SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-15-11, 02:19 PM | #1846 | |
Watch
Join Date: May 2006
Posts: 25
Downloads: 17
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Quote:
If you use JSGME to install any mods then you must make the changes to the last mod which updates en_menu.txt or they will be wiped out when you install that mod. On another note - h.sie, this is fantastic work. You sir, are a legend. |
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07-15-11, 03:03 PM | #1847 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Kool BeansWhats up with the diving times adjustable via options?
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07-15-11, 08:52 PM | #1848 | |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Quote:
You would have known this if you read my DETAILED post. I don't mean to sound harsch thestoon but, it get's tireing reposting a repeat that I posted earlier. |
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07-16-11, 06:30 PM | #1849 | |
Watch
Join Date: May 2006
Posts: 25
Downloads: 17
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I see...
Quote:
If i'd made that post in the thread specific to your issues, then you'd have cause for complaint - but not here. Overall, it was a generic point, made without any consideration of your situation and not necessarily directed at you. It may not affect you personally, but its always advice worth repeating and it may help someone somewhere along the line.. Its something simple which can make things appear they aren't working correctly. Anyway... moving on... |
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07-16-11, 11:14 PM | #1850 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Success at Last
@ h,sie & Stiebler Followed Stielber's well written instructions and saw my mistake.
Put in h,sie's patch into jsgme instead of Supplement jsgme. The only mod conflict was Rafael's DSK Gui. Easy fix. I installed it manually. The conflict de_menu and en_ menu. Thx again you 2 I won't be around SubSim for awhile as I will be playing SH3\GWX and h.sie's Patch as the sim was meant to be played. |
07-17-11, 03:58 AM | #1851 |
Admiral
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@FIREWALL; TheStoon:
Good to know it now works for you. Hope you like it!! In my opinion, thestoon's comment was very constructive and helpful, because he exactly pointed out what people often do wrong. I should consider his words in the QuickManual. Thank you. |
07-17-11, 10:59 AM | #1852 |
Chief
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
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After a long break from SH3 I'm trying the latest beta version. Till now, everything works as advertised - also I didn't have any problems with the silent-running-sinking on my GWX installation.
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07-17-11, 04:47 PM | #1853 |
Admiral
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Small Update V15G2 available for beta testing
Changes:
Notes:
Last edited by h.sie; 07-18-11 at 02:45 AM. |
07-17-11, 05:05 PM | #1854 |
Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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Thanks again
Thank you very much.
Very useful optimizations (for me...) permitting personalization of the game. We can apply the Surrender mod patch (Stiebler patch)? |
07-18-11, 01:32 AM | #1855 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
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How to patch to V15G2?
Already patched to V15G1
Applied Supplemental Do you repeat the same process to a sh3.old exe? |
07-18-11, 02:02 AM | #1856 |
Admiral
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@NGT: See post #1853: No. But I'm sure, Stiebler will provide his "Surrender" Addon soon.
@Robin: Yes, always use the original sh3.exe as starting point for patching (has been renamed to sh3.old during an earlier patching process). Last edited by h.sie; 07-18-11 at 02:47 AM. |
07-18-11, 03:36 AM | #1857 | |
Silent Hunter
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Quote:
Many thanks for new Version h.sie ! I´m going to test this evening...! Best regards, Magic |
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07-18-11, 07:33 AM | #1858 |
Argentinian Skipper
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Many thanks, H.sie! Testing now...All OK for now.
Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
07-18-11, 11:30 AM | #1859 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Thank you Hsie.
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07-18-11, 06:06 PM | #1860 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I hate to be a distraction in all of this O2 consumption discussion, but it looks like a few pages back you all were discussing with some users how to implement the u-tankers fix with the surface ship "tankers." Someone suggested inserting "U-" in the front of all of the NavalBase Name= entries in the Campaing_SCR.mis file. The only problem is the people who were posting in the thread were having problems with getting both the torpedo replenishment function and the BdU messages to work, and then...that's it. The conversation moved on to getting the messages to work, and no one communicated if they were successful in fixing the torpedo replenishment problem.
So: 1. Is there anyone who has done this "fix" and gotten it to work successfully? and 2. Could you communicate explicitly what you did in terms of editing? Thanx in advance. |
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