Pearl div 2 to midway.
- better scripted out pearl harbor and fremantle flotillas.
- better scripted out alaksan command
- Tambor/gar/gato now get assigment to attu in 7/42
- fixed typo in honshu mission


// --------------- enviromental

- Fixed clouds. (was tiling in an un natural mechanical manner)
- Fixed horizon line. Shouldn't see that odd white segment on the horizon as much on clear days/nights.

- changed windspeed from 0,4,8,15, to 0,5,10,15
- changed Underwater coloring to look more correct
- changed fog settings to look good, but not hamper visuals to an extreme with light fog.

- lowered cloud height from 700 to 400
- added cloud shaders from W_clears EE5.
- added Seafoam from Real enviorments
- add terrain textures from Pacific environments 4 Final


//------------------ merchant and warship
- Yugomo DD no longer gets radar in 4/42. Moved it to 9/43, after the RCM becomes available.

- adjusted radar equipment type & date on some tincans. Should now only come with type 22 after mid to late 1944.

- San pans and life boats will no longer explode
- added ship debris with bodies from Pacific Environment 4
- added warships retextured from Real Environments
- added merchant skinpack v 2 by Sergei

//------------------------ AI sensors
- GREATLY reduced JP type22 surface radars max range.
- Slightly lowered range of mid and late war jap passive sonar.
- adjusted fog factor to be in tune with environmental changes
- decreased sensitity of AI hydrophones, but also reduced the effectiveness of thermal layers against passsive sonar.


// ----------------- menu/ gui
- changed some menu art
- added some elemnts of Nbjackso nav Map makeover
- slighly increased camera panning in career room.
Why yes margret, ive been busy. There's also a 56 page manual. (god i hate documentation)
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Old 04-13-10, 12:17 PM   #2208
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Dude I'm telling you i dropped at 750 feet in the S-18 (all components were damaged) and yet I managed to blow ballast and go up to 650, at which point I got the death screen.
Anyway, today I did a barrel roll!
Well actually I did 4 barrel rolls... got attacked by some planes and somehow I ended rolling around in the submarine.
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Old 04-13-10, 12:31 PM   #2209
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Neat screenshot.

On a somewhat related note as it goes to traffic, i just got an idea to put in a crap ton more singles, and still keep to the design theme i had in mind.
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Old 04-13-10, 01:08 PM   #2210
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Here.

This will most defiantly solve the traffic problem:
http://www.filefront.com/16113165/TM...ant_Traffic.7z
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Old 04-13-10, 01:38 PM   #2211
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I hope when you launch TMO 2.0 you could maybe make a list of the small mods that are contained in it, because atm I'm running on quite a mod soup.
TriggerMaru_Overhaul_19
TMO19_Patch_25012010
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Alternative Ship Reflections for TMO 1.9 & RSRDC v502
Poul-Sound for SH4
EAXsoundsim_with_WebstersManeuver_TMO19
SCAF for RSRDC v502
MaxOptics IV for TMO 1.9
Nav Map Make-Over
Merchant Skinpack v2 TMO
TMO19_interior3d_GATO_overhaul
TMO19_interior3d_PORPOISE_overhaul
TMO19_interior3d_SALMON_overhaul
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Old 04-13-10, 02:06 PM   #2212
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No, im not adding anything else. At some point i have to stop adding/fixing stuff, and test it. If i keep adding stuff, ill never get it tested.
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Old 04-13-10, 02:15 PM   #2213
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Quote:
Originally Posted by Ducimus View Post
Traffic was redone. Obviously.

Singe merchants, you'll find closer inshore.
Thanks for the pic.. i saved it. Pretty much everywhere i went except for convoy college looks like it was a waste of time LOL. Except for maybe the NW route from saipan. I did travel that once.


Will check out the more merchant download. I think if maybe if i found more merchants to sink, it would make the scary AI not so annoying. Right now, i just felt like i was driving around for hours (real life) with the only purpose of getting a DC on my head.
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Old 04-13-10, 02:32 PM   #2214
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Hey that's cheating! Hehe
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Old 04-13-10, 02:41 PM   #2215
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Quote:
edit:
Yup, just looked it up again. The maru code wasn't broken tell November 1942 if my information is correct. So until then, you wont recieve any radio reports.
ohhhh.. that makes sense.
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Old 04-13-10, 02:59 PM   #2216
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One question before i go off and try again....

One thing that always annoyed me is that i prefer operating out of the asiatic fleet. But in games past.. anytime i had a chance to upgrade to a better Sub, i got shipped to the Pacific Fleet and having to take missions out of Pearl Harbor.

Is there any way to get an upgrade without leaving the Asiatic Fleet?
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Old 04-13-10, 03:13 PM   #2217
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Quote:
Will check out the more merchant download. I think if maybe if i found more merchants to sink, it would make the scary AI not so annoying.
It will more then double the merchant traffic coverage.

Quote:
Is there any way to get an upgrade without leaving the Asiatic Fleet?
I'm not sure. What boat were you in, what command was the game offering, and when?
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Old 04-13-10, 03:17 PM   #2218
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Well it was sometime last year the last time i played SHIV much.

I think i was in a Sargo and it offered a Gato.
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Old 04-13-10, 03:56 PM   #2219
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I'm not sure if its something i can fix or not, although I am sure that i'm pretty much tuckered out.
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Old 04-13-10, 09:13 PM   #2220
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So no decision yet on the deep water minefields around Japan? Not complaining, just wondering where your mind landed on this.

Also any chance the working TDC that Ngensis created will be included? That is probably the biggest "WOW" factor right now. That aside from TMO in general.

Good luck and thanks!
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