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Old 04-02-07, 09:17 AM   #1
Trip
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This one doesnt seem to have been mentioned yet: crew members on the current watch fall asleep. The only way to wake them is to move them to another watch. This seems to happen after a game load.

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Old 04-02-07, 10:07 AM   #2
akdavis
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Quote:
Originally Posted by Cougar_DK
I did't see this mentioned at the first post so here is a little thing I found yester day... I't seems that I somehow gets magically re-armed with forward torps even though I have no in stock....?

I have a savegame if any wants to see it.... couldn't figure out how to find the correct save game folder....

I believe what is happening here is as soon as the previous torp is fired, another torp is removed from the reserves for loading, even though only 1 torpedo can be loaded at a time. For example, if I have 4 torpedos in the tubes, and 4 in the reserves, and I fire all 4 loaded torps at once, I will have zero torpedos in the reserves, but I will only see one torpedo loading.

Not a bug, but not how this should be handled either, as it is confusing.
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Old 04-01-07, 02:14 AM   #3
Drebbel
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- Did any one already encounter surface ships in storms ? How do they behave ? Do the sink as easy as in SHIII ?

- How about being rammed by escorts, does the subs sink or just the escort ?
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Old 04-01-07, 02:21 AM   #4
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in 1.0 i came across a large modern tanker and unleased a total of 6 torps on her. 4 exploded 2 bounced off. listed crazily but didnt sink despite massive waves over the boat and the bridge was tilted into the waves as well but 14+ hours didnt sink her. recently i added a realistic ship sinking to the cfg and made contact with some merchants but during my intercept storms came up and i lost them. i used sonar to find them and all that remained was lifeboats. not sure what means what. 1.1 or the cfg edit or who knows maybe they were lifeboats the whole time heh. i didnt play sh3 so i dont have a reference point.
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Old 04-01-07, 02:28 AM   #5
Drebbel
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Remember that we should discuss issues to the unmodded version of SH4 here, and not modded versions. In your case one simply does not know what causes what.

- Did any one already encounter surface ships in storms ? How do they behave ? Do the sink as easy as in SHIII ?

- How about being rammed by escorts, does the sub sink or just the escort ?
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Old 04-01-07, 12:48 PM   #6
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"... - How about being rammed by escorts, does the sub sink or just the escort ?..."

I rammed a PT boat once and sank it. If it did harm to my sub I wouldn't know since the SHIII hull intrgrity display is not available. Nothing in Damage Management screen. No crew reports.

"... Are you getting a constant flicker or are you getting an occasional flash of the screen every 2-5 minutes?

If the later, I think it's the lighting change update. SH3 did this too and there's nothing that can be done about it. Game plays normally.
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""...Well i'm getting mines every 2 to 5 mins any one got a fix yet?..."

I don't think there ever will be a "fix" for the lighting change update since it's part of the graphics engine. It was there in SH3 and also 4.
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Old 04-01-07, 05:19 PM   #7
Deep Six
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Not a major bug but just a typo.....when you are submerged and you start using up your oxygen...

It goes like this..
Oxygen down to 75 sir
Oxygen down to 50 sir
Oxygen down to 75 sir <<<<< I'm guessing this is a typo and should read 25%

Anyone else confirms this ???

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Old 04-01-07, 06:41 PM   #8
WilhelmSchulz.
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No noise meter. although its metioned in the Manual.
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Old 04-02-07, 09:22 AM   #9
aurgolo
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Default Bugs reported

According to my experience with SH4 I confirm the folliwing bugs:

lack of audio voice overs/confirmation from the crew (only for some commands like: all man to batlle station)

I do not find the plot course tool on the nav map, it is necessary go down and click on the HUD icon

Batteries life seems to be too short (only 2-3 hours with S-Type ahead slow)

No voice for "deepth under kneel...."

Confirm that conning tower blinks like a xmas tree and do not understand which tubes are open and which not (fundamental for a good shoot)

Not easy to lock a target for automatic solution calculation. If press L you only lock a target on the scope but do not transmit data to TDC for automatic calculation (I would like to know how.....SH3 was very easy, just click L and fire....)

ciao

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Old 04-02-07, 11:32 AM   #10
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I save my game while on patrol. I'm running at 2/3. When I load up my saved game my boat is still on top but the engines are at full stop! Irritating and it happens every time. But, frankly, I dunno if this is a bug or a feature, maybe.
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Old 04-02-07, 06:46 PM   #11
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"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."

Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.

"...Not sure if this has been posted. WO spotting ships at Periscope depth..."

Not a bug. Yes, mentioned many times here. Your crew assists with contacts with all available sensors. Obviously your parascope was up.
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Old 04-02-07, 07:24 PM   #12
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Quote:
Originally Posted by -Pv-
"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."

Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.
If this is the same thing I experienced, then there is no indication of damage/flooding whatsoever. As I mentioned in my case, the sub behaved normally on the surface, which would not indicate flooding.
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Old 04-02-07, 08:08 PM   #13
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Several bugs with textures:



Looks like the Romanians have been here...



Should be LENGTH



Reversed gauge in conning tower.
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Old 04-02-07, 09:08 PM   #14
akdavis
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Another random campaign CTD:

Quote:

AppName: sh4.exe AppVer: 1.1.0.0 ModName: simdata.dll
ModVer: 0.0.0.0 Offset: 0000a258
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Old 04-02-07, 09:08 PM   #15
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Quote:
Originally Posted by -Pv-
"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."

Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.
I actually did lok around the sub but did not state so. There really was no sign of damage or flooding any where inside the sub. I saved it there as I had to go back to work and tried to continue later it to see what would happen. I continued as before, blowing balast before I reached terminal crush depth and then trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was. The four DDs then opened up on me like there was no tomorrow. Forutnately, I had 3 of 4 torpedoes loaded in the aft room and fired one at each of the three in the rear and attacked the one in front with the deck gun. I damaged all four of them and may have sunk most of them... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed. If this happens to you under those circumstances you better make your peace as you have no hope of survival all with no signs of damage except the decoy launcher and deck gun... Sure seems like a bug to me.
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