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02-13-19, 02:15 PM | #166 |
Admiral
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in the picture just above the trees looks like black lines or birds to some, but that appears with this mod. What ive tested: -Main mod with fine tuning only -main with fine tune, high res trees only -main with fine, high res trees, low res masks -main with fine, hi res trees, hi res masks -main, fine, low res tree, hi res mask -main fine, low res tree, low res mask -main, fine, hi res mask always comes up. it must be in main or fine tune. but i want the fine tune, because that makes themost sense. This issue is not that big of a deal since i only spend so much time in port. just wanted to make you aware AMD - 6300 processor AMD 580 8gig 16 ram Im pretty sure my rig is good. |
02-13-19, 02:56 PM | #167 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay, I think I know where those lines are coming from, and I know how to get rid of them. I don't go into details now because explaining the likely cause of the problem is probably more complicated than removing it, but if you just want to know it in short, it is the miplevels.
A fix will be released with the next version of the mod. Thank you for reporting the problem bstanko6, your patient feedback is highly appreciated |
02-13-19, 02:57 PM | #168 |
Admiral
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No way I thank you! It’s a great mod!! Love it.
Colors are vibrant and the trees from a great distance are so life like! |
02-13-19, 06:00 PM | #169 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In these days I am working on more vegetation types. Stay tuned
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02-13-19, 08:33 PM | #170 |
Village Idiot
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Real life back in Cleveland has me busy again.
I do have the source code now (Thanks Mike!) and a 2nd 500 Gig SSD is installed and working. (Finally!) I have a few more LONG days here but will be looking at the stuff ASAP. |
02-13-19, 09:23 PM | #171 |
Canadian Wolf
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Nicely done here
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02-14-19, 12:58 PM | #172 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Take your time on our project Jeff, real life has the priority. In the meanwhile I am working on some new terrain types, and while we wait for a proper srtm data exporter I might extract the height values I need, from the greyscale previews they also provide at the strm website. The previews have full planar resolution (33 m), more than we need. Their only disadvantage is that they store height values as gray shades from 0 to 255; for step coastlines that would involve a relatively poor height resolution but, after all, converting SH5 RAW maps into greyscale height maps was our initial plan, so I don't complain too much Thank you mate, I am glad that you like the stuff we are cooking for you |
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02-14-19, 08:55 PM | #173 |
Village Idiot
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It's not all bad here in Cleveland. Got this really neat shot today of a Police Officer on a horse.
That's not something I have seen in a very long time! And it's near the Statue of Liberty to! Something about this picture just means a lot when your away from home in a strange City. |
02-15-19, 06:11 AM | #174 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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The mod is looking great! Question, could you also add ports in that Mod, for instance in the pacific? Or is the game map hard-coded in that way so nothing can be added?
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02-15-19, 09:41 AM | #175 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Nice picture, by the way. Keep them coming Thank you mate. Wait to see what is coming next Quote:
Now, thanks to Pintea, Jeff Groves and OldCoder, we have some new terrain editing tools that will enable the attaining of an higher level of accuracy. Unless we decide to create a fleet boat megamod, I am not sure on the utility of adding to the game Pacific ports, but definitely some new and more realistic ports are in the todo list of this mod |
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02-15-19, 09:55 AM | #176 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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EcoMod patch 0.2.2
Quote:
Please enable this patch on top of the latest EcoMod version and tell me if that solves the issue for you. It actually should, but some finetuning might be needed depending on the GFX card and graphic settings (especially screen resolution) used. Thank you in advance for you help |
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02-15-19, 10:59 AM | #177 | |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Quote:
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02-15-19, 11:29 AM | #178 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
1 - SH4 has Pacific campaign and missions because, unlike SH5, it revolves around the US submarine campaign of WWII. The Pacific was only a marginal theater of the U-boat campaign. 2 - The SH5 campaign has already been extended to 1945 with Open Horizons II (now part of TWoS), and it already includes an Indian Ocean and Western Pacific campaign (i.e. Monsun Gruppe) which is what you probably have in mind. Indeed, this mod will cover the areas of U-boat operation in the Far East, as well as the East coasts of USA and Canada, the Mediterranean, the Black Sea, the Caribbean, the South Atlantic and other minor war theaters (from the Ubootwaffe perspective), but the North and Western coasts of Europe for now have the highest priority. 3 - There already are hedgehogs in game. Maybe you meant squid launchers. Last edited by gap; 02-15-19 at 01:09 PM. |
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02-15-19, 03:34 PM | #179 |
CTD - it's not just a job
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02-15-19, 05:23 PM | #180 |
Admiral
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Ok i just tried it and here are my observations:
Definitely an improvement. Weird though. Trees up close or closest to the Uboat, the line is gone, but Trees further away in a group still have the line, but the line blinks really fast where it has the illusion it is toned down, not bad. But the non improvment is i only saw the line when using my bino, now the line is there in regular view, but for far away trees in a group only if that makes sense. again not a terrible issue. trees up close in regular or bino view are fine. no issue. |
Tags |
enviromental mod, environment, terrain, trees, vegetation |
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