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Old 12-21-10, 09:31 AM   #181
h.sie
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@Obelix: Windspeed is generated randomly, but also considering season, position and so on. I tried to do as few modifications on weather code as possible. Fulfilling your individual wishes would mean to totally change the weather model, which is impossible for me. See it this way: It's some kind of realism that you cannot choose the weather as you like.

But if you want to have lower waves at all in average, this can be made by a tweak in scene.dat. I think an envrionment expert can tell you what exactly to change.

h.sie
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Old 12-21-10, 09:33 AM   #182
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h.sie
I understanded, thank you!
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Old 12-21-10, 09:57 AM   #183
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I think Hitman or Makman can tell you how to reduce wave amplitude.
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Old 12-21-10, 10:10 AM   #184
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Quote:
Originally Posted by h.sie View Post
I think Hitman or Makman can tell you how to reduce wave amplitude.
Thanks, I'll ask them. But I'm interested in is a Wind.
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Old 12-21-10, 11:41 AM   #185
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h.sie, I spent a day trying out your mod.

I'm using LSH3 V5.1 as my basic mod. Went out for a 2 months trip to Canada near Halifax in Aug, 1941. Had no probs. And weather changes even at 4096 tc. My impression was that I didn't have long term bad weather periods lasting for 4 weeks and longer. Even the 15 m/s winds didn't show up so often. Often the wind was blowing between 0 and 7 m/s. And only sometimes, for not so long as usual, blowing over that.

One thing I realized: Asking for Weather Report, what I did very often (poor devil having to do that over a hunded times a day ) it showed thick fog and no rain, but it did rain, I saw it! But that's all. Verry good work.

Your mod is sticky in my mod collection! Hope it will leave Beta-Status some day

Cheers
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Old 12-21-10, 12:57 PM   #186
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hi schmutt, thanks for reporting.

the behaviour you described (wrong weather report) occurs only short after a new weather period has begun when new weather has been calculated, but old weather still is there (because weather changes slowly). If you now ask for weather report in this situation, you always get the new calculated weather, even if it not has completely changed from old to new. this behaviour is hard-coded, could be changed in principle, but isnt worth the huge effort in my opinion.

I think it's final, but I call it beta, only for the case someone finds a bug. So I can say, that it was just a beta.

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Old 12-22-10, 11:55 AM   #187
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@Hitman: The link in post 112 is no more valid, could you please change the Threads name. Thanks. h.sie
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Old 12-22-10, 03:41 PM   #188
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Yes, I'll leave it simply as REL
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Old 12-28-10, 07:54 PM   #189
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Question to the environment modders:

While doing some tests with my Weather Transitions V2 mod

http://www.mediafire.com/?6h7v5xkka645dgl

which triggers weather changes every 30 minutes from good to bad to good to bad and so on, I found out that clouds and ambient light change abrupt for OLC environment (=GWX 16km athmosphere) when weather changes from good to bad. Does not look good. This also happens for GWX-20km athmosphere and M.E.P V2.1.

But in NYGM environment and in M.E.P V3 the clouds and ambient light transmissions from good to bad changes slowly as aspected.

Any idea where I could find the reason for that?

Thanks!
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Old 12-29-10, 11:56 AM   #190
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Quote:
But in NYGM environment and in M.E.P V3 the clouds and ambient light transmissions from good to bad changes slowly as aspected.

Any idea where I could find the reason for that?
NYGM uses the first 16k mod that was created, which was simply an enlarged version of the stock 8km one. Refelecting upon those environments that display correctly the transition, one thing I can think of are the clouds graphics (Nori.tga files in "Misc" folder). Try using the original clouds in those environments that cause trouble and see if that makes a difference
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Old 12-29-10, 12:15 PM   #191
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@Hitman: Thanks. I aready found the reason: See

http://www.subsim.com/radioroom/showthread.php?t=178497
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Old 01-09-11, 02:41 PM   #192
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I see a jagged tearing along the horizon when using the mod with gwx 20km and lsh3 stock 16k mep. Under the tearing you can see clear sky while the weather is cloudy. This only happens on the bridge view and cloudy weather. Can't be seen from uzo or binocular stations. Reloading the save doesn't help. Would changing over to mep 3 remove this? Thanks
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Old 01-09-11, 05:10 PM   #193
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@FlyingSub: Are you sure that this effect does not occur without the BadWeatherFix?

The effect you described is surely related to Environment/scene.dat or similar. My mod does not change graphical things. It affects only the weather changes, but not how the weather looks.
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Old 01-09-11, 07:24 PM   #194
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No, it only happens with the bad weather fix. When I go back to the default file and reload its gone. It works fine with NYGM with the stock environment. Am going to try lsh3 atmosphere instead of environment and see how that goes.

Last edited by Flyingsub; 01-09-11 at 08:46 PM.
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Old 01-15-11, 09:36 AM   #195
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Hi h.sie & Stiebler,

yesterday I had an idea that might be a nice addition to the weather mod: lower waves in the home port.

Since many years players complain about the silly high waves in harbors. Now that you learned how to control the wind speed it might be possible to force lower wind speeds when the boat is in port. (IIRC, Anvart uses the 'state' 'in home port' for his pennants mod (the 'state' also controls whether the crew uses the binoculars). Since the wind speed close to land is always 6m/s (as far as I know), there would not be a big jump from storm to low waves).

I don't think this is a really crucial mod idea, but depending on the required effort, it might be a nice addition to a future weather mod.

Cheers, LGN1
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