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Old 07-09-09, 04:26 PM   #181
keltos01
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Default New guns deck - completely remade









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Old 07-09-09, 04:35 PM   #182
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Ah I understand now....yes the deck for the guns follows exactly the same profile as the main deck, only higher.

BTW remember that the texture of the upper part of the deck must look the same as the main deck, and in the sides of the gun deck, the texture will need to be able to display the flooding holes.
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Old 07-09-09, 04:38 PM   #183
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We cross posted

Yes it looks much better now, but still some small gaps are visible at certain places. Also, the shape of the hull is continued in the gun platform, i.e. the curvature of the hull as it goes up and meets the gun deck must continue naturally, not suddenly turn vertical in the gun deck.

I'll post a picture, wait a minute
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Old 07-09-09, 04:43 PM   #184
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This is the side cut, you can see that the gun platform follows the profile and inclination of the main deck. At the central part, it keeps curving inward, and at the wider parts, where the guns are located, it is vertical the same as the sides of the hull which protude.

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Old 07-09-09, 04:54 PM   #185
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boy are you hard to please !







tired now... nearly midnight here !

as for the holes, the textures can be added : the sides, top etc of the gun deck are all separate pieces in the dds file hence the wooden deck I made here in a couple minutes.

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Old 07-09-09, 08:17 PM   #186
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Looking good. Can't wait for the finished product..
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Old 07-10-09, 11:22 AM   #187
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Old 07-10-09, 02:45 PM   #188
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Default bump map added

I made the bump map with this tutorial (just bumped it up) and changed this in the upc file :


[UserPlayerUnit 1]
ID=Narwhal
NameDisplayable=Narwhal
UnitName= USS Narwhal
Type=Narwhal
UpgradeClass=3
UnitInterval= 1941-01-01, 1963-07-11
ExternalClassName=SSNarwhal
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga
LightmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga
NormalmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_N01.tga
MenuSilhouetteTextureName= Narwhal_Class_01.tga

here it goes :









@Skwasjer : I wish I knew how to make one for the Conning Tower ....

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Old 07-11-09, 12:38 AM   #189
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Steps from gun platform to weather deck

You can see steps to deck from gun platform both sides of
bow gun, Also rear gun has them too. That is when sailor wanted to go to deck from gun platform he did not jump, but used steps.
http://www.navsource.org/archives/08/0817214.jpg
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Old 07-11-09, 01:28 AM   #190
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Quote:
Originally Posted by Captain von Keldunk View Post
You can see steps to deck from gun platform both sides of
bow gun, Also rear gun has them too. That is when sailor wanted to go to deck from gun platform he did not jump, but used steps.
http://www.navsource.org/archives/08/0817214.jpg


close up :






the fore hatch comes directly behind the cable strut, which I will have to modify to look like this one.

The gun platform is set on a whole bunch of struts too, I guess to help with the water exiting the boat, that could be 3 Ded.



I also notice a hand rail on the front part of the tower, the small platform there (approx one man tall) has a railing. Our tower might be a bit 2 tall, although verified from the blueprints I had, not sharp enough for small details like that...

as for the V6 (Nautilus) :






Miss Jean Keesling, the 16 year old daughter of a prominent San Francisco attorney, was the sponsor of the V-6 (SC-2) at its launching at Mare Island Navy Yard on 15 March 1930.






launch : (look at the tube doors)






right.. boy are you guys attentive !

http://www.navsource.org/archives/08/08168a.htm

I'll make them ok, but now I'm off to the Big Jump in Han-sur-Lesse.

http://www.bigjump.be/fr/ou_hansurlesse.php

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Old 07-12-09, 06:01 PM   #191
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Question is there a download for the narwhal available?
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Old 07-12-09, 11:31 PM   #192
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not yet Gryphon, The narwhal is in between keltos and I, and once we have the best product available, Onkel Neal will have it up for grabs as a download bonus for donating!
keep checking the thread, you'll know when
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Old 07-13-09, 12:28 AM   #193
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Thanks for the quick response. I just installed TMO it make the game so much better.
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Old 07-13-09, 01:52 PM   #194
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still working on the hull shape issue, but the latest pictures I found and Hitman's critics are bringing us closer to the real thing everytime I make a change, and those shouldn't affect the texture file coordinates as I am merely changing the shape, not cutting / adding to it.

will work more on it tomorrow.

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Old 07-14-09, 12:10 PM   #195
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Default improving the hull shape

from hitman :



from me :




getting there.. someday

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