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Old 05-16-10, 09:57 AM   #2176
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
That's the step there that's causing me problems. I'll lock a ship, shift-I to identify it, then click on Range and it'll be locked at 20m or whatever the last ship I ranged was. It isn't till you open the rec manual, flip all the way over to the ship in question (what I wanted to avoid by using Shift-I ) then it'll update the proper mast height.

So it was working, I was just Doing It Wrong™.

I would suggest some way of updating it without having to open the specific req manual page. If only that thing opened to ID'd ship page rather than whatever arbitrary start page it has.
I'm trying to make that happen (not having to open the specific rec manual page) but due to the way I made this work it's not easy to implement that. I don't give up though......there's always a solution it's just not obvious yet.
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Old 05-16-10, 10:11 AM   #2177
TheBeast
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Quote:
Originally Posted by caine007 View Post
Ok I'm running Windows 7, 64 bit. English (Australian?) version.

I started up the warspite mission... got one of the German DD's in my scope, locked the target and then clicked Identify Ship in the weapon officers menu.

He says it's a Z34.

I then click range and it says the mast height is 20m which is wrong.

Then if I go back and click on Z34 to see the ID book, scroll through to the Z34 entry and click it off then back on - now when I go to use the stadimeter the mast height is zero. From that point on no matter what I do the mast height for any ship is zero.
I am having the same problem as described by caine007 above.
Not only that but Ubi did something in the patch 1.2 that also effects targeting causing some torpedo types to miss by more then a boat length. I tried the MOD that disables the torpedo speed ability but I am still having problems with the Type III and Type IX Torpedo's missing and the Type IX is a homing torpedo. Go figure.
P.S. I am running Vista 32. I should drop Vista 64 in to take advantage of the other 5 GIG of RAM not being used or do the REG hack to access it with the 32 bit OS.
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Last edited by TheBeast; 05-16-10 at 10:24 AM. Reason: Added P.S.
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Old 05-16-10, 10:12 AM   #2178
speedbird
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Hi TDW,

Have you noticed that "Large Steamer" seems to be missing from the rec manual?
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Old 05-16-10, 10:17 AM   #2179
LeBabouin
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No 20m issue for me under 32b XP, but the 0 issue on accentuated chars named ships. Here is my [SEA] french section, if that might help for your testing. Also I'm still a beginner at TDC and need to have the mouse pointed target ship range and speed poping above the righthand bottom corner notepad, please
Code:
[Sea]
Iceberg=Iceberg imposant
IcebergM1=Iceberg moyen
IcebergM2=Iceberg moyen
IcebergM3=Iceberg moyen
IcebergS1=Petit iceberg
IcebergS2=Petit iceberg
IcebergS3=Petit iceberg

BBQueenElizabeth=Cuirassé Queen Elizabeth
BBRoyalSovereign=Cuirassé Royal Sovereign
BBKingGeorgeV=Cuirassé King George V
BBHMSDukeOfYork=HMS Duke Of York
BBNelson=Cuirassé Nelson
BCHood=Croiseur Hood
BCRenown=Croiseur Renown
BBNewMexico=Cuirassé New Mexico
BBNewYork=Cuirassé New York
BBTennessee=Cuirassé Tennessee
BBTennesseeEarly=Cuirassé Tennessee
BBNevada=Cuirassé Nevada
BBColorado=Cuirassé Colorado
BBPennsylvania=Cuirassé Pennsylvania
BBWestVirginia=Cuirassé West Virginia
BBNorthCarolina=Cuirassé North Carolina
BBIowa=Cuirassé Iowa
BBKongo=Cuirassé Kongo
BBFuso=Cuirassé Fuso
BBIse=Cuirassé Ise
BBIseConv=Cuirassé Ise (fin de la guerre)
BBYamato=Cuirassé Yamato
BBLittorio=Cuirassé Littorio
BBDuilio=Cuirassé Duilio
BBBismark=Cuirassé Bismarck
BBSchleswigHolstein=Cuirassé pré-Dreadnought Schleswig-Holstein
BCScharnhorst=Cuirassé Scharnhorst

BCDeutschland=Cuirassé de poche Deutschland
CATakao=Croiseur lourd Takao
CAFurutaka=Croiseur lourd Furutaka
CAMaya=Croiseur lourd Maya
CAMogami=Croiseur lourd Mogami
CANorthampton=Croiseur lourd Northampton
CABaltimore=Croiseur lourd Baltimore
CAKent=Croiseur lourd Kent
CAHMSSuffolk=HMS Suffolk
CATrento=Croiseur lourd Trento
CAHipper=Croiseur lourd Admiral Hipper


CLDido=Croiseur léger Dido
CLFiji=Croiseur léger Fiji
CLBrooklyn=Croiseur léger Brooklyn
CLCleveland=Croiseur léger Cleveland
CLOmaha=Croiseur léger Omaha
CLKuma=Croiseur léger Kuma
CLAgano=Croiseur léger Agano
CLNaka=Croiseur léger Naka
CLMontecuccoli=Croiseur léger Montecuccoli
CLBartolomeo=Croiseur léger Di Giussano
CLEmden=Croiseur léger Emden
CLKonigsberg=Croiseur léger de classe K

AMCKomet=Croiseur auxiliaire Komet
AMCPenguin=Croiseur auxiliaire Penguin
AMCKormoran=Croiseur auxiliaire Kormoran
AMCAtlantis=Croiseur auxiliaire Atlantis
AMCPatroclus=Croiseur marchand armé Patroclus
AMCRawalpindi=Croiseur marchand armé Rawalpindi
AODithmarschen=Ravitailleur Dithmarschen
AGPCarlPeters=Fleet Tender Carl Peters

CVArkRoyal=Porte-avions Ark Royal
CVIllustrious=Porte-avions Illustrious
CVGlorious=Porte-avions Glorious
CVFurious=Porte-avions Furious
CVHermes=Porte-avions Hermes
CVEagle=Porte-avions Eagle
CVUSEarlyWar=Porte-avions
CVShokaku=Porte-avions Shokaku
CVHiryu=Porte-avions Hiryu
CVTaiho=Porte-avions Taiho
CVCourageous=Porte-avions Courageous

CVEAkitsu=Porte-avions d'escorte Akitsu
CVETaiyo=Porte-avions d'escorte Taiyo
CVECasablanca=Porte-avions d'escorte Casablanca
CVEBogue=Porte-avions d'escorte Bogue
CVESangamon=Porte-avions d'escorte Sangamon
CVEAttacker=Porte-avions d'escorte Attacker
CVELongIsland=Porte-avions d'escorte Long Island
CVEArcher=Porte-avions d'escorte Archer
CVECharger=Porte-avions d'escorte Charger
CVEAvenger=Porte-avions d'escorte Avenger
CVEAudacity=Porte-avions d'escorte Audacity
CVSChitose=Porte-hydravions Chitose

DDSoldati=Destroyer Soldati
DDAkizuki=Destroyer Akizuki
DDShiratsuyu=Destroyer Shiratsuyu
DDFubuki=Destroyer Fubuki
DDMutsuki=Destroyer Mutsuki
DDMinekaze=Destroyer Minekaze
DDAsashio=Destroyer Asashio
MLOkinoshima=Grand mouilleur de mines
MSNO13=Dragueur de mines
SCSubchaser=Chasseur de sous-marins
COFlower=Corvette Flower
DDType34=Destroyer Type 34


ASSubTender=Porte-sous-marins
DDFletcher=Destroyer Fletcher
DDAB=Destroyer de classe A
DDKeith=Destroyer de classe B
DDV&W=Destroyer de classe V&W
DDHMSWalker=HMS Walker
DDTribal=Destroyer Tribal
DDJClass=Destroyer de classe J
DDRocket=Destroyer de classe R
DDClemson=Destroyer Clemson
DDTown=Destroyer Lend-lease classe Town
DDSomers=Destroyer Somers
DEEvarts=Destroyer d'escorte Evarts
DEBuckley=Destroyer d'escorte Buckley
DEJCButler=Destroyer d'escorte JC Butler
DERiver=Frégate de classe River
FFBlackSwan=Aviso Black Swan
FFHMSStork=HMS Stork
FFBlackSwanElite=Aviso d'élite Black Swan
PTElco=Torpilleur Elco
PCTrawler=Chalutier armé
LST=Embarcation de débarquement
FishingBoat=Bateau de pêche
FishingBoat2=Chalutier
TugBoat=Remorqueur
JPGunBoat01=Petite canonnière
JPGunBoat02=Canonnière moyenne
PCThetis=Cutter "B" 165 pieds
SC497=Chasseur de sous-marins SC-497

KSQ=Cargo côtier composite
KSS=Petit vraquier
KMSSBiyo=Vraquier moyen (ancien)
KMSSKinposan=Vraquier moyen (moderne)
KMCSHeito=Cargo moyen composite (moderne)
KMCSAkita=Cargo moyen composite (ancien)
KLSSHakusika=Grand vraquier (ancien)
KLSSDoxford=Navire à moteur Doxford Standard
KLCSNagara=Cargo composite (moderne)
KMCSZinbu=Cargo européen moyen composite
KSCSTaihosan=Petit cargo moderne composite
KSSSKasagisan=Petit vraquier (ancien)
PLC3Middleton=Transport d'attaque Middleton

PHMauretania=Grand navire de ligne
PLConteVerde=Grand navire de ligne moderne
PLKiturin=Navire de ligne moderne
PLHorai=Navire à passagers (ancien)
PSTyohei=Petit navire à passagers
GeAuxCruiser=Croiseur marchand armé
PPQueenMary=Très grand navire de ligne européen
PLSarpedon=Grand transporteur
NSampan01=Sampan
NSampan02=Jonque
NSampan03=Grand sampan
JPFish01=Bateau de pêche
JPFish02=Bateau de pêche
LL=Cargo Liberty
LLWarSupplies=Cargo Liberty (ravitaillements)
VV=Cargo Victory
KSCSN3SA1=Petit navire marchand N3SA1
KMCSC1B=Navire marchand moyen C1-B
KLCSC2SB1=Cargo C2-S-B1

KL=Grand vapeur
KLWarSupplies=Grand vapeur (ravitaillements)

KMSSHogIsland=Transporteur Hog Island de type A
KMKHogIslandWarSupplies=Transporteur moyen Hog Island (ravitaillements)
KMSSWarMelody=Vraquier ancien à étrave inclinée
KPMCSExpress=Navire de ligne/transporteur moyen (moderne)
OTMS=Pétrolier T3
T3Cimmaron=Pétrolier de classe Cimmaron
OSHaruna=Petit moteur AR (ancien)
OMBuzyun=Pétrolier moyen ancien
OMPaula=Pétrolier moyen britannique (ancien)
OMRanger=Pétrolier moyen Ranger
OLNippon=Grand pétrolier moderne
OLSchliemann=Grand pétrolier allemand
OLBritishAviator=Pétrolier anglais ancien
TR=Transport de troupes
AGCC2Appalachian=Navire amiral de groupe amphibie

LifeboatLarge=Canot de sauvetage
LifeboatSmall=Radeau de sauvetage
Frigate=C'est quoi, ça ?

[Submarine]
SSS18=Sous-marin de classe S-18
SSS42=Sous-marin de classe S-42
SSPorpoise=Sous-marin de classe Porpoise
SSSalmon=Sous-marin de classe Salmon
SSSargo=Sous-marin de classe Sargo
SSTambor=Sous-marin de classe Tambor
SSGar=Sous-marin de classe Gar
SSGato=Sous-marin de classe Gato
SSBalao=Sous-marin de classe Balao
SSUndine=Sous-marin de classe U
SKoMidget=Sous-marin de poche
SSSenToku=Sous-marin de classe Sen-Toku
SSTypeIIA=Type IIA
SSTypeIIB=Type IIB
SSTypeIIC=Type IIC
SSTypeIID=Type IID
SSTypeVIIA=Type VIIA
SSTypeVIIA_AI=Type VIIA (IA)
SSTypeVIIA_U30=U-30
SSTypeVIIB=Type VIIB
SSTypeVIIB_AI=Type VIIB (IA)
SSTypeVIIB_U99=U-99
SSTypeVIIC=Type VIIC
SSTypeVIIC_U552=U-552
SSTypeVIIC_AI=Type VIIC (IA)
SSTypeVIIC41=Type VIIC/41
SSTypeVIID=Type VII-D
SSTypeIXD2=Type IX-D2
SSTypeXVIII=Walther Type XVIII
SSTypeXXI=Type XXI
SSTypeXXIII=Type XXIII


[Ordnance]
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Old 05-16-10, 10:19 AM   #2180
TheDarkWraith
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Quote:
Originally Posted by speedbird View Post
Hi TDW,

Have you noticed that "Large Steamer" seems to be missing from the rec manual?
that and some others also because Ubi disabled them from the rec manual in patch 1.2 . This needs to be fixed but just haven't got around to it.
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Old 05-16-10, 10:21 AM   #2181
speedbird
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Quote:
Originally Posted by TheDarkWraith View Post
that and some others also because Ubi disabled them from the rec manual in patch 1.2 . This needs to be fixed but just haven't got around to it.
That's ok mate, I though it was me going mad...
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Old 05-16-10, 11:07 AM   #2182
TheDarkWraith
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I was going to add this in the next version of the mod but since we have what appears to be a language dependency problem with the mast heights I've had to make this now. I've added the ability to edit the mast height using an edit box. You click on the mast height and then you can type in the mast height for the target. You have to click Accept for the new mast height to take affect. Clicking Exit makes no changes. Clicking edit lets you re-edit the mast height if you made an error.

NOTE: when editing the mast height value you effectively put some parts of the game on pause. If you have follow target enabled it will NOT be updated and following the target while editing the mast height. As soon as you stop editing the mast height the follow target will re-acquire and re-follow the target it was following.

I've also found a way to set the mast height when using WEPS-->Identify target (or similar key command used). When the identify target command is issued there will be a slight delay before the mast height is updated. You do not have to have a target selected in the rec manual to use the identify target and have the mast height set.

You also now do not have to have a target selected in the rec manual to change/edit the mast height for the currently selected target in your scope.

I'll be issuing a new complete bug fix revision for this (v2.4.1) due to the amount of changes and files effected. I'll have that ready here very shortly. Just have to package up and upload.

I still have to resolve the language dependency problem with the mast heights. I hope to have that resolved here soon also.

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Old 05-16-10, 11:27 AM   #2183
kylania
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I want to have your babies.
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Old 05-16-10, 11:48 AM   #2184
TheDarkWraith
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v2.4.1 released. This is an important bug fix/temp solution to the language dependency problem with the mast heights. See post #1 for details.
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Old 05-16-10, 12:08 PM   #2185
furby
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cheers...will download and test.
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Old 05-16-10, 12:10 PM   #2186
PL_Cmd_Jacek
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Quote:
Originally Posted by TheDarkWraith View Post
v2.4.1 released. This is an important bug fix/temp solution to the language dependency problem with the mast heights. See post #1 for details.
Thank you so much. I ve just tested it and works perfect. I can manually adjust the mast height.

Another question. When I command Crash Dive during being submerged, my boat is going to surface . When I am on surface, crash dive works good. Is this an issue, I only have ? It happened also on previous version.
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Old 05-16-10, 12:11 PM   #2187
Stepe47
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hmmmm... when I connect to Ubi server my version is still 1.1.5
should I go and search for the 1.2 patch, then apply it myself or it's applied only over a fresh unmodded SH5 installation??
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Old 05-16-10, 12:34 PM   #2188
kylania
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Quote:
Originally Posted by Stepe47 View Post
hmmmm... when I connect to Ubi server my version is still 1.1.5
should I go and search for the 1.2 patch, then apply it myself or it's applied only over a fresh unmodded SH5 installation??
Information about patch download can be found here: http://forums.ubi.com/eve/forums/a/t...958#7191057958
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Old 05-16-10, 12:47 PM   #2189
Stepe47
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Thanks Kylania - had to start gu.exe and now it's updating the game
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Old 05-16-10, 01:05 PM   #2190
TheDarkWraith
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I'm going to ask for a lot here but I need different languages files:

\data\Roster\Names.cfg
all of \data\Sea

so that I can figure out the problem with the mast heights and different languages. If you would please zip them up and provide me a link I'd appreciate it
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