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04-03-10, 09:16 AM | #2161 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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It's in there, under the Navigation section.
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04-03-10, 03:48 PM | #2162 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Yo Ducimus and crew,
Still immensely enjoying TMO.... 3 questions tough: 1. How to get back the clicking sound when turning TDC or PERI? (I remember it was in an readme, cannot find it anymore..) 2. Somehow the stopwatch is clickable in the bottom menu (turns red), but does not show up? 3. Where to change parameters for murkier/less visibility underwater? Any answers highly appreciated, trebb
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Flying Dutchman |
04-04-10, 12:24 AM | #2163 |
Mate
Join Date: Dec 2006
Posts: 60
Downloads: 83
Uploads: 0
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Thanks for your help Sergei!
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04-04-10, 09:14 AM | #2164 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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TMO 1.9 keel depth data
are the keel depth data written on the recognition manual correct?
if not, does anyone has a list of ships and keel depth to share? muchas gracias.
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 04-04-10 at 10:13 AM. |
04-04-10, 04:36 PM | #2165 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Stopwatch and radio glitch
Anybody with this problem:
SH4 1.5 vanilla Stopwatch and radio work. Enabling TMO 1.9, with patch 25012010, (JGSME) makes both functions unaccessable/unusable. (NO further mods installed) Neither with "X", nor in bottom menu bar (altough it lights up red)... Any ideas? Thanks trebb EDIT: I compared stopwatch function with JSGME install of RFB 2.0 patch1. Stopwatch works normal when RFB is mounted...!
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Flying Dutchman Last edited by trebby; 04-04-10 at 04:54 PM. Reason: x-check |
04-04-10, 09:44 PM | #2166 | |
Watch Officer
Join Date: May 2005
Posts: 335
Downloads: 52
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Quote:
By the way, the trick to navigating these deep water mine fields is to transit them as deep as possible. In game if you hit the chain the mine goes off so if you hit it deep the mine will detonate harmlessly above you. That is to say it needs to be at least 100ft above. I had one pop that close and all I had was some deck gun repair to do once topside. Also, I just stumbled upon the MK 16 torpedo last time I was in port. Nice touch! Could this be a TMO Easter Egg? I wish they werent so darned expensive though! . |
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04-04-10, 11:55 PM | #2167 | |
The Old Man
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Quote:
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04-05-10, 03:54 AM | #2168 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Yo TheBeast,
Eeehm, where to change these resolution settings? Running at 2560*1600 normally.... At some ini? or specifically sumthing for the watch? Thanks, trebb EDIT: I lowered my resolution and the watch is visible! What file do I edit to get it at 2560*1600? Still lookin for little edit to get peri clicking sound back, any clues?
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Flying Dutchman Last edited by trebby; 04-05-10 at 04:34 AM. Reason: X-Checking lead |
04-05-10, 10:13 AM | #2169 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Ran into one of those 'what the heck this can't be right' thoughts on the last patrol. It might not be a TMO thing, maybe some setting that just seemed to high or low for my taste, here it goes;
Situation - light rain, light fog, radar is going off, got a small convoy headed my way - time to intercept. Get into position, periscope depth, silent running, battle stations. Boat is about 1400 from a parrellel course to the column. No visual detection, nothing. Had saved the game once the convoy was detected, loaded the save, approached the same except closer, 8-900. Still nothing, no detection, no lock. But wait - I can see them. Ok, lets try this again, load the save, approach the convoy, on the surface - to 400. I'm on the bridge, I can see them, ok I can see them, but can't get a lock, unless - I'm about 150 or so close. The escort and maru's go right by. What gives? Currently running just TMO 1.9 & patch.
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04-05-10, 01:33 PM | #2170 | |
The Old Man
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04-05-10, 03:40 PM | #2171 |
Rear Admiral
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Might be the light fog settings in the scene.dat. I've reworked it for TMO 2.0.
edit: As an aside, just to randomly bitch.... i hate writing documentation. It sucks the will to live right out of me. |
04-05-10, 07:58 PM | #2172 | |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Quote:
By the way, I understand about not enjoying having to do documents and letters. Suggestion; don't write them! Speak them, just as I browse and post to this forum completely hands free using Windows 7 speech recognition.
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04-05-10, 08:44 PM | #2173 |
Rear Admiral
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Next release is FINAL. No bull. Which is why im attempting to write a manual for TMO, and this after doing a fair bit of work on updating things, has left me a little fed up with things at the moment. Regardless, I'd hate to finally drop the ball on an ongoing work since 2007, without that informative bit for prosperity. From the time i next post it, the mod will languash on various download servers until whatever server admins or cron job finally delete's it months or years hence.
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04-05-10, 11:28 PM | #2174 |
Mate
Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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TMO RSRD crashes. Confirm JS installation order please.
Hi and thank you Ducimus for all your hard work!
I have been having an issue When ever I play with the mod an RSRD with all the patches I will get a guaranteed crash. I am running a Steam installation of SH4. I was hoping I could confirm the JS installation order with everyone. In JS I have, in order: Trigger Maru 1.9 TMO 1.9 25012010 RSRD TMO v502 RSRD v5xxx patch 1 I have tried a fresh install and restart and it is the same issue. Any help is greatly appreciated. Regards SH4 fan Update: Seems to be related to external view and route execution. Plotted a course. Went to bridge view, all was well, "Following plotted course" then I hit Ahead Flank and it crashed. -- Vista Ultimate Q6600 2.4, 3gigs of ram, Nvidia 8800GTX, 1680x1050x32 Last edited by SH4 fan; 04-05-10 at 11:52 PM. |
04-06-10, 08:56 AM | #2175 |
Lieutenant
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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Hi everyone, it's been a looooooooooong while since I've played fleet boats and my question is what other mods must I use along with TMO ? RSRDC maybe ? and besides that must I apply any environment mods ? I'm looking for a mod combo similar to OM+OMEGU 10x
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