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12-19-09, 07:08 AM | #1981 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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Question about missions:
Just now I got a mission to patrol AM75 only the star comes up in AM 86. I understand why the star is placed incorrect. My question is: The trigger to end the mission (96hours in 200km circle) should it be placed on the star or on the actual mission. Oh and 1 more thing: if i shoot down an aircraft (I love the 37mm with a good crew) Do I get reknown? |
12-19-09, 07:10 AM | #1982 |
Watch
Join Date: Dec 2009
Location: Seville, Spain
Posts: 20
Downloads: 44
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12-19-09, 07:49 AM | #1983 | |
The Old Man
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Quote:
Aircraft do give you renown but not much. And a elite late war bomber will turn you to schreds in seconds with gun fire. |
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12-19-09, 12:26 PM | #1984 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
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Problems... a lot of...
[quote=lurker_hlb3;1221596]1. Your "install" is invalid for OM+ OMEGU. You "need" to read the install instruction for OMEGU again:
So... You wrote: OMEGU and accompanying mods should "ONLY" be installed on a “stock” SH4 v1.5 after OM v720 or RSRDC v550 What does it mean? The first patrol, submarine school... Somwhere in the Baltic Sea. And problems. I got problems with JSGME activations these mods: OpsMonsun705, them OM_705_to_720 and conflict, them OMEGUv300 and conflict. Mods are clear, downloaded from Filefront or from Subsim com sites. Game is freshly installed. SH4 and them UBM pack 1.5. Have a look... On the bridge. UZU, binoculars got something more... Here, when I`m trying to get inside, leftclick on the door... I get to green screen below What is wrong? I tryied to do everything step by step, OpsMonsun, them upgrade 705_to_720 and OMEGU 300. I don`t understand |
12-19-09, 01:13 PM | #1985 | |
Watch
Join Date: Dec 2009
Location: Seville, Spain
Posts: 20
Downloads: 44
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Quote:
OPS MONSUM V705 OM V705 TO V720 OMEGU V300 PKG OMEGU V300 PATCH 3 PKG DBSM SH4 This way should be right, shouldn't? Thanks for your explanation. About the second issue, now I will ttry to be more specific: ships take too much time to sink and take too much damage berfore sinking IMHO. The artillery school target drone (the example described) needs too much shells to get sunk (and I don't need the crew to fire to waterline, I do myself perfectly... ) . Also, I see very unrealistic that one improvised patrol boat of about 500 ton need more than one torpedo to sink, that's the ingame situation I told you. Actually, one single torpedo would be enough to nearly vaporize the ship, so it's ver unrealistic that not only he doesn't get sunk, but continues sailing... I see it so annoying that didn't want to continue the campaign and try another bigger objective before get it solved. So the final question would be that if there would be some way to change the damage system to get the ships sink faster and take less damage before sinking, to do it myself in case you think that damage system is good as is in your mod... Thanks and greetings |
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12-19-09, 02:20 PM | #1986 | ||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Quote:
The damage model is working "as designed" Quote:
Quote:
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12-19-09, 02:58 PM | #1987 |
Dipped Squirrel Operative
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Hello,
hmm i have now spent almost a week trying to get this Kiub going, along with changing this dat file to a value that planes do not see me. I have not hit one ship in the training mission with the Kiub. I have absoluteoly no problem in hitting ships with SH3 and the OLC Gui mod, but no chance here with SH4. Did anyone of you play the tutorial torpedo mission (school mission) and hit this miving target drone ? I did not in a whole week. Greetings, Catfish P.S. The SKWAS editor can open files, but i seem not to be able to change the values to "0", as described somewhere north of here. I have alrteady asked but there was no reaction - as soon as i change one value to "0", the other will spring back to "1" ??! |
12-19-09, 03:22 PM | #1988 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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[quote=col_Kurtz;1221833]
Quote:
As you install OM/OMv705_to_v720/OMEGU your going to get conflict warning that's normal. You comments about "eye-candy" issues have been noted. |
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12-20-09, 10:11 AM | #1989 | |
XO
Join Date: Mar 2008
Posts: 424
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Correctly installation for OMEGU?
[quote=lurker_hlb3;1221908]
Quote:
Okay to the point. Clear installation of SH4 + UBM (SH 1.5), and then to activate correctly the mods with JSGME... 1. OpsMonsun 2. OM_705_to_720 3. OMEGU v300 4. OMEGU v300_patch3 5. AOBF 16-9 and optional 6. Harder escort 1 or 2. 7. OM_SH3_Commands_keys |
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12-20-09, 10:34 AM | #1990 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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[quote=col_Kurtz;1222248]
Quote:
You need to read the "install" instructions for "OMEGU v300_patchs" again, AOBF 16-9 is "no longer required". |
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12-20-09, 11:43 AM | #1991 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
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[quote=lurker_hlb3;1222259]
Quote:
I deactiveted AOBF, but the highest resolution of my screen is 1280x1024 (4:3) and I`m looking for some advice for "gap" above the attack periscope view. view of observation periscope is ok. Now is: OpsMonsun OM_705_to_720 OMEGU_v300 OMEGU_V300_Patch3_Pkg OM_MultiCmd_Keys OM_Harder_Escort_L1 Thank you anyway Last edited by col_Kurtz; 12-20-09 at 11:58 AM. Reason: just edit:) |
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12-20-09, 12:04 PM | #1992 |
The Old Man
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[QUOTE=col_Kurtz;1222283]OMEGU patch 3 was not applied correctly. I can see there the old background, the old marks etc. The panels have handles, the periscope bearing is a missplaced and the AOBF button is wrong. Reapply all mods please.
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12-20-09, 02:34 PM | #1993 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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[quote=karamazovnew;1222302]
Quote:
Well based on this comment Now is: OpsMonsun OM_705_to_720 OMEGU_v300 OMEGU_V300_Patch3_Pkg OM_MultiCmd_Keys OM_Harder_Escort_L1 That he failed to move the OMEGU Patch and new OM_SH3_Command_Keys mods from the OMEGU_V300_Patch3_Pkg directory into the MODS directory for install |
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12-20-09, 03:16 PM | #1994 | |
XO
Join Date: Mar 2008
Posts: 424
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[quote=karamazovnew;1222302]
Quote:
Anyway thank you for your answers and help. I know it is a BIG job and BIGGEST patient Whoops... Last edited by col_Kurtz; 12-20-09 at 03:17 PM. Reason: just read Lurker... |
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12-20-09, 06:05 PM | #1995 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
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[quote=lurker_hlb3;1222370]
Quote:
OpsMonsun_705 OM_705_to_720 OMEGU_v300 OMEGU_V300_Patch_Pkg3 (but I didn`t know that I should have taken out folder OMEGU_V300_Patch3 from this package) Now, I know and I found this mistake. OM_Harder_Escort_L1 So now is... OpsMonsun_705 OM_705_to_720 OMEGU_v300 OMEGU_V300_Patch3 OM_Harder_Escort_L1 Could you tell me what it is for? This switch is not working... Thank you, thank you and apologize... I hope it is not too late Regards |
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