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06-05-10, 11:05 PM | #181 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
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Stormy...... |
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06-05-10, 11:09 PM | #182 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Is your compressed air supposed to be completely used up in the VIIB with a single crash dive? Coz... mine just was! Eep!
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06-06-10, 01:25 AM | #183 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Crash dives shouldn't be using any compressed air...
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06-06-10, 01:53 AM | #184 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Didn't think so, but it went from 100 to 7 after the crash dive. I went from 150m (crash dive depth in this mod) up to 88m and it went down to 2 Compressed Air. I was able to raise to periscope depth, then back down to 100m, but by then it was empty. No adverse affects though?
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06-06-10, 03:55 AM | #185 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well theoretically surfacing and launching torpedoes would be impossible without it, but I dunno if the game actually does that or not.
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06-06-10, 08:14 AM | #186 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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On which boat in which conditions?
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
06-06-10, 09:04 AM | #187 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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7C calm...
...cant go without your mod, the boat... it lays so nice in the water now
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Stormy...... |
06-06-10, 09:45 AM | #188 | |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Quote:
And what would I do without your sound mod, its the first mod on my install list!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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06-06-10, 11:26 AM | #189 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 06-07-10 at 09:00 AM. |
06-06-10, 02:54 PM | #190 |
The Old Man
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I really like what you are doing here.
I am using a couple of your MOD's. I did encounter a issue withe Type-7C/41. Here is a screeny. (May be from loading this mod mid campaing at sea) It appears I am running Decks Awash evne though I am surfaced. While good for shadowing a convoy or starting a attack run. This will greatly reduce my overall maximum travel range as it scrubs 2-3 knots speed when at Ahead Standard with a fully trained Motor Officed. Here is a list of my installed MOD's in order installed:
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06-06-10, 02:57 PM | #191 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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The exact same thing happened to me when I loaded this mod midpatrol. You need to load it while in the pen.
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06-06-10, 03:05 PM | #192 |
The Old Man
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Thanks! Returning to Base to re-enable this fine MOD!
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06-06-10, 11:38 PM | #193 |
The Old Man
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I re-enabled this MOD after returning to port and have been using it for a couple hours now. One of the features I keyed on that prompted me to use this mod was the pitch (teeter-tooter) changes mentioned and bringing the bow up so it doesnt appear so heavy but I am not really seeing a notible difference. Has something changed in the latest versions of this MOD?
IMO the boat pitch pivot point appears to be halfway between the Control Tower and the Stern. Shouldn't that pivot point be located directly under the OBS Scope? When sitting All Stop Zero knots the boat should sit fairly level but as speed is increases the bow should rise and the stern should sink. Am I off base with these thoughts ddrgn or it is possible? Last edited by TheBeast; 06-07-10 at 12:20 AM. |
06-07-10, 02:12 AM | #194 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Quote:
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What we do in life echoes in Eternity |
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06-07-10, 05:31 PM | #195 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Any thoughts on these changes before release?
Version 1.5 Changed: -Changed the the highlighted torpedo information text to reflect changes in range. -Added changes to torpedo specifications: -T1 Changed low,med,high speed to give 14000,8000,6000m range -T1 Lowered the impulse ratio from 2000 to 1500 -T1 Decreased depth keeping problems from 70% to 25% -T1 Increased MinEF and MaxEF of torpedo damage 25% -T1 Increased Max Damage Radius from 7 to 10m -T1 Decreased Min Damage from 3 to 1m -T1 changes include Fat and LuT versions to the same settings -T1 Increased magnetic detonation range from 2 to 2.5m -T2 Lowered the impulse ratio from 2000 to 1500 -T2 Decreased depth keeping problems from 70% to 25% -T2 Increased MinEF and MaxEF of torpedo damage 25% -T2 Increased Max Damage Radius from 7 to 10m -T2 Decreased Min Damage Radius from 3 to 1m -T2 Increased magnetic detonation range from 2 to 2.5m -T3 Lowered the impulse ratio from 2000 to 1500 -T3 Decreased depth keeping problems from 70% to 25% -T3 Increased MinEF and MaxEF of torpedo damage 35% -T3 Increased Max Damage Radius from 7 to 10m -T3 Decreased Min Damage Radius from 3 to 1m -T3 Increased magnetic detonation range from 2 to 2.5m -T3 Decreased the FaT2 version of T3 range from 7315 to 5000m -T3 changes include Fat version to the same settings -T4 Lowered the impulse ratio from 2000 to 1500 -T4 Decreased depth keeping problems from 70% to 25% -T4 Increased MinEF and MaxEF of torpedo damage 35% -T4 Increased Max Damage Radius from 7 to 10m -T4 Decreased Min Damage Radius from 3 to 1m -T4 Increased magnetic detonation range from 2 to 2.5m -T5 Lowered the impulse ratio from 2000 to 1500 -T5 Increased MinEF and MaxEF of torpedo damage 35% -T5 Increased Max Damage Radius from 7 to 10m -T5 Decreased Min Damage Radius from 3 to 1m -T5 Increased magnetic detonation range from 2 to 2.5m -T5 Decreased max speed from 24.5 to 24 knots -T7 Lowered the impulse ratio from 2000 to 1500 -T7 Increased MinEF and MaxEF of torpedo damage 25% -T7 Increased Max Damage Radius from 7 to 10m -T7 Decreased Min Damage Radius from 3 to 1m -T7 Increased magnetic detonation range from 2 to 2.5m -T11 Lowered the impulse ratio from 2000 to 1500 -T11 Increased MinEF and MaxEF of torpedo damage 35% -T11 Increased Max Damage Radius from 7 to 10m -T11 Decreased Min Damage Radius from 3 to 1m -T11 Decreased max speed from 24.5 to 24 knots -T11 Increased magnetic detonation range from 2 to 2.5m -T11 Straight run changed from 150 to 400m --------------------
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