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08-01-17, 05:02 PM | #166 | |
Stowaway
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The flooding time is always the same, however the boxe is damaged ? |
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08-01-17, 05:19 PM | #167 | |
Navy Seal
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I have read on his TWoS thread that he is currently changing house though, so he might not reply your questions right away. Maybe keep an eye of thatv thread and wait for him to be back before you get in touch with him, otherwise your query might get lost |
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08-27-17, 02:55 PM | #168 |
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Why ??? |
08-27-17, 04:05 PM | #169 |
CTD - it's not just a job
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what happened?...
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08-28-17, 04:58 AM | #170 |
Stowaway
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I destroyed the P51 with my flak guns, he fell down in the water, then went out of water to crash again in it ... All parameters of the .sim file are the same of the other airplanes which don't have this strange behaviour ....
Maybe an ID conflict again ? .... |
08-28-17, 11:15 AM | #171 |
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I've found how to avoid this problem, by limiting the max speed of aircrafts to 350 kts (even if the real max speed of P51 was 380 ...)
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08-28-17, 03:20 PM | #172 |
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Maybe the plane is ricochetting on the sea surface? Try resetting its max speed to 380 kts and reduce the rebound coefficient (in CollisionableObject controller) instead
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08-28-17, 07:19 PM | #173 |
CTD - it's not just a job
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so instead of skipping stones on the water, Kendras is skipping planes... - now to just do that with some bombs...
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08-29-17, 04:00 AM | #174 | |
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I think that could be mimicked in game by making air bombs collisionable and by playing with their rebound coeffcients, but a lot of testing and fine-tunig would be required if we wanted to simulate the different water penetrations of the many bomb marks/mods used during the war |
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08-29-17, 04:35 AM | #175 | ||||
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08-29-17, 05:48 AM | #176 | ||||
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Try both to reduce and increase it please, and see if it makes any difference. Quote:
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Air torpedoes were subject to the same problem. I don't think they could bounce back against their dropper, but IIRC their tendency to ricochet once they touched the sea surface, affected negatively their depth control system. [/QUOTE] Nice screenie, but I think that Swordfish has missed the right timing to release his fish |
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08-29-17, 07:12 AM | #177 | |
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Yes, that's their name.
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I'm interested in loonking closer how to create a working air torpedo attack, but I have not enough time right now (even if already several ideas ). I know that someone (I think it was Rubini) has already created something like that for SH3 but with serious limitations. |
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08-29-17, 09:46 AM | #178 |
CTD - it's not just a job
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Rubini has already done the air torpedo. This vid is the homing torp:
http://www.subsim.com/radioroom/show...74#post1923374 ... but you might want to make changes?... |
08-29-17, 12:24 PM | #179 |
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08-29-17, 04:02 PM | #180 | |
Navy Seal
Join Date: Jan 2011
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IIRC SHIV and 5 have a special controller for air torpedoes (and even with that controller, vanilla air torpedoes are buggy), but it doen's work in SHIII |
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