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11-20-12, 01:20 PM | #181 | |
Eternal Patrol
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=3797
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11-21-12, 01:40 AM | #182 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Thanks Steve!
Much appreciated! |
11-27-12, 10:33 AM | #183 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Is there a differance...?
Kaleuns.
Is there a differance between this Lifeboat mod and SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1? I use the latter at the moment but I always like to swap out and try new or differing mods, even if they are the same subject. Thanks D40
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Dogfish40 |
11-27-12, 10:44 AM | #184 | |
Ace of the Deep
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Quote:
But if you have a link to the mod, share with us. It might be just an older version of Rongel's lifeboats. But who knows... |
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11-27-12, 11:19 AM | #185 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Maybe you meant Wooden Lifeboats + Crew in Water Mod by iambecomelife, developped for SHIII but successfully tested with SH5 too A while ago I asked myself if anyone had enabled both mods, and with which results. IIRC I was told to ask Uekel, but then I forgot to do it Also notice that there is another mod for SHIII dealing with lifeboats wich, though not tested, could be similarly compatible with SH5: it is Lifeboats for SH3! by Rubini |
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11-28-12, 10:01 AM | #186 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Quote:
I had read somewhere it was mentioned that all the lifrafts are the same. In other words, you don't get any lifeboats. If the iambecomelife mod is compatible with Rongels lifeboat mod, we could see even more interesting eye candy during a sinking. I'm D/L the iambecomelife now and I'll see what happens. Thanks Gap! EDIT: Found the latest version...
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Dogfish40 |
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12-02-12, 11:56 PM | #187 |
Ace of the Deep
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I'm working on adding wooden lifeboat. Making it from scratch: took this as a base:
http://www.uscg.mil/history/plans/USLSS26PLB1.JPG Here's how far I got |
12-03-12, 12:01 AM | #188 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Looks promising. Hope you stick with it!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
12-03-12, 12:13 AM | #189 |
Ace of the Deep
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considering that this time I'm just making my own model, as I got tired of attempting to use/fix/re-texture already created free models - I'm pretty sure I will.
Plus, this is about 65% complete. Now it's just high-poly >>> UVW mapping >>> texturing. |
12-03-12, 04:56 AM | #190 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I can't wait to see it in game
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12-03-12, 06:31 AM | #191 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
12-03-12, 01:16 PM | #192 |
Navy Seal
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Good work Targor
Looks great |
12-05-12, 09:56 PM | #193 |
Ace of the Deep
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Here is a bit of a high-poly render with texture (still lots of work ahead, just not enough time)
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12-06-12, 08:34 AM | #194 |
Stowaway
Posts: n/a
Downloads:
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12-18-12, 11:17 PM | #195 |
Ace of the Deep
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A little update.
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