SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-14, 05:15 PM   #166
HertogJan
Weps
 
Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi HertogJan

This mod soup is to get someone who has not played or only played with Stock to be able to start with something that works and importantly reliable.

GFO is a big improvement on Stock.

I played a lot with it in my early SH4 days as I was learning the game so that is why I recommended it.

As most of the mods are Webster's and others are mentioned in his GFO readme you know that you are in safe hands.

I agree with you that the Real Environments Mod + GFO Patch could have been added but at the time I decided not to include it.

If someone who is interested in this reads Websters GFO documentation then they will see that there are other alternatives available also.

Peter
Indeed, unfortunatly not everyone read the Doc. attached to the Mods and either it messes up their game or they come short game experiencewise.

Anyhow, thx for clearing that up
HertogJan is offline   Reply With Quote
Old 12-08-14, 03:14 PM   #167
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default Fed Up Receiving The “BE MORE AGGRESSIVE” Radio Message

Last updated 16th March 2019

Fed Up Receiving The “BE MORE AGGRESSIVE” Radio Message After Sinking Ships.

The Wolves of Steel Changes (TWoS).

You can copy and paste your message to all of the other files.

Change 1.
Ubisoft\Silent Hunter 5\data\menu\menu.txt

Change 2.> TWoS Real Navigation Mod. (Only if enabled)
Ubisoft\Silent Hunter 5\ TWoS_Parts\TWoS Real Navigation\data\menu\menu.txt

Enter your choice of message in the same format as the original message as in the example below. Go to Line Number > 4197
4197=Be more aggressive! < Original
4197=Continue with your orders! < New message example


Go to Line Number > 9840
The message must be the same as in Line Number 4197.

When changes have been made to each menu.txt file.
Exit
Save

Remember when you disable mods you will need to repeat this procedure.

TDW's New UI Mod 7-4-2- or 7-5-0 Changes.

Change 1. > For NewUIs_7_5_0_ByTheDarkWraith or version 7_4_2
Ubisoft\Silent Hunter 5\data\menu\menu.txt

Change 2.
Ubisoft\Silent Hunter 5\MODS\NewUIs_7_5_0_ByTheDarkWraith\data\menu\menu .txt

Change 3. > Real Navigation Mod (Only if enabled)
Ubisoft\Silent Hunter 5\MODS\NewUIs_7_5_0_Real Navigation\data\menu\menu.txt


Enter your choice of message in the same format as the original message as in the example below. Go to Line Number > 4197
4197=Be more aggressive! < Original
4197=Continue with your orders! < New message example


Go to Line Number > 9840
The message must be the same as in Line Number 4197.

When changes have been made to each menu.txt file.
Exit
Save

Remember when you disable mods you will need to repeat this procedure.

Courtesy acknowledgement to TheDarkWraith

Last edited by THEBERBSTER; 03-16-19 at 04:17 PM. Reason: New instructions
THEBERBSTER is offline   Reply With Quote
Old 12-08-14, 03:24 PM   #168
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default How To Use The Kriegsmarine Grid Numbers

Last updated 27th April 2018
In this Tutorial the Mission Orders are to Patrol Area AM5356


The Kriegsmarine main grid is made up of 2 letters and 2 numbers like AM53
The last 2 numbers can be found in a Map Tool called Light Grid.
Light Grid contains 99 numbers in blocks of 9.

Picture 1 > Shows the Kriegsmarine Grid AM53
Click on the short cut E key or use the Toggle Charts Visibility Icon on the right side.
Select > Maps
Select > Light Grid


Picture 2 > To make the Map Grid bigger use the mouse scroll wheel.
Place the Light Grid over the AM53 Map Grid area.
Use your mouse to expand the Light Grid to fit the AM53 Map Grid Area.
You can use the edges or the corner of the Light Grid to do this.


Picture 3 > With the Light Grid correctly positioned select the Marker Tool.


Picture 4> Place the Marker Tool in the Centre of 56 (AM53 56).
You will notice the marker will change from its X shape.
At this point you cannot plot the X mark onto the map.


Picture 5 > With the Marker Tool correctly positioned press the E shortcut key to remove the Light Grid.
Click your mouse to plot the X Mark.


Picture 6 > Open the Map to zoom in on the X Mark.
Select the Compass and draw out the Patrol km Area received in the Radio Message.
You can Patrol anywhere within the circle until the objective is completed.


Note.
Once you have entered the Patrol Area you must not make a manual save until your Patrol Objective is completed.
If this is 48 hours then you should not leave the Patrol Area until the objective is completed otherwise you will have to go back out of the Patrol Area and come back in again to start the 48 hours again.

Last edited by THEBERBSTER; 12-24-19 at 04:23 AM. Reason: Replaced missing pictures
THEBERBSTER is offline   Reply With Quote
Old 12-08-14, 03:33 PM   #169
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default Clearer Water Visibility Options

Clearer Water Visibility Options

The easiest way to do this is by adding a Dynamic Environment optional mod to JSGME in the last position so it does not get overwritten.
I have included the Dynamic Environment v2.9 text document so you can see what changes each of the 3 mods do.
You can choose 1 or 2 mods to use but you cannot have both 3a and 3b enabled together.

The mods included are:



Mediafire download link
Clearer Water Visibility Options

See also this post before proceeding from Kallale:
https://www.subsim.com/radioroom/sho...&postcount=491

These are the settings found in Stock and TWoS
Stock

Ubisoft\Silent Hunter 5\data\Filters\ColorCorrection\hdr_underwater
[ColorCorrectionFilter]
Gamma=0.9
Brightness=1.0
Saturation=1.0
Contrast=1.0
LevelsInputBlack=0.0
LevelsInputMidtone=0.85
LevelsInputWhite=0.87
LevelsOutputBlack=0.0
LevelsOutputWhite=1.0
ColorBalanceR=0.0
ColorBalanceG=0.0
ColorBalanceB=0.0
ColorBalanceTone=1
HueColor=FFFFFF00
HueOpacity=0.0
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=1.0


The Wolves of Steel (TWoS)
[ColorCorrectionFilter]
Gamma=0.89
Brightness=0.45
Saturation=1.0
Contrast=0.95
LevelsInputBlack=0.0
LevelsInputMidtone=0.85
LevelsInputWhite=0.88
LevelsOutputBlack=0.0
LevelsOutputWhite=1.0
ColorBalanceR=0.0
ColorBalanceG=0.0
ColorBalanceB=0.0
ColorBalanceTone=0.5
HueColor=FFFFFF00
HueOpacity=0.0
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.9


Courtesy acknowledgements to vdr1981 & Dynamic Environments v2.9 Team

Last edited by THEBERBSTER; 09-19-22 at 07:35 PM.
THEBERBSTER is offline   Reply With Quote
Old 12-22-14, 09:57 AM   #170
Buhring
Helmsman
 
Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
Default

1) As far as you know, would HanSolo78 Harbour Mod be compatible with mod list no. 2?

2) Is there any reasonable way to fit in MTNS (or at least a number of MTNS ships) within this mod soup without screwing up everything?

Thank you for your help.

HB
Buhring is offline   Reply With Quote
Old 12-22-14, 03:08 PM   #171
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi Buhring

This mod is a not compatible > HanSolo78 Harbour Mod

Unless someone knows different I would say > MTNS is also is not compatible with the latest version of OHII v2.5.

MTNS I believe could be used with earlier versions of OHII.

I have never seen it used with v2.5

Peter
THEBERBSTER is offline   Reply With Quote
Old 12-22-14, 05:40 PM   #172
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default Spare

Spare

Last edited by THEBERBSTER; 12-22-22 at 10:22 AM.
THEBERBSTER is offline   Reply With Quote
Old 12-23-14, 03:22 AM   #173
Buhring
Helmsman
 
Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
Default

Thanks for your help. One last question re. the mod lists in #35/38: the link to "Sobers Reduced File Sizes SH5 V2" seems to be broken and I did not find a forum thread on it either: could you kindly provide a working dl link?

I find your work really invaluable.

HB

Last edited by Buhring; 12-23-14 at 07:21 AM.
Buhring is offline   Reply With Quote
Old 12-23-14, 07:01 AM   #174
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi Buhring

With reference to the mod > Sobers Reduced File Sizes SH5 V2

My apologies, I usually check my lists carefully before posting.

It appears that for some reason when checking sobers current mod list I missed that he had removed the mod.

Unfortunately for some reason sober has withdrawn this mod totally and it is no longer available.

I have updated Posts #35 and #38 accordingly.

Thank you.

Peter
THEBERBSTER is offline   Reply With Quote
Old 12-30-14, 05:33 PM   #175
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Congrats on the best of subsim 2014 . Absolutely deserved
THE_MASK is offline   Reply With Quote
Old 12-30-14, 06:50 PM   #176
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Thank you for your kind words and support sober.

Peter
THEBERBSTER is offline   Reply With Quote
Old 01-15-15, 02:28 AM   #177
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Question on campaign dates?

In post #64 on the various campaign dates you start with the statement

White campaign path lines are always available.
Red campaign path lines will close if you do not achieve total victory in previous campaigns


Can you explain what lines you're talking about?
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig

Last edited by Havan_IronOak; 01-15-15 at 02:50 AM.
Havan_IronOak is offline   Reply With Quote
Old 01-15-15, 05:33 AM   #178
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi HIO

No unfortunately I have no explanation for what Trevally means by this.

This has been copied from the OHII documents supplied.

My only logical explanation is that it is something that was originally part of an earlier version of OHII and since been changed to now make it redundant.

Peter
THEBERBSTER is offline   Reply With Quote
Old 01-15-15, 12:52 PM   #179
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default Spare

Spare

Last edited by THEBERBSTER; 12-22-22 at 06:36 PM.
THEBERBSTER is offline   Reply With Quote
Old 01-16-15, 08:13 PM   #180
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default Follow-up Question on Campaign Dates? Post 64

In post #64 on the various campaign dates there is an entry for North Western Approaches that shows a start date of 21 September 1939 with an ending date of 01 April 1940.

On the morning of 28 November 1939 I sank 4 ships just east of the Thames Estuary and high tailed it home because my sub's hull integrity was at about 60% (had a run-in with a tiny escort with machine guns)

Arrived back in Wilhelmshaven on 30 November 1939. Ended my patrol and went into the mission briefing. The date in the upper left corner shows 30 November 1939 (I kinda expected something in early December)
I'm still pretty sure that the Eastern British Coastal Waters mission will be considered completed once the 01 December date is passed.

Question... There is no Iron Cross Mission Icon on the map yet for the North Western Approaches. Shouldn't that be there, even though the Eastern British Coastal Waters mission is still my "current assignment?"

I can try the leaving and coming back trick but I'm just curious.

BTW... several of the dates in that post are a bit wacky
Bases - Memel (31-08-1939 to 01-09-1939) Kiel (02-09-1939 to 31-09-1939) Wilhelmshaven (01-10-1939 to 31-06-1940)
Stock boat issue - VIIA
30 days hath September... ditto for June

Also I heard in a You-tube "Let's Play" that there's a "time machine" that can be used to advance the SH5 game date. Do you have a link? The leaving and coming back trick eats up two weeks on a vanilla set-up. I want to be sure to complete North Western Approaches with plenty of time so as to not miss out on Operation Wesserubung
__________________
If I can't be a good example, I'll be a glaring warning!
AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Home
Installed Physical Memory (RAM) 16.0 GB
NVidia RTX2070 16 Gig
Havan_IronOak is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.