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Old 11-02-20, 02:09 PM   #1861
sublynx
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[QUOTE=Leoz;2702689]Team,
This will be my first upload. If anyone can point me to the correct forum link on how to upload something I would be grateful. Then, I can upload this. Any tips on proper protocol is always appreciated.


Great work! Here's a link, fill and send this to Onkel Neal to gain the right to upload:

https://www.subsim.com/radioroom/pri...newpm&u=209959
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Old 11-02-20, 11:16 PM   #1862
Leoz
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THANKS!
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Old 12-25-20, 08:20 PM   #1863
John Pancoast
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Default Better than my two front teeth

Received both of Stiebler's books as Christmas presents. If you don't have them, highly recommended.
Well written and two great subjects; u-boat tankers (milk cows) and the Inshore campaign.
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Old 12-26-20, 12:09 AM   #1864
Bergerbcn
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I have a love-hate relationship with this super mod.

On the one hand, I consider it the best super mod. I like the tonnage war concept and time days spended for career advancement and sub improvement. No eye-candy, only gritty realism (less is more).

On the other hand, I find the installation (and later patching) terribly difficult and very confusing. Lots of guides pdf to read.

I wish someday there was an autoinstaller for NYGM.
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Old 12-26-20, 01:15 AM   #1865
Fifi
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Quote:
Originally Posted by Bergerbcn View Post
I have a love-hate relationship with this super mod.

On the one hand, I consider it the best super mod. I like the tonnage war concept and time days spended for career advancement and sub improvement. No eye-candy, only gritty realism (less is more).

On the other hand, I find the installation (and later patching) terribly difficult and very confusing. Lots of guides pdf to read.

I wish someday there was an autoinstaller for NYGM.
...

Last edited by Fifi; 05-05-21 at 12:41 PM.
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Old 12-26-20, 04:44 AM   #1866
John Pancoast
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Join Date: Apr 2002
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Default

Quote:
Originally Posted by Bergerbcn View Post
I have a love-hate relationship with this super mod.

On the one hand, I consider it the best super mod. I like the tonnage war concept and time days spended for career advancement and sub improvement. No eye-candy, only gritty realism (less is more).

On the other hand, I find the installation (and later patching) terribly difficult and very confusing. Lots of guides pdf to read.

I wish someday there was an autoinstaller for NYGM.
If you have any questions/problems with NYGM's installation I'd be glad to help.
Its actually very easy once the process is understood.
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Old 12-29-20, 04:05 AM   #1867
Leoz
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Default CAM ships

Hope everyone had a great Christmas. Enjoying my NYGM greatly.

An interesting thing I found about CAM ships. Below, interesting as I believe that while shadowing a convoy on at least two occasions, I think it was a Hurricane from a CAM ship that forced me to crash dive.

How are CAM ships scripted in NYGM in regard to their ASW ability as the historical info below claims they were used only when German aircraft were encountered and nothing more?

"Catapult Aircraft Merchantmen

Aircraft ranges were constantly improving, but the Atlantic was far too large to be covered completely by land-based types. A stop-gap measure was instituted by fitting ramps to the front of some of the cargo ships known as Catapult Aircraft Merchantmen (CAM ships), equipped with a lone expendable Hurricane fighter aircraft. When a German bomber approached, the fighter was fired off the end of the ramp with a large rocket to shoot down or drive off the German aircraft, the pilot then ditching in the water and (hopefully) being picked up by one of the escort ships if land was too far away. Nine combat launches were made, resulting in the destruction of eight Axis aircraft for the loss of one Allied pilot.

Although the results gained by the CAM ships and their Hurricanes were not great in enemy aircraft shot down, the aircraft shot down were mostly Fw 200 Condors that would often shadow the convoy out of range of the convoy's guns, reporting back the convoy's course and position so that U-boats could then be directed on to the convoy. The CAM ships and their Hurricanes thus justified the cost in fewer ship losses overall."


https://en.wikipedia.org/wiki/Battle...ft_Merchantmen

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Last edited by Leoz; 12-29-20 at 04:53 AM.
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Old 12-29-20, 04:24 AM   #1868
Leoz
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Quote:
Originally Posted by Bergerbcn View Post
I have a love-hate relationship with this super mod.

On the one hand, I consider it the best super mod. I like the tonnage war concept and time days spended for career advancement and sub improvement. No eye-candy, only gritty realism (less is more).

On the other hand, I find the installation (and later patching) terribly difficult and very confusing. Lots of guides pdf to read.

I wish someday there was an autoinstaller for NYGM.
Hi Bergerbcn. I have found the HSIE hardcode fix my biggest challenge. No matter if it is converted Steam install or actual DVD. My HSIE add on install under all situations fails. To fix this I do the following.
1. Install SH3
2. Install Living Silent Hunter. I use it as a stalking horse as it automatically installs HSIE patch. I then save that HSIE patched SHIII for any future installs I do.
3. Delete the Silent Hunter install, all of it and install Silent Hunter again.
4. Install the latest JSGME.
5. Install NYGM mods via JSGME
6. Install SH3 Commander
7. Copy over the saved HSIE patch from the previous effort.
8. Enable whatever HSIE features I want including the 4GB patch. Then activate that via JSGME
9. And I have a pretty good NYGM setup. Including future installs where I don't have to go through the pain of HSIE creating as I have a patched-with-HSIE Silent Hunter stored and ready.
10. Interesting is doing a follow-on with the Steiber patch-all the steps for that work...so... must be a more forgiving script. I like Steiber but don't always use it when I do an install.
11. I suspect the Tyco patch works too but I just haven't gotten around to using it.

My current, modest mod list is as follows. -- Good hunting.

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.1
epWYGM (note, different backgrounds for the attack and night scope)
Brown_Grey_Map
O2-Gauges v2
Patch_HSIE-V16B1
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NYGM

Last edited by Leoz; 12-29-20 at 04:51 AM.
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Old 12-29-20, 04:35 AM   #1869
Leoz
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Default

Been playing NYGM now for 4 years. I love this mod. For me, no other Mod gives me the kind of feel as if stories from U-boat.net came alive.

I love the fact that ship sinkings sometimes take hours. Example I have hit a convoy, been forced under, depth charged and later, come back up to search the kill zone and find a ship that was only damaged but is dead in the water.

I like the stock environment too. If you don't watch it, a destroyer can end up being closer than you want while shadowing a convoy and you can get chased off.

Spent yesterday, tracking a convoy from about 1400 hours to nightfall watching nothing but the smoke on the horizon and backing off and extending my distance when I had any hint of seeing an escort (usually on the waist position). Plotting bearings of one of the particular recognizable smoke plumes every 15 minutes. Sending off the occasional contact report after pacing the speed.

Then, setting up later a few hours after nightfall with a night surface attack,(all the torpedoes don't automatically work :p ) race away for an overhaul and setup for another attack on the convoy hours later.

I feel lucky that my family situation allows me to do this.

You can sometimes get involved in this game for hours just to resolve one convoy event. About the time it takes to play a long round of golf in real world time...if you are lucky.

Such a great game but I would not recommend this mod if you have family duties.

My current mod list...

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.1
epWYGM
Brown_Grey_Map
O2-Gauges v2
Patch_HSIE-V16B1
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Old 12-29-20, 04:36 AM   #1870
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
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Default

Quote:
Originally Posted by Leoz View Post
Hope everyone had a great Christmas. Enjoying my NYGM greatly.

An interesting thing I found about CAM ships. Below, interesting as I believe that while shadowing a convoy on at least two occasions, I think it was a Hurricane from a CAM ship that forced me to crash dive.

How are CAM ships scripted in NYGM in regard to their ASW ability as the historical info below appears to make them out as a stop cap in case German aircraft were encountered and nothing more?

"Catapult Aircraft Merchantmen

Aircraft ranges were constantly improving, but the Atlantic was far too large to be covered completely by land-based types. A stop-gap measure was instituted by fitting ramps to the front of some of the cargo ships known as Catapult Aircraft Merchantmen (CAM ships), equipped with a lone expendable Hurricane fighter aircraft. When a German bomber approached, the fighter was fired off the end of the ramp with a large rocket to shoot down or drive off the German aircraft, the pilot then ditching in the water and (hopefully) being picked up by one of the escort ships if land was too far away. Nine combat launches were made, resulting in the destruction of eight Axis aircraft for the loss of one Allied pilot.

Although the results gained by the CAM ships and their Hurricanes were not great in enemy aircraft shot down, the aircraft shot down were mostly Fw 200 Condors that would often shadow the convoy out of range of the convoy's guns, reporting back the convoy's course and position so that U-boats could then be directed on to the convoy. The CAM ships and their Hurricanes thus justified the cost in fewer ship losses overall."


https://en.wikipedia.org/wiki/Battle...ft_Merchantmen

The CAM Hurricanes are equipped with one 250kg bomb. The ships are found in the .rnd file and have no asw ability of their own.
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Old 12-29-20, 04:39 AM   #1871
Anvar1061
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If you read the documentation carefully, you will notice that the M35 ship type has been changed to =8. This is how CAM works.
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Old 12-29-20, 04:40 AM   #1872
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Leoz View Post
Hi Bergerbcn. I have found the HSIE hardcode fix my biggest challenge. No matter if it is converted Steam install or actual DVD. My HSIE add on install under all situations fails. To fix this I do the following.
1. Install SH3
2. Install Living Silent Hunter. I use it as a stalking horse as it automatically installs HSIE patch. I then save that HSIE patched SHIII install for future use.
3. Delete the Silent Hunter install, all of it and install Silent Hunter again.
4. Install the latest JSGME.
5. Install NYGM mods via JSGME
6. Install SH3 Commander
7. Copy over the saved HSIE patch from the previous effort.
8. Enable whatever HSIE features I want including the 4GB patch. Then activate that via JSGME
9. And I have a pretty good NYGM setup. Including future installs where I don't have to go through the pain of HSIE creating as I have a patched-with-HSIE Silent Hunter stored and ready.
10. Interesting is doing a follow-on with the Steiber patch-all the steps for that work...so... must be a more forgiving script. I like Steiber but don't always use it when I do an install.
11. I suspect the Tyco patch works too but I just haven't gotten around to using it.

My current, modest mod list is as follows. -- Good hunting.

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.1
epWYGM (note, different backgrounds for the attack and night scope)
Brown_Grey_Map
O2-Gauges v2
Patch_HSIE-V16B1
Both H.sie's and Stiebler's patches are very easy to add to any SH3 install. Much easier than installing LSH just to get it, i.e.
I'd be glad to help if needed.
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Old 12-29-20, 04:43 AM   #1873
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
Posts: 3,202
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Leoz View Post
Been playing NYGM now for 4 years. I love this mod. For me, no other Mod gives me the kind of feel as if stories from U-boat.net came alive.

I love the fact that ship sinkings sometimes take hours. Example I have hit a convoy, been forced under, depth charged and later, come back up to search the kill zone and find a ship that was only damaged but is dead in the water.

I like the stock environment too. If you don't watch it, a destroyer can end up being closer than you want while shadowing a convoy and you can get chased off.

Spent yesterday, tracking a convoy from about 1400 hours to nightfall watching nothing but the smoke on the horizon and backing off and extending my distance when I had any hint of seeing an escort (usually on the waist position). Plotting bearings of one of the particular recognizable smoke plumes every 15 minutes. Sending off the occasional contact report after pacing the speed.

Then, setting up later a few hours after nightfall with a night surface attack,(all the torpedoes don't automatically work :p ) race away for an overhaul and setup for another attack on the convoy hours later.

I feel lucky that my family situation allows me to do this.

You can sometimes get involved in this game for hours just to resolve one convoy event. About the time it takes to play a long round of golf in real world time...if you are lucky.

Such a great game but I would not recommend this mod if you have family duties.

My current mod list...

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.1
epWYGM
Brown_Grey_Map
O2-Gauges v2
Patch_HSIE-V16B1

Well one can always pause the game if needed too.
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Old 12-29-20, 04:30 PM   #1874
Bergerbcn
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Default

Thanks for your repplies.

There's any mod about colorless contacts showing tails?
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Old 12-29-20, 06:33 PM   #1875
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
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Default

Quote:
Originally Posted by Bergerbcn View Post
Thanks for your repplies.

There's any mod about colorless contacts showing tails?
There is this, don't know anything about it.
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