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03-01-24, 11:39 AM | #2116 |
Argentinian Skipper
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Many thanks Fitzcarraldo
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03-01-24, 01:48 PM | #2117 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-02-24, 03:14 PM | #2118 | |
Sea Lord
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Quote:
I tell myself that the imminent release smells good... how good .. Fifi, I love it when you come and give us this kind of news..It's really nice...Because the news in the world....is really rotten at the moment.. I pity our friend Alex lol... Last edited by Kal_Maximus_U669; 03-02-24 at 03:27 PM. |
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03-03-24, 01:43 PM | #2119 |
Torpedoman
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
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after finally making just the right tiny change to the .dat file, I finally got the radar to work on the Type XXI. This, in combination with other changes, means the boat is fully functional and playable with the sole exception of the slow surfacing issue (solved by blowing ballast) I know nobody plays this type but me but if there's any interest now or later, I can upload the modified file.
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03-05-24, 04:39 AM | #2120 | |
Bosun
Join Date: Aug 2021
Location: Shadowing convoys
Posts: 61
Downloads: 227
Uploads: 0
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Please Upload the radar fix
Quote:
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Well,men...all set? - All set, Sir! |
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03-05-24, 01:53 PM | #2121 |
Navy Seal
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Imminent, imminent not really … well yet… still lot of work to correct all those random units
And after, I have the SCR file to check too Each unit one by one… manually editing … have to check all the unit waypoints path … many errors giving plenty units crashing into islands or coasts… hence never seen in high seas! Not to say about wrong dates, or wrong sides! (Found plenty Germans side 1 !) Very time consuming. 8 hours by days, each days… even sundays… wife is VERY patient PS: all units will have now latest equipment available at the travel date… that was not the case … at all!! (Ie, none unit could have the Hhog in career, any date!)
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03-05-24, 02:35 PM | #2122 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Glad your wife is understanding .... otherwise we would be running in the dark.
Sounds like you have correct many possible issue and things not working as they should. Kudos to you!
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-06-24, 03:33 AM | #2123 |
Grey Wolf
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03-06-24, 04:39 AM | #2124 |
Torpedoman
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
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03-07-24, 12:49 AM | #2125 | |
Navy Seal
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Quote:
Wrong side will not bring CTD, but quite annoying gameplay speaking … I even found nations that are not compatible in same convoy No CTD either here, but some unwanted action for sure inside the rows! That will be corrected anyway. Back to work
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03-09-24, 05:19 AM | #2126 |
Navy Seal
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Still correcting RND file
Convoys around England very close to coasts, could not work correctly due to incorrect waypoints radius (again)… Now, I think (well, I’m sure in fact) they will travel without beaching from start to end Corrected the row spacing too (of all game convoys) so they can spawn correctly everywhere without touching coasts… The demanding of wide spacing of 1000m cannot work everywhere so they are not ALL 1000m spaced! Also found dozens of double random groups … so I changed them for new units & path, to populate others planet parts Back to work
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03-09-24, 10:07 AM | #2127 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Thanks for the update!
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-09-24, 12:36 PM | #2128 |
Navy Seal
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De nada my friend
About the incorrect waypoints radius making ships collide coast… I believe that as long as the ship (or convoy) has not reached the last waypoint (ship will beach and stay there) game will not spawn new units at group starting point! Hence quite important that path must be smooth and correct
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03-12-24, 06:09 AM | #2129 |
Navy Seal
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Don’t know who made NYGM units path waypoints, but there are so many errors
Plenty units couldn’t sail very far from start, when the loop=-1 and loop probability=0 (or 25)… That’s gonna be an other game can tell you!
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03-12-24, 06:21 AM | #2130 |
Planesman
Join Date: Nov 2007
Location: Normandie
Posts: 182
Downloads: 414
Uploads: 0
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nygm
hello Fifi,
Could other mods have the same problems?
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