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01-13-15, 12:06 PM | #166 | |
Canadian Wolf
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Good to be stubborn when playing the Silent Hunter Series, but worth it when you get to the right set-up. Did you do this: Right click on SH3.exe set compatability mode to Win XP Service Pack 3. Do this after applying the patch. I saw something earlier in the SH3 Forums and this worked. Also I have done this before as well. Forgot to mention it earlier. |
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01-13-15, 12:28 PM | #167 | |
Swabbie
Join Date: Mar 2011
Posts: 6
Downloads: 35
Uploads: 0
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I also haven't done the right click and set the compatibility mode. I will try that tonight. I usually just right click on the GWX shortcut and "run as administrator" because if I don't it crashes immediately with the widescreen mod active. I don't have to do this when the widescreen mod is inactive. Thanks again for troubleshooting with me. It is greatly appreciated. |
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01-13-15, 12:51 PM | #168 | |
Canadian Wolf
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As far as the 4gig Patch I think that one is ok. The one I use is hsie's, it has the patch and a bunch of other fixes. |
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01-20-15, 05:35 PM | #169 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Got a problem. I can't make version of this mod entitled 'final' working in career with GWX+FM_Interrior Mod v 1.0 as well as 2.1 d neither activating it befor or after interrior mods. Inspite of it works fine with Ub7 interriors in Naval Academy and with Torpedoraum Typ II for Postalbyke, as soon as I trying to choose 'семерку' Uboat Typ 7 in campaign I always got CTD with bug report.
Report says: AppName: sh3.exe AppVer: 1.4.0.1 ModName: d3d9.dll ModVer: 0.0.0.0 Offset: 000067e7 Last edited by Hunter; 01-20-15 at 06:32 PM. |
01-20-15, 05:58 PM | #170 |
Canadian Wolf
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What order are your mods in?
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01-20-15, 07:27 PM | #171 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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GWX 3.0
---- Ahnenerbe WideGui 1920x1080 Final Torpedoraum Typ II... Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flags&Pens 2010 FM_New Interrior v2.1d FM cameras interrior Tryed both to place Ahnenerbe mod befor and after FM_New interrior and it works in Naval academy but always got CTD with Ub7 in career. As well as I have tryied to activate two mods - Ananerbe and New Interrior alone with same result. Applying German U-boat copilation after FM_New Interrior v2.1d didn't help. |
01-20-15, 07:36 PM | #172 | |
Canadian Wolf
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01-20-15, 07:42 PM | #173 |
Canadian Wolf
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The below is basically what I have installed and it works fine
All on top of GXW 3.0 -------------------------------------- LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Pascal_Port_People Merchant_Fleet_Mod_3.2 Combat Radio Frequency b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Real Depth Charge DAS BOOT Music DBSMMainMod DBSM_SH3_Speech_Fix Das Boot Clothes Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Ahnenerbe WideGui 1920 x 1080 Final Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod Supplement to V16B1 (JSGME) M.E.P v5 Optional - FSF for MEP v5 M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Last edited by ReallyDedPoet; 01-20-15 at 08:20 PM. |
01-21-15, 05:28 PM | #174 | |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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UPD: haven't been tracking new mods carefully for several years and just missed CCoM_8.x_Bug_Hecktorpedoraum mod. WOW! It there any mods to add crew members to new and empty compartaments? UPD2: Sh*t! Got the same CTD starting campaign as soon as activated: FM-Interrior 1.0, CCoM_8.x_Bug_Hecktorpedoraum mod 1.0 Ahnenerbe WideGui 1920 x 1080 Final Last edited by Hunter; 01-21-15 at 06:46 PM. |
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01-21-15, 08:21 PM | #175 |
Canadian Wolf
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Not that I am aware of as far as mods adding crew to the CCom Mod. I use it as it is compatible with FM 1.0.
I am wondering if: Aces' Multimod compatability fix release v1.3 public beta is making a difference on my end. It is almost right after the FM mod. |
01-22-15, 02:59 PM | #176 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Thanks for your advisep but I hardly can try it as soon as all links to Aces' Multimod compatability fix release v1.3 public beta in its thread are dead.
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01-22-15, 03:59 PM | #177 | |
Canadian Wolf
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Take note though of the mods it makes compatible. All good ones by the way. LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 |
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01-22-15, 04:20 PM | #178 |
Canadian Wolf
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01-27-15, 02:11 PM | #179 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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this is an incredible mod!! wow!! good job!! a whole new game.
the kiel kanal in and out don't plot properly with the way this mod is right now. the ruler's protractor in tool helper isn't flipped 180 degrees in the control room when you click on one of the officers the camera does not pan in on his face. i find that a lot of text and other interactive features have become smaller and more difficult to read despite there being a lot more screen space. why is the navigation chart so small when there is so much unused screen space? the crew management screen has become smaller than it was and more difficult to navigate. im sure you have good reasons. thanks for the great mod. Last edited by corporalspiffy; 01-28-15 at 08:57 AM. |
01-28-15, 06:06 PM | #180 |
Swabbie
Join Date: Aug 2009
Posts: 13
Downloads: 233
Uploads: 0
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RAOBF Wheel Markings
Excellent mod much appreciated.
I prefer to use the RAOBF wheel and attack disc for my manual targeting set up. However when using the RAOBF wheel in this mod the the horizontal and vertical scale marks on the x hairs are missing. Anyone else have this problem? Is there a fix? |
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