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Old 06-20-09, 02:38 AM   #1
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
[REL] Easy AOB

Ok... this mod, when the position keeper auto is off and you move the aob dial, the other aob dial in the PK will be moved too.
For those who doesnt know, when you click the clock icon to get speed, it gives you the course too. You can match the aob in the PK with the course of the target.

So, to get a very accurate solution:

1 Send range / bearing.
2 Wait a moment, and Send range / bearing again. This way the crew can plot the target course, and calculate the speed.
3 Click on the stopwatch to get speed and course, Send.
4 Move the aob dial to match the target course and Send (see picture and video).
5 Send range and bearing again and turn on the Position Keeper.
6 Fire.
...
If you're going to attack another ship (convoy attack):
1 Turn off the PK
2 Lock the ship, adjust AOB to the known course and Send.
3 Get range / bearing and send.
4 .....fire.


JSGME compatible version. The file contains the mod for stock, TMO and RFB.

For discussion on the inner workings of this mod please refer to the original idea and post by Nicolas. Once again thank you Nicolas for the work on finding these fixes.
Original thread:

http://www.subsim.com/radioroom/showthread.php?t=152945


THE README FILE LOCATED IN THE RAR:

TGT DIALS TO PK FIX Readme (TGT = TARGET, 07/05/2009)


Original idea and Easy AOB mod by Nicolas. Mod compilation, range and speed dial mods by DepthDragon. Credit also goes to Munchausen and Ottos for the Manual Range and Mast Height Dial Fix.

TGT "RANGE" DIAL FIX for RFB, TMO and 1.5 versions of this mod contain the Manual Range and Mast Height Dial Fix by Munchausen, original work byOttos.


This was required to have the dials drag accordingly with the range output on the PK. GFO already contains this fix so it was not added to those versions of this mod.


WHAT THESE MODS DO:



These mods will add functionality to the position keepers (PK) AOB, RANGE and SPEED dial. You can now drag the AOB, RANGE or SPEED dial on the TGT DIAL and, the AOB, RANGE and TORP GYRO angle associated with the your targets will move accordingly.

This will give you greater accuracy on the data you input.
Using the AOB fix you determine the targets course and enter the AOB on the TGT DIAL while being able to see the PK move to the targets exact heading.

Using the SPEED fix you can see the gyro angle of your torpedo and the speed changing as you set the targets speed on the TGT DIAL.

Using the RANGE fix will make it so you can also see the numbers for range and the gyro angle move while you change the range on the TGT DIAL.
In order to enter this data your PK needs to be off and then started once the data is inputted.

Please keep in mind if you install these mods you DO NOT LOSE any functionality of the game. You can continue to use your own attack methods with the additions of these tools even if you decide to use them or not.

Look at it this way. You can determine your targets speed and course from 9 km away, enter it in the TGT DIAL, and as you get close refine your solution and take shots from distance with a higher probability of hits. No realism lost, just a gain on tools available.


COMPATIBILITY:



There are 2 mod versions for each version of the game we supported.

1) TGT DIALS TO PK FIX - This is all 3 mods combined (RFB, TMO, GFO & 1.5 versions)

2) TGT AOB DIAL TO PK FIX - This is the AOB mod on its own.

If you require only the speed or range dial fix, you can refer to the original Subsim thread listed below and manually make the change to the dials.cfg as you see fit.

This mod is tested compatible with SH4 1.5 stock, GFO, TMO 1.7 and RFB 1.52.

The Manual Range and Mast Height Dial Fix by Munchausen is included in TMO and GFO changes the dials.cfg, so to make them compatible with the dial fixes we have modified the TMO and GFO dials.cfg.

When the JSGME mod alerts that the file will be overwriting the original TMO or GFO dials.cfg, it is fine to go ahead and overwrite, it will change the dials.cfg for the corresponding mod with no problems.


INSTALLATION:


1) Copy the mod you want from the zipped file into:

C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS

2) And enable with JSGME.


MANUAL INSTALLATION:


These modifications are made to the dials.cfg found in:

C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\cfg

For instructions to manually alter the files without using the JSGME mods provided here, please see the thread on subsim.com, where it has been discussed:

http://www.subsim.com/radioroom/showthread.php?t=152945


Download Link (Subsim Link):

http://www.subsim.com/radioroom//downloads.php?do=file&id=1228

To make it compatible with other mods:
http://www.subsim.com/radioroom/down...o=file&id=1962


Authorization to use the mods:

We give permission to use these mods for others as long as credit is given to the original authors.

Enjoy... and Good Hunting....
__________________

Last edited by Nicolas; 08-15-11 at 03:49 AM. Reason: Mod compatilibility link.
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