SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-22-11, 12:36 PM | #181 | ||
The Old Man
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If you read the description for each Sonar Decoy you will find that the difference is the time each decoy lasts before expiring. Quote:
Add the change before game activision. This is the Mouse Over Tool Tip displayed for when you mouse over the 10.5 cm Deck Gun. Last edited by TheBeast; 11-22-11 at 02:11 PM. |
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11-22-11, 01:40 PM | #182 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
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Thank you Matey
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11-22-11, 01:47 PM | #183 |
Bosun
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
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Many thanks!
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11-22-11, 09:31 PM | #184 |
Watch
Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
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Hey Beast, how do I get (or is it possible) the correct equipment dates so that its not all released as soon as i start a campaign?
my apologies if i missed the answer to this somewhere. I'm still looking =) |
11-22-11, 10:52 PM | #185 | |
The Old Man
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Example Code: Code:
UnitUpgradePackIntervalOptions1=<Start_Date>, <End_Date>, <Renown_Cost_for_Interval> If End Date = NULL then item is always available after the Start Date. If both Star Date and End Date = NULL then the item is always available. Otherwise the Start and End Dates Start/Stop on Specified Dates. Date Format = YYYY-MM-DD The reason for multiple UnitUpgradePackIntervalOptionsx is because, as game timeline progresses, item Renown Cost should decrease or in some cases increase. Some equipment may have time period where it is not available at all such as specific torpedo's. The NSS_Uboat7x.eqp file also have availablilty dates for Attach Points. The NSS_Uboat7x.sns file also have availablilty dates for Attach Points. If you are interested in Historical Accuracy and willing to research these equipment items availablity dates? I am will to listen. Regards! TheBeast |
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12-07-11, 03:13 AM | #186 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
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I havent really played much of SH3, but maybe that game has a historical progression of upgrades that can be used for the info you seek?
Anyway just wanted to give a huge thanks for your continued work in this area, especially the fleshing out of the snorchel. I can only imagine the work involved! |
12-07-11, 04:26 AM | #187 | |
The Old Man
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Thank you for your appreciation. ------------------------------------------------------------ Nozaurio sent me all of his latest works. These Paint Scheme's are really good, so good, I am going to add them as upgrade options. Nozaurio's Paint Scheme's 1 Nozaurio's Paint Scheme's 2 Nozaurio's Paint Scheme's 3 These Skin Paint Scheme's will have to be sepporate download though. Regards! TheBeast |
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12-07-11, 06:48 AM | #188 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
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Thanks in advance TheBeast and many thanks to you Nozaurio for your amazing work. |
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12-08-11, 03:18 AM | #189 | |
Silent Hunter
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Does it means, youŽll release a new Version of your MOD? Best regards, Magic |
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12-08-11, 04:51 AM | #190 | ||
The Old Man
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I even have long white beard for real. I grow a beard starting every fall and cut it off every spring. Right now it is about 3-4 inches in length. Quote:
Also, I've been trying to add new Sensors -> Sensors Visual upgrade tab for Periscopes/UZO and maybe Binocular upgrades. (Normal or Twisty Periscopes/UZO/Commanders Binocular) I am seriously hoping TDW will be able to Link Snorkle to Co2 ventilation in SH5.exe file soon. This would really help with game emmersion. |
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12-08-11, 07:26 AM | #191 | |
Silent Hunter
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Best regards, Magic |
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12-15-11, 08:45 PM | #192 |
Stowaway
Posts: n/a
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Bumping
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12-18-11, 05:55 AM | #193 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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do u think u or TDW will be able to solve this problem with CO2 when u are travell at snorkel depth?... this will really increase the realism... if not snorkel will be just for eye candy
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12-18-11, 06:42 AM | #194 | |
The Old Man
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Hopefully, TDW wiil get some time to dig into this. |
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12-18-11, 11:01 AM | #195 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
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I cant for the life of me find the thread/page but, I think Sober suggested doing CO2 ventilation through a crew member special ability.
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