SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-17-21, 08:22 AM | #181 |
CTD - it's not just a job
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Oh yes, the telegraphs function as intended in the game engine - as far as clicking for Stop, Ahead Full, etc. I just meant individually, such that you could set the Port telegraph to Back One Third and Starboard to Ahead One Third, and turn a pinch faster at slow speeds... lol - Alas, the 4 motors of the submarine are based on a U-Boat model with only two, and they are "joined at the hip", and operate as one.
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03-17-21, 10:45 AM | #182 | |
Admiral
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Yeah, I agree with ya on that. Sadly motor control is joined at the hip.. like a Siamese conjoined twin... no independent motor control.. which... suuuccckkksss majorly... M. M.
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03-17-21, 11:03 AM | #183 |
Grey Wolf
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* update: 17.3.21 *
- file updated: there was a mixup in narwhal/porpoise upgrade classes thanks propbeanie! Last edited by vickers03; 03-17-21 at 01:42 PM. |
03-28-21, 06:32 PM | #184 |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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This mod is a game-changer for me. Thank you for this.
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Active member of the 'Church of SH4'
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03-28-21, 07:51 PM | #185 |
Navy Seal
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03-28-21, 08:17 PM | #186 |
Admiral
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Re: Question...
Know with a previous use of this mod, while in the main control room.. was NOT able to click on the hatch, leading into the conning tower, just prior to being able to click the hatch/ladder, leading to the bridge view...
Is that able to be done, with clicking on the hatch & pop up into the conning tower, or do you still have to free roam from the control room into the conning tower section.? With before, trying to click on that hatch, leading into the conning tower section, it would not do so.. had to free cam roam up there. Once there, was able to click on the ladder/hatch leading to the bridge once in the conning tower area... so has that been fixed to be able to go from the control room... to the conning tower, or not.? Hopefully, haven't confluzzled you... vickers03 M. M.
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03-29-21, 01:23 AM | #187 | ||
Grey Wolf
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03-29-21, 08:47 PM | #188 | |
Admiral
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Just a thought. M. M.
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03-30-21, 01:23 AM | #189 | |
Grey Wolf
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03-30-21, 10:41 AM | #190 | |
Admiral
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Ok.. Was just a thought.. will wait & see what you can work out on it, vickers03, knew the cams worked in FotRS, just figured that maybe you could use them with your mod. M. M.
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04-25-21, 03:02 AM | #191 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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I'm having much better luck using megamods than I used to. Seeing this officers quarters mod was a thrill. I know many in this community have desired submarines that could be toured from stem to stern. Understanding that this is a WIP, the current state of it is still quite enjoyable.
A big <S> to Rockon' Robin, Vickers03 and James Nix (I had to use his 'eye fix.'). Here's a walkthrough of the Porpoise, Salmon, Balao and S classes (FOTRS ver. 1.2 - the latest won't work for me + the officer's quarters patch and the eye patch - that is all. I've learned that less is more if you want things to work):
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-Arlo |
04-25-21, 04:51 AM | #192 | |
Grey Wolf
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you need at least the FOTRSU 1.2 Officers Quarters compatibility patch. https://www.mediafire.com/file/42m5p...bility.7z/file but i recommend try again with 1.46 there is no reason why it shouldn't work. you can try to delete documents/sh4/data folder after deactivating FOTRSU 1.2, then activate 1.46 |
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04-25-21, 11:11 AM | #193 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Tried it three times, V. Read about the SH4 folder on the forum. Turns out, I have no SH4 folder.
1.46 Never made it past the office to water transition. The only error message it gave during the CTD (and only once) was 'unknown error.' So I was thrilled that an older version worked. [edit] Wait a sec! Turns out I *do* have an SH4 folder (realizing that by 'documents' we weren't talking about something in the SH4 game but in general documents). Things mystify me. Especially how a folder in the documents section affect my game.
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-Arlo Last edited by Arlo; 04-25-21 at 12:17 PM. |
04-25-21, 02:44 PM | #194 | |
Admiral
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Because... that folder, contains info when you run it, every time.. & gets updated as you progress This also applies, if you add in a mod, then yank it out. Any & all info that pertains to the yanked mod, will still be there & will invariably WILL contribute to CTD's.. the bane of gamers, at some point in time.. might not be right off, other times.. soon as you try & load up... *BAM* CTD. That's why it does.. & why it is important, to delete... Think of it, as like the reset button on your computer. Hope this info, helps... M. M.
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04-25-21, 03:47 PM | #195 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Thanks, MM. Will do.
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-Arlo |
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