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Old 12-19-09, 07:08 AM   #1981
looney
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Question about missions:

Just now I got a mission to patrol AM75 only the star comes up in AM 86. I understand why the star is placed incorrect. My question is: The trigger to end the mission (96hours in 200km circle) should it be placed on the star or on the actual mission.

Oh and 1 more thing: if i shoot down an aircraft (I love the 37mm with a good crew) Do I get reknown?
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Old 12-19-09, 07:10 AM   #1982
SR-71
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Quote:
Originally Posted by Sailor Steve View Post
@ SR-71: WELCOME ABOARD!
Thanks sir!
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Old 12-19-09, 07:49 AM   #1983
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Quote:
Originally Posted by looney View Post
Question about missions:

Just now I got a mission to patrol AM75 only the star comes up in AM 86. I understand why the star is placed incorrect. My question is: The trigger to end the mission (96hours in 200km circle) should it be placed on the star or on the actual mission.

Oh and 1 more thing: if i shoot down an aircraft (I love the 37mm with a good crew) Do I get reknown?
The circle is centered on the star.
Aircraft do give you renown but not much. And a elite late war bomber will turn you to schreds in seconds with gun fire.
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Old 12-19-09, 12:26 PM   #1984
col_Kurtz
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Default Problems... a lot of...

[quote=lurker_hlb3;1221596]1. Your "install" is invalid for OM+ OMEGU. You "need" to read the install instruction for OMEGU again:

So...

You wrote:
OMEGU and accompanying mods should "ONLY" be installed on a “stock” SH4 v1.5 after OM v720 or RSRDC v550
What does it mean?
The first patrol, submarine school... Somwhere in the Baltic Sea.
And problems. I got problems with JSGME activations these mods:
OpsMonsun705, them OM_705_to_720 and conflict, them OMEGUv300 and conflict. Mods are clear, downloaded from Filefront or from Subsim com sites. Game is freshly installed. SH4 and them UBM pack 1.5.
Have a look...


On the bridge. UZU, binoculars got something more...

Here, when I`m trying to get inside, leftclick on the door... I get to green screen below



What is wrong? I tryied to do everything step by step, OpsMonsun, them upgrade 705_to_720 and OMEGU 300. I don`t understand
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Old 12-19-09, 01:13 PM   #1985
SR-71
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Quote:
Originally Posted by lurker_hlb3 View Post
1. Your "install" is invalid for OM+ OMEGU. You "need" to read the install instruction for OMEGU again:



2. For deck gunnery, let the "AI" do the shooting and select the "waterline" air point "icon"

3. As far as the rest of your problem, provide the following and then I will address your problems:

Date
Location
Type of Sub
Flotilla
other relevant facts
Ok, now I have the followings mods

OPS MONSUM V705
OM V705 TO V720
OMEGU V300 PKG
OMEGU V300 PATCH 3 PKG
DBSM SH4

This way should be right, shouldn't? Thanks for your explanation.

About the second issue, now I will ttry to be more specific: ships take too much time to sink and take too much damage berfore sinking IMHO. The artillery school target drone (the example described) needs too much shells to get sunk (and I don't need the crew to fire to waterline, I do myself perfectly... ) .

Also, I see very unrealistic that one improvised patrol boat of about 500 ton need more than one torpedo to sink, that's the ingame situation I told you. Actually, one single torpedo would be enough to nearly vaporize the ship, so it's ver unrealistic that not only he doesn't get sunk, but continues sailing... I see it so annoying that didn't want to continue the campaign and try another bigger objective before get it solved.

So the final question would be that if there would be some way to change the damage system to get the ships sink faster and take less damage before sinking, to do it myself in case you think that damage system is good as is in your mod...

Thanks and greetings
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Old 12-19-09, 02:20 PM   #1986
lurker_hlb3
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Quote:
Originally Posted by SR-71 View Post
Ok, now I have the followings mods

OPS MONSUM V705
OM V705 TO V720
OMEGU V300 PKG
OMEGU V300 PATCH 3 PKG
DBSM SH4

This way should be right, shouldn't? Thanks for your explanation.

About the second issue, now I will ttry to be more specific: ships take too much time to sink and take too much damage berfore sinking IMHO. The artillery school target drone (the example described) needs too much shells to get sunk (and I don't need the crew to fire to waterline, I do myself perfectly... ) .

Also, I see very unrealistic that one improvised patrol boat of about 500 ton need more than one torpedo to sink, that's the ingame situation I told you. Actually, one single torpedo would be enough to nearly vaporize the ship, so it's ver unrealistic that not only he doesn't get sunk, but continues sailing... I see it so annoying that didn't want to continue the campaign and try another bigger objective before get it solved.

So the final question would be that if there would be some way to change the damage system to get the ships sink faster and take less damage before sinking, to do it myself in case you think that damage system is good as is in your mod...

Thanks and greetings

Quote:
ships take too much time to sink and take too much damage berfore sinking IMHO.

The damage model is working "as designed"


Quote:
one improvised patrol boat of about 500 ton
You have a "class name" for this ship


Quote:
if there would be some way to change the damage system to get the ships sink faster
No
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Old 12-19-09, 02:58 PM   #1987
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Hello,

hmm i have now spent almost a week trying to get this Kiub going, along with changing this dat file to a value that planes do not see me.

I have not hit one ship in the training mission with the Kiub. I have absoluteoly no problem in hitting ships with SH3 and the OLC Gui mod, but no chance here with SH4.
Did anyone of you play the tutorial torpedo mission (school mission) and hit this miving target drone ? I did not in a whole week.

Greetings,
Catfish

P.S. The SKWAS editor can open files, but i seem not to be able to change the values to "0", as described somewhere north of here. I have alrteady asked but there was no reaction - as soon as i change one value to "0", the other will spring back to "1" ??!
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Old 12-19-09, 03:22 PM   #1988
lurker_hlb3
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[quote=col_Kurtz;1221833]
Quote:
Originally Posted by lurker_hlb3 View Post
1. Your "install" is invalid for OM+ OMEGU. You "need" to read the install instruction for OMEGU again:

So...

You wrote:
OMEGU and accompanying mods should "ONLY" be installed on a “stock” SH4 v1.5 after OM v720 or RSRDC v550
What does it mean?
The first patrol, submarine school... Somwhere in the Baltic Sea.
And problems. I got problems with JSGME activations these mods:
OpsMonsun705, them OM_705_to_720 and conflict, them OMEGUv300 and conflict. Mods are clear, downloaded from Filefront or from Subsim com sites. Game is freshly installed. SH4 and them UBM pack 1.5.

What is wrong? I tryied to do everything step by step, OpsMonsun, them upgrade 705_to_720 and OMEGU 300. I don`t understand

As you install OM/OMv705_to_v720/OMEGU your going to get conflict warning that's normal.

You comments about "eye-candy" issues have been noted.
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Old 12-20-09, 10:11 AM   #1989
col_Kurtz
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Default Correctly installation for OMEGU?

[quote=lurker_hlb3;1221908]
Quote:
Originally Posted by col_Kurtz View Post


As you install OM/OMv705_to_v720/OMEGU your going to get conflict warning that's normal.

You comments about "eye-candy" issues have been noted.
Thank you very much.

Okay to the point.
Clear installation of SH4 + UBM (SH 1.5), and then to activate correctly the mods with JSGME...
1. OpsMonsun
2. OM_705_to_720
3. OMEGU v300
4. OMEGU v300_patch3
5. AOBF 16-9
and optional
6. Harder escort 1 or 2.
7. OM_SH3_Commands_keys
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Old 12-20-09, 10:34 AM   #1990
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[quote=col_Kurtz;1222248]
Quote:
Originally Posted by lurker_hlb3 View Post
Thank you very much.

Okay to the point.
Clear installation of SH4 + UBM (SH 1.5), and then to activate correctly the mods with JSGME...
1. OpsMonsun
2. OM_705_to_720
3. OMEGU v300
4. OMEGU v300_patch3
5. AOBF 16-9
and optional
6. Harder escort 1 or 2.
7. OM_SH3_Commands_keys

You need to read the "install" instructions for "OMEGU v300_patchs" again, AOBF 16-9 is "no longer required".
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Old 12-20-09, 11:43 AM   #1991
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[quote=lurker_hlb3;1222259]
Quote:
Originally Posted by col_Kurtz View Post


You need to read the "install" instructions for "OMEGU v300_patchs" again, AOBF 16-9 is "no longer required".
Yes, yes... I have already read it. My fault.
I deactiveted AOBF, but the highest resolution of my screen is 1280x1024 (4:3) and I`m looking for some advice for "gap" above the attack periscope view.


view of observation periscope is ok.

Now is:
OpsMonsun
OM_705_to_720
OMEGU_v300
OMEGU_V300_Patch3_Pkg
OM_MultiCmd_Keys
OM_Harder_Escort_L1

Thank you anyway

Last edited by col_Kurtz; 12-20-09 at 11:58 AM. Reason: just edit:)
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Old 12-20-09, 12:04 PM   #1992
karamazovnew
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[QUOTE=col_Kurtz;1222283]
Quote:
Originally Posted by lurker_hlb3 View Post

Yes, yes... My fault.
I deactiveted AOBF, but the highest resolution of my screen is 1280x1024 (4:3) and I`m looking for some advice for "gap" above the attack periscope view.
OMEGU patch 3 was not applied correctly. I can see there the old background, the old marks etc. The panels have handles, the periscope bearing is a missplaced and the AOBF button is wrong. Reapply all mods please.
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Old 12-20-09, 02:34 PM   #1993
lurker_hlb3
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[quote=karamazovnew;1222302]
Quote:
Originally Posted by col_Kurtz View Post

OMEGU patch 3 was not applied correctly. I can see there the old background, the old marks etc. The panels have handles, the periscope bearing is a missplaced and the AOBF button is wrong. Reapply all mods please.

Well based on this comment

Now is:
OpsMonsun
OM_705_to_720
OMEGU_v300
OMEGU_V300_Patch3_Pkg
OM_MultiCmd_Keys
OM_Harder_Escort_L1


That he failed to move the OMEGU Patch and new OM_SH3_Command_Keys mods from the OMEGU_V300_Patch3_Pkg directory into the MODS directory for install
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Old 12-20-09, 03:16 PM   #1994
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[quote=karamazovnew;1222302]
Quote:
Originally Posted by col_Kurtz View Post

OMEGU patch 3 was not applied correctly. I can see there the old background, the old marks etc. The panels have handles, the periscope bearing is a missplaced and the AOBF button is wrong. Reapply all mods please.
Okay. I`m going to do that now.
Anyway thank you for your answers and help. I know it is a BIG job and BIGGEST patient

Whoops...

Last edited by col_Kurtz; 12-20-09 at 03:17 PM. Reason: just read Lurker...
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Old 12-20-09, 06:05 PM   #1995
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[quote=lurker_hlb3;1222370]
Quote:
Originally Posted by karamazovnew View Post


Well based on this comment

Now is:
OpsMonsun
OM_705_to_720
OMEGU_v300
OMEGU_V300_Patch3_Pkg
OM_MultiCmd_Keys
OM_Harder_Escort_L1


That he failed to move the OMEGU Patch and new OM_SH3_Command_Keys mods from the OMEGU_V300_Patch3_Pkg directory into the MODS directory for install
Yeah... But now I added from .7zip to MODS
OpsMonsun_705
OM_705_to_720
OMEGU_v300
OMEGU_V300_Patch_Pkg3 (but I didn`t know that I should have taken out folder OMEGU_V300_Patch3 from this package) Now, I know and I found this mistake.
OM_Harder_Escort_L1

So now is...
OpsMonsun_705
OM_705_to_720
OMEGU_v300
OMEGU_V300_Patch3
OM_Harder_Escort_L1


Could you tell me what it is for?



This switch is not working...


Thank you, thank you and apologize... I hope it is not too late

Regards
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