SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-13-15, 04:54 PM | #196 |
Navy Seal
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It is in the first post on page 1.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
03-13-15, 04:59 PM | #197 |
Sailor man
Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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TYVM!!! Silly me, I guess I was too busy drooling to see it.
Cheers, |
03-17-15, 05:06 PM | #198 |
Ace of the Deep
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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LOOKS AWESOME Ahnenerbe!!!
Excellent Job! Thank you |
03-18-15, 06:55 PM | #199 |
Canadian Wolf
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Can someone point me to the proper node in the cameras.dat file ( using S3D ) that is responsible for zooming in and out regarding the sub or other objects.
And I don't think it is the free camera one, more when the the camera is locked onto the sub\object ( object is moving though ). I am finding that I would like more control so I could zoom in closer. Has anyone made anything specific for this mod that does this? Thanks for any help. Last edited by ReallyDedPoet; 03-18-15 at 07:23 PM. |
03-19-15, 02:22 PM | #200 |
Canadian Wolf
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Bump
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03-19-15, 05:04 PM | #201 |
Sonar Guy
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You need to create an optical controller for the camera that you want:
I made that for all interior cameras with 2x zoom:
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If you ride like lightning, you're gonna crash like thunder. |
03-19-15, 08:08 PM | #202 |
Canadian Wolf
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Thanks.
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03-25-15, 02:16 PM | #203 |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Get an msvcrt.dll crash when I try this mod. Same thing happens with the other Widescreen mod as well.
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03-26-15, 02:38 PM | #204 | |
Soundman
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Quote:
All good !! ++ Ahnenerbe ++ |
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03-27-15, 01:56 AM | #205 | |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Quote:
I have all the C++ updates via Windows Update. I'm not sure what else to get. I'm on Win7 64. I do run on Steam though, could this be the issue? Also, the D3D.dll and D3D.cfg files go in the main SH3 folder, correct?
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03-27-15, 07:05 AM | #206 | |
Sea Lord
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Quote:
But, whoa! d3d9.CFG? ! I hope this was just a mistake. Because the file you want is named d3d9.INI. This is true for both Ahnenerbe's and VanJast's 1920x1080 mods (and all of the 1360x768 widescreen mods as well - since they all use Seeadler's d3d9.dll). If you have somehow gotten a d3d9.cfg file in there, it is the wrong one. Make sure you have the d3d9.ini file that comes with the mod you are using. Last edited by BigWalleye; 03-27-15 at 10:32 AM. |
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03-27-15, 11:20 AM | #207 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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the observation periscope shortcut doesnt seem to work.
how do the mini shortcuts inside the periscopes and conning tower shortcuts work? thanks
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03-27-15, 11:59 AM | #208 | |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Quote:
Sorry, yes, INI. lol Think I might just pick up the Gamersgate version for $10 and give it a go. I really can't figure this out.
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03-27-15, 12:31 PM | #209 |
Sea Lord
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03-27-15, 10:07 PM | #210 | |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Quote:
It's so weird. I can't even find anybody on google with the same issue. Strange how all of my other games work just fine...it's that DLL file causing some goofyness. Odd.
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