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05-13-08, 04:52 AM | #166 | |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
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Quote:
Anyhow, here are my settings : [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=1024 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=2048 EnemyDetected=8 RadioReport=1 Particles=8 PrayState=512 HunterState=1024 3DRender=2048 Maximum=4096 My subs wake is set at : 1) Total Wake Time > 150 2) Max Wake Quads > 50 3) Follow Ship Distance > -6 Thanks Bad Wolf, Tudds |
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05-13-08, 05:30 AM | #167 | |
Sparky
Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
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Quote:
Unless you want crew fatigue at high TC you could also try lowering 3DRender=2048. When you get the FPS up, then you can start to increase Particles=8. HERE'S THE SETTING FROM Longer Wakes v1.0 readme (note: CharacterAnim=4). **Important** Be sure to set Max Particles to 100 in your options setting. Also, if you want to use time compression without losing your u-boat wake, set your particles time compression setting to a higher compression number. Find it here: C:\Documents and Settings\****\My Documents\SH3\data\cfg\main.cfg file [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=2048 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=4096 Particles=2048 <--------- Change this setting to a higher number PrayState=1024 HunterState=612 3DRender=1024 Maximum=4096 Please note that time compression will be affected when running particles at high speed. This may prevent you from running at the highest compression speeds due to lag caused by the particles. If you play SH3 in real time only (1x speed with no time compression), you can ignore the above instruction. |
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05-13-08, 05:59 AM | #168 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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I will give those a try. I've used SH3 Cmdr for almost 2 yrs now, and didn't know what half the settings where. Your help is greatly appreciated(As is NVdrifter and Privateer).
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07-07-11, 11:27 AM | #169 |
Stowaway
Posts: n/a
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Could anyone upload this mod? All the links are broken and I can't find a mirror anywhere. Would really like this.
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07-07-11, 11:50 AM | #170 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 627
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07-07-11, 11:58 AM | #171 |
Stowaway
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Fantastic, thank you.. I hope it works with stock.
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07-07-11, 06:23 PM | #172 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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If it doesn't work with stock, you can do it manually with S3D Silent 3ditor http://s3d.skwas.com/ . It's time consuming, but very simple to do, and you can make the wakes as long as you want. The file to be modified is found in the Sea folder, and within each ship folder you modify the Val file. I believe it's the Ship Wake Time you increase. I normally double the stock value.
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07-09-11, 01:40 AM | #173 |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
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i love when ppl dig up these old mods!
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04-10-17, 08:25 AM | #174 |
Bosun
Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 518
Uploads: 0
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As soon as I see anything with 'filefront' in the link, I know it is going to be a complete waste of time. I realise these files are now old news, but few things are as depressing as a file you really want, being on one of these sites.
The SH community has to be one of the very best on the entire Internet, or any sim, at any time - and believe me, I've been around a LONG time - so little glitches like not being able to access a mod, are a small price to pay or the sheer wealth o experience and information these pages contain. To put it in simple terms, it's been a while since I told you guys how much I appreciate you. So, I'm doing it now. |
04-11-17, 12:45 AM | #175 | |
Seasoned Skipper
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If you want it,then here you get it ftp://Maik:Woelfe@hartmuthaas.no-ip.....0_for_GWX.zip ftp://Maik:Woelfe@diskstation.gn7vmw....0_for_GWX.zip So Long Maik |
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05-07-17, 04:13 AM | #176 |
Electrician's Mate
Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
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Hi, could you guys answer a question for me, i am running a pretty clean SH3 no major mods, i have never seen a snorkel wake when my snorkel is raised, but my periscope has a nice little wake when raised, is this a bug or is something wrong with my game files?
Thank You for any info, kinda would like to see a little wake behind my snorkel like the wake my periscope leaves. Maybe a mod i installed like the RWR snorkel mod removed my snorkel wake? Lonny |
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