SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-10, 06:48 PM   #2206
speedbird
Gunner
 
Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
and here's the problem with that - some of those ships that they combined have different mast heights...
So Ubi not only didn't fix it, made it more difficult to fix...
speedbird is offline   Reply With Quote
Old 05-16-10, 07:24 PM   #2207
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Taking a reading from the standimeter is resetting other TDC settings previously set. Is that supposed to happen?

I'll preset the AoB and Speed from my observations, then go to check range with the now working standimeter and speed and AoB will have been reset.
__________________

kylania is offline   Reply With Quote
Old 05-16-10, 07:28 PM   #2208
LeBabouin
Mate
 
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
Default

It seem there's no problems to write the mastheights keymap or whatever it's called in python, with a key containing a special char :



so I would bet that's the reading that's causing problems. Maybe you could have one more param, numeric, in rostersea : params = [ classname[ 1 ], classname[ 0 ], n ], then, at display time, get the correspondancy between unit[0] and unit[2] and read mastheights[unit[2]] instead of mastheights[unit[0]] ?
__________________
LeBabouin is offline   Reply With Quote
Old 05-16-10, 07:35 PM   #2209
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by LeBabouin View Post
It seem there's no problems to write the mastheights keymap or whatever it's called in python, with a key containing a special char :
It's an encoding problem which I knew all along. I'm using python to read the files and python's default encoding is ASCII (just read about). I have to use .NET to read the files which is what I'm trying now since it's default encoding is UTF-8 (StreamReader).

Last edited by TheDarkWraith; 05-16-10 at 07:45 PM.
TheDarkWraith is offline   Reply With Quote
Old 05-16-10, 09:55 PM   #2210
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

The sonar guy seems to be stupid now, and I think it might be the 1.2 patch? I'll get contact lines, and TC will drop, but I get no message box or voice confirmation of sound contact. Using the "report nearest" does give message box, but not the voice response? Anyone else seeing this?
__________________

kylania is offline   Reply With Quote
Old 05-16-10, 09:59 PM   #2211
McHub532
Seasoned Skipper
 
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
The sonar guy seems to be stupid now, and I think it might be the 1.2 patch? I'll get contact lines, and TC will drop, but I get no message box or voice confirmation of sound contact. Using the "report nearest" does give message box, but not the voice response? Anyone else seeing this?
Phew.. I thought you were talking about the person on this forum named Sonar Guy... I feel better now that I realize you are not. I thought, "Wow.. what got into Kylania's sub and stunk it up?"
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty."

McHub532 is offline   Reply With Quote
Old 05-16-10, 11:06 PM   #2212
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

He's all crazy, and I'm not sure exactly how. He finally started calling out contacts, but randomly it almost seemed and not all of them.

Of course, having a 30 ship convoy spawn within hydrophone range probably blew out his eardrums, but still!
__________________

kylania is offline   Reply With Quote
Old 05-17-10, 12:08 AM   #2213
PurpleCity
Loader
 
Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
Default

Is it possible to hide the exclamation mark and/or the binocular crosshairs?
PurpleCity is offline   Reply With Quote
Old 05-17-10, 12:14 AM   #2214
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by PurpleCity View Post
Is it possible to hide the exclamation mark and/or the binocular crosshairs?
The patrol objectives exclamation mark is hidden by default (except for during the tutorial), it's also toggleable from the expanded button bar at the top. Make sure you're using version 2.4.1 and not an earlier version that didn't include that feature.

Not sure where the binocular cross hair is called from, so not sure about that.
__________________

kylania is offline   Reply With Quote
Old 05-17-10, 12:20 AM   #2215
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by PurpleCity View Post
Is it possible to hide the exclamation mark and/or the binocular crosshairs?
Theres 2 mods for those .
THE_MASK is offline   Reply With Quote
Old 05-17-10, 01:35 AM   #2216
PurpleCity
Loader
 
Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Theres 2 mods for those .
I tried the no mod, not compatible with TDW UI. I then tried to merge them, no success.
PurpleCity is offline   Reply With Quote
Old 05-17-10, 02:08 AM   #2217
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Quote:
Originally Posted by kylania View Post
He's all crazy, and I'm not sure exactly how. He finally started calling out contacts, but randomly it almost seemed and not all of them.

Of course, having a 30 ship convoy spawn within hydrophone range probably blew out his eardrums, but still!
I have this impression too, but later I remembered that I actually started a new campaign and I didn't yet spend any promotion point on my sonar passive detection abilities. Thereas on my old campaign he was full promoted.
Maybe it has something to do with his bad competence right now, time will tell.
Athlonic is offline   Reply With Quote
Old 05-17-10, 02:47 AM   #2218
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by Athlonic View Post
I have this impression too, but later I remembered that I actually started a new campaign and I didn't yet spend any promotion point on my sonar passive detection abilities. Thereas on my old campaign he was full promoted.
Maybe it has something to do with his bad competence right now, time will tell.

Yes them seemed to have fix the moral function
and this is the result
SeaWolf U-57 is offline   Reply With Quote
Old 05-17-10, 04:50 AM   #2219
Paco
Captain
 
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I'm going to ask for a lot here but I need different languages files:

\data\Roster\Names.cfg
all of \data\Sea

so that I can figure out the problem with the mast heights and different languages. If you would please zip them up and provide me a link I'd appreciate it
You have a PM with downloadlink.
Paco is offline   Reply With Quote
Old 05-17-10, 10:54 AM   #2220
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Got the encoding correct when reading the files now (this is polish):
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.