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Old 03-11-10, 12:25 PM   #2056
Ducimus
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Do NOT cruise submerged at any depth shallower then 160 feet.
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Old 03-11-10, 12:31 PM   #2057
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Default Midway

There was a refueling stop at Midway for most of the war. The Fremantle Boats had a fueling barge at Ex mouth Gulf a base was tried the and failed because of conditions. I also read a post about radar on marus, I don't know if Marus ever got radar, but in reading Blair's "Silent Victory" the Japanese did develop radar in the latter stages of the war, so Marus sailing with escorts would have some radar protections. I just read in the last two or three days one Sub Commander report a CV with a "Bed Spring Antenna on the Truck"

Ron Banks MMCM(SS), USN(Ret)
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Old 03-11-10, 12:32 PM   #2058
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So I'm 30 feet deeper then periscope depth and patrol planes can detect & blast me with precision depth charges. Not sure I'm too crazy about that, I've had them buzz right by me at p/d before. Well at least there's no mystery.
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Old 03-11-10, 12:38 PM   #2059
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the Pacific Ocean isn't the Atlantic : clear waters mean you're visible quite deep..


just my 2 cents

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Old 03-11-10, 04:36 PM   #2060
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Quote:
Originally Posted by keltos01 View Post
the Pacific Ocean isn't the Atlantic : clear waters mean you're visible quite deep..


just my 2 cents

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Old 03-11-10, 04:50 PM   #2061
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Cruising shallow is a risk in TMO.I cruise with my scope up at 512 TC max so if a plane is spotted, can quickly drop scope and go deep, it works.You can also extend your SD radar mast(T key) and SD radar will pick up planes, giving you even more time to dive down if you want to patrol submerged.Otherwise I usually got to 200 feet They usually wont spot you there and def cant touch you there.

Still waiting on someone to develop a version of MAD for late war IJN aircraft.Suppose best way to simulate it would be they could detect you as far as 250 feet or so, plus soem depth charges that could reach you.Would be pretty intense and cause some cursing.
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Old 03-11-10, 09:02 PM   #2062
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BTW, next update to TMO isn't going to be 1.94.

It will be version 2.0, and the last one i publish. (yeah i know ive said that three times before)
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Old 03-11-10, 11:24 PM   #2063
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Ducimus, it can't be the last one you publish, you have to continue to make SHIV better until SHVI comes out..... and then you can fix that one!
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Old 03-11-10, 11:28 PM   #2064
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I'm a gamer and sub nut just like the rest of you guys. I'd like to play too.
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Old 03-11-10, 11:57 PM   #2065
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lol ducimus, i actually hope you will leave modding alone for a while and enjoy SH 4, enjoy your work.Just hope ONE day you may return.Having said that, since this is last for a long while, maybe a suggestion if you dont mind.Up to you entirely of course but since last TMO update, would like to put it out there.

Make it so magnetic detonators are never reliable.Since they were never reliable in RL, should be reliable no matter what period of war.Make torpedo dud rate very high until say 1 September 43? From everything I have read that was around the time the issue was fixed.Unless its changed think duds are fixed in TMO in June or July 43, too early so may want to adjust that.Currently i've found the premature rate to be realistic(although if i save and shut down game and reload, never get prematures, even in heavy seas, any idea?)

Anyway, if you feel like it maybe adjust it.I know TMO isnt only about realism but doubt you want people bagging tons and tons of shipping in mid 43 before torpedo bugs were fixed.

of course if you happen to have the FM sonar laying around, wouldnt mind that either


anyway, glad to hear you are going to take a break and actually play the game and enjoy your labor.
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Old 03-12-10, 02:50 AM   #2066
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Quote:
Originally Posted by Ducimus View Post
I'm a gamer and sub nut just like the rest of you guys. I'd like to play too.
I concur here ! I'd like to play too

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Old 03-12-10, 03:07 AM   #2067
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Quote:
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of course if you happen to have the FM sonar laying around, wouldnt mind that either
.
Oh yeah, i forgot.. .. again.

Right click on the link and "Save as" or "save target as" or "save link as", whichever the case may be for your browser. Do not click directly on the link, as it will only try and load in your browser.

http://www.ducimus.net/sh415/release...tMineSubnet.7z

Anyone who uses that, does so at their own descretion. I have never "officially" released that mod because it would cause me a schittstorm of complaints because it can really lag down your system in big mindfields, and i didn't feel it worked well enough to really navigate through a minefield. It will tell you where minefields are, but after awhile, it's all blended together and your ears are bleeding. lol
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Old 03-12-10, 12:02 PM   #2068
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Ducimus - are you going to roll in your WIP Sinking Mechanics mod into TMO 2.0? I experienced it last night for the first time and it was a pretty neat effect - took almost a hour for the merchant to sink (AKITA MARU?) although I got the "She's going down" message long before. I think it is worth adding, especially with only the ships you have completed so far as it will increase the variability of damage effects.
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Old 03-12-10, 05:30 PM   #2069
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No, i won't. That was nowhere near done, and would require through testing of each individual shp. It's acutaly a large project in and of itself.
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Old 03-13-10, 11:01 AM   #2070
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Hey guys, I got a problem with the Obs Scope on my current boat;
Porpoise Class. The scope will only go up so far, not as high as the attack scope. And so it never gets a clear view of anything. Can anything be done about that?
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