SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-24-18, 01:44 PM | #181 | ||
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
|
Quote:
Quote:
https://tools.stefankueng.com/ There is a fundamental law in this universe: STNG 106 Lefler's Laws No.17: "When all else fails, do it yourself." In this respect i would use today something like this (first example): https://thispointer.com/find-and-rep...b-string-in-c/ Greetings. |
||
11-24-18, 02:04 PM | #182 |
Village Idiot
|
At $25 a pop for that program? I'd suggest SweetScape 010 editor at $19 or so bucks.
It can do the exact same type thing and SO much more! Anvar1061, I have sent you a PM with a link to a Tool that may help you. |
11-25-18, 04:17 AM | #183 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
|
11-26-18, 03:47 AM | #184 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
Thank you Jeff-Groves for the program SH3Toolkit!
With it I fixed LND, RND, SCR campaigns files. Fixed some cfg unit files. Chose the minimum set in the folders Air, Land, Roster, Sea, Submarine. But now I have a problem with CTD, probably due to the lack of carrier-based aircraft. I need to work manually with the ships ' cfg files and figure out the AirGroup. http://www.mediafire.com/file/vima5x...k/Test.7z/file Last edited by Anvar1061; 11-26-18 at 07:47 AM. |
11-27-18, 05:07 PM | #185 |
Village Idiot
|
Happy to assist you.
Anything else I can help you with just ask. |
12-03-18, 11:16 AM | #186 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
So, I put together a Lite version. Folder: Air, Campaigns, Land, Roster, Sea, Submarine to be completely replaced. But when running at 85% I get CTD. If you activate via JSGME Air+, even the Museum is loaded. So the problem is the lack of a plane (or several). But what?
Back in the JSGME "Reworked_Rus_English_German_Font_fix the" uninstall and install from the archive of the selected folder and reactivate. http://www.mediafire.com/file/vima5x...WX_Rus_Lite.7z Last edited by Anvar1061; 12-03-18 at 12:33 PM. |
12-03-18, 11:34 AM | #187 |
Village Idiot
|
Link says file not ready yet.
|
12-03-18, 11:49 AM | #188 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
|
12-03-18, 11:58 AM | #189 |
Village Idiot
|
Downloading now.
|
12-03-18, 12:48 PM | #190 |
Village Idiot
|
The structure for use by JSGME is wrong.
|
12-06-18, 06:53 AM | #191 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
The Lite version requires testing.
http://www.mediafire.com/file/vima5x...s_Lite.7z/file It is not for JSGME! Not for replacement, but instead. Remove completely and insert new ones. Otherwise, there will be exra ftiles that I'm trying to get rid of. |
12-07-18, 01:25 PM | #192 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
|
Quote:
If you use JSGME you do not need all identical files provide in your download. The DL get smaller then. Yes, you have much more headache by integrate some files of zero-lenght "Name-remove"-files. And this "-remove" thing does not work with complete drawers. Your Lite-Replacement on the other hand, is much much faster installed by "Drawer-Rename". Do not replace an SH3-install. This will be broken then, you need to have a Backup first this way. But instead rename the "old" drawers to something like *BAK and then position the "new" drawers at there old positions. As an example to use this more comfortable: (But please, only when words like DOS, Dos-Promt, Commandline and cmd are injected into your blood. If you never heard about this, this is not for you.) Change SH3Path first! and copy into the Main-drawer where Air, Campaigns, Land... exists. _activate_GWX-Rus-Lite.bat Code:
@echo off set SH3Path=E:\SilentHunterIII\data echo Backup first... move /-Y %SH3Path%\Air %SH3Path%\x_Air_BAK move /-Y %SH3Path%\Campaigns %SH3Path%\x_Campaigns_BAK move /-Y %SH3Path%\Land %SH3Path%\x_Land_BAK move /-Y %SH3Path%\Roster %SH3Path%\x_Roster_BAK move /-Y %SH3Path%\Sea %SH3Path%\x_Sea_BAK move /-Y %SH3Path%\Submarine %SH3Path%\x_Submarine_BAK echo activate GWX-Rus-Lite move /-Y %~dp0\Air %SH3Path%\Air move /-Y %~dp0\Campaigns %SH3Path%\Campaigns move /-Y %~dp0\Land %SH3Path%\Land move /-Y %~dp0\Roster %SH3Path%\Roster move /-Y %~dp0\Sea %SH3Path%\Sea move /-Y %~dp0\Submarine %SH3Path%\Submarine echo READY. echo. pause You do not provide the Library-drawer. Therefor some Units have not all Equipment ready they needed in there *eqp-files. After correct the files which my mySH3-TooL indicate, there are 3 drawers not found in Roster: --CHECK-- AirLndOrdSeaSub: AFS_F1M_Pete - "FSF1M" - "304" (Air) ==not (or Err) in Roster== ALBS_Do24 - "LBSDo24" - "304" (Air) ==not (or Err) in Roster== ALB_B17g_Bomber - "LBB17g_Bomber" - "301" (Air) ==not (or Err) in Roster== I have not used the +-variants. Next files i have problems with. Maybe only me and no one else. This is a *.csv. Open with SCalc or something like that for better reading. "ID parent" is the normal ID for HEX-editor "ID p revers" is the same but for Silent3ditor in reverse order "SortOrder" means the sim-file may be not sequential ordered "NOT found" means the ID is not found in corresponding dat-file "[==]" means the ID is identical, means used for more than one item for reason i dont know "gibberish" Gun-Name means i can not read the dat-file correctly, maybe to its Sort-Ordering of items Code:
FileName;iD parent;iD p revers;Dat-Names;Gun-Name ADB_IL2.sim;F84A0963494824BF;0xbf24484963094af8;ADB_IL2.dat;8JJCîþÿ‘Gl£³Ûª AFB_BeaufighterAU.sim;208918FDB9C6BAA6;0xa6bac6b9fd188920;<==NOT found;<== AFB_Gloster_Gladiator2.sim;DCAE0609BECB90C8;0xc890cbbe0906aedc;<==NOT found;<== AFB_Gloster_Gladiator2.sim ==SortOrder==;6E5B21D48B6FD776;0x76d76f8bd4215b6e;AFB_Gloster_Gladiator2.dat;AFB_Gloster_Gladiator2_Front_guns_L02 AFB_HurricaneMk1.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<== AFB_MosquitoTsetse.sim;2085267102B148DF;0xdf48b10271268520;<==NOT found;<== AFB_SeverskyP_35.sim;EB6F3239130AD274;0x74d20a1339326feb;<==NOT found;<== AFB_SeverskyP_35.sim;EC6F3239130AD274;0x74d20a1339326fec;<==NOT found;<== AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<== AFB_Tempest_Mk.V.sim;6C3BFEEA947956E0;0xe0567994eafe3b6c;<==NOT found;<== ALBS_SunderlandMKS.sim ==SortOrder==;D8A7309D3202D87D;0x7dd802329d30a7d8;ALBS_SunderlandMKS.dat;Short_Sunderland_front_turret ALB_B17g_Bomber.sim;4D493F315A6E1902;0x02196e5a313f494d;<==NOT found;<== ALB_B17g_Bomber.sim;5523AE895AB42C8D;0x8d2cb45a89ae2355;ALB_B17g_Bomber.dat;KS/iòý‡ÐÖs¶² ALB_B17g_Bomber.sim;89E23BB5EA1CAE9E;0x9eae1ceab53be289;ALB_B17g_Bomber.dat;KS/iòýoÓ¥š‚ ALB_B17g_Bomber.sim;0D88E1D68A3A4278;0x78423a8ad6e1880d;ALB_B17g_Bomber.dat;KS/iòý ALB_B17g_Bomber.sim;DB8303B907B65892;0x9258b607b90383db;ALB_B17g_Bomber.dat;KS/iòý ALB_Blenheim.sim;BC0D38E3EB27231E;0x1e2327ebe3380dbc;<==NOT found;<== ALB_DB_3.sim ==SortOrder==;B98299445E2459DE;0xde59245e449982b9;ALB_DB_3.dat;ALB_DB3_Turret_front ALB_Tu2.sim;8E9E14C425A2D521;0x21d5a225c4149e8e;<==NOT found;<== ALB_Tu2.sim;8E9E14C41352D521;0x21d55213c4149e8e;<==NOT found;<== ALB_Tu2.sim;71833993C0F05F1D;0x1d5ff0c093398371;<==NOT found;<== ALB_Tu2.sim;799E14C41C32D521;0x21d5321cc4149e79;<==NOT found;<== ATB_Avenger.sim ==SortOrder==;FD361766CA8EEE58;0x58ee8eca661736fd;ATB_Avenger.dat;ATB_Avenger_LeftWing_Gun ATB_Avenger_TB.sim;F7FDC62A944534A8;0xa83445942ac6fdf7;<==NOT found;<== ATB_Avenger_TB.sim;F7FDC62A944934A8;0xa83449942ac6fdf7;<==NOT found;<== NCL_Dido.sim ==SortOrder==;233DD184D516086D;0x6d0816d584d13d23;NCL_Dido.dat;NCL_Dido_DirM NCL_Dido.sim;39093C0F7085FFF6;0xf6ff85700f3c0939;NCL_Dido.dat;NCL_Dido_DirS01 NCL_Dido.sim;39093C0F7085FFF6;0xf6ff85700f3c0939;[==];[==] NCL_Dido.sim;37093C0F7085FFF6;0xf6ff85700f3c0937;NCL_Dido.dat;NCL_Dido_DirS02 NCL_Dido.sim;37093C0F7085FFF6;0xf6ff85700f3c0937;[==];[==] NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;NCL_Dido.dat;NCL_Dido_PPdir01 NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;[==];[==] NCL_Dido.sim;8AC989C06CBE7FFB;0xfb7fbe6cc089c98a;[==];[==] NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;NCL_Dido.dat;NCL_Dido_PPdir02 NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;[==];[==] NCL_Dido.sim;B521F40C25503BD1;0xd13b50250cf421b5;[==];[==] These files are "Windows"-stuff and should not find a way into your DL-file as they waste space. Campaign_LND.mis Unit 274 Long=-286409.000;-286145.000000 Lat=5673433;5673387.000000 You may use correct formatted Numbers there including the 6 Zeros. Greetings. |
|
12-07-18, 03:00 PM | #193 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
|
Quote:
8 Thumbs.db-files I safely and irreversibly deleted! Yes, I see these missing cfg files. I'll try to find them. It will be more difficult with identifiers. Add these cfg files in the Roster American, British/Air ALB_B17g_Bomber.cfg: [UnitClass] ClassName=LBB17g_Bomber UnitType=301 AppearanceDate=19420901 DisappearanceDate=19480101 DisplayName=US B17G [Unit 1] Name=US B17G DOC=19420901 DOD=19480101 Japan/Air FS_F1M_Pete.cfg: [UnitClass] ClassName=FSF1M UnitType=304 AppearanceDate=19390101 DisappearanceDate=19480101 DisplayName=JP FS F1M [Unit 1] Name=JP F1M Pete DOC=19390101 DOD=19480101 * ALBS_Do24 you can delete, as there is ALBS_Do24T3 and that it is recorded in LAB_VSmallAirBaseGE.cfg German/Air ALBS_Do24.cfg: [UnitClass] ClassName=LBSDo24 UnitType=304 AppearanceDate=19350601 DisappearanceDate=19460101 DisplayName=Do-24 [Unit 1] Name=Do-24 DOC=19350601 DOD=19460101 __________________________________________________ __________________ Campaign_LND.mis Unit 274 After; values are not read despite there are millions of them! Thanks again! Last edited by Anvar1061; 12-08-18 at 08:42 AM. |
|
12-07-18, 08:07 PM | #194 |
Village Idiot
|
AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==
This is a weapons controller in the sim that points at a non existing gun in the dat. I suspect the other entries are the same. Question.... WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same? I can't even look at other files after this! It's as if someone just went totally bonkers in areas! Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit. Just the Spitfire looks as if someone intentionally shot themselves in the foot! I'd suggest a scan of all dat files for redundant tga files. Last edited by Jeff-Groves; 12-07-18 at 08:21 PM. |
12-08-18, 05:32 AM | #195 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
|
Quote:
Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found. Look at the numbers before the ; I would change from Long=-286409.000;-286145.000000 Lat=5673433;5673387.000000 to Long=-286409.000000;-286145.000000 Lat=5673433.000000;5673387.000000 but thats only my Opinion. And i would also kill the Comment itself. Thank you! Greetings. |
|
|
|